Player Matchup

Hera
Hera
EvanTheSimp5513
Hera
Level 15
God Stats
0W - 2L
1,500 SR
Queue Stats
129W - 71L
1,659 Elo+
Solo
Bellona
Bellona
Sololanemain
Bellona
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 27L
1,777 Elo+
Solo
Athena
Athena
Th3ForestSage
Athena
Level 7
God Stats
2W - 3L
1,345 SR
Queue Stats
7W - 11L
1,534 Elo+
Solo
Apollo
Apollo
anderson790914
Apollo
Level 25
God Stats
2W - 2L
1,826 SR
Queue Stats
16W - 13L
1,677 Elo+
Solo
Cthulhu
Cthulhu
bob20202
Cthulhu
Level 5
God Stats
0W - 2L
1,500 SR
Queue Stats
7W - 10L
1,506 Elo+
Solo
Team Averages
Level 14
1,534 SR
1,631 Elo+

VS

Team Averages
Level 16
1,597 SR
1,610 Elo+
Loki
Loki
AlchemyRino
Loki
Level 11
God Stats
7W - 8L
1,624 SR
Queue Stats
219W - 227L
1,488 Elo+
Solo
Ao Kuang
Ao Kuang
OoogaBoogaPL
Ao Kuang
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
81W - 15L
1,835 Elo+
Solo
Ymir
Ymir
RobinHoodxBlade
Ymir
Level 25
God Stats
44W - 34L
1,673 SR
Queue Stats
72W - 58L
1,632 Elo+
Party 1
Izanami
Izanami
TianMade
Izanami
Level 29
God Stats
48W - 34L
1,688 SR
Queue Stats
81W - 77L
1,653 Elo+
Party 1
Vamana
Vamana
Wolfguy314
Vamana
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 8L
1,444 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 6 / 2
9,508
559
9,352
8,949
2,999
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
Sololanemain
Bellona
15
3 / 3 / 1
9,156
539
4,966
14,110
9,489
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

9
1 / 5 / 4
7,131
419
4,051
14,967
8,465
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
5 / 6 / 1
8,817
519
7,420
14,433
4,507
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
bob20202
Cthulhu
9
1 / 7 / 3
6,839
402
2,719
11,014
7,068
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 5 / 2
7,659
451
1,978
11,998
3,607
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Mace

Mace

+10
Physical Power

Ao Kuang
OoogaBoogaPL
Ao Kuang
17
15 / 1 / 7
11,048
650
19,864
16,578
6,501
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
3 / 3 / 8
8,976
528
6,655
9,851
7,156
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Izanami
TianMade
Izanami
16
5 / 2 / 5
10,073
593
9,697
7,074
2,183
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Vamana
Wolfguy314
Vamana
12
2 / 3 / 1
8,087
476
3,484
6,581
3,989
OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
49
14
Kills
26
27
Deaths
14
11
Assists
23
Player
Kills
Deaths
Assists
KDA
W
1
5
2
0.4
L
4
6
2
0.83
W
Ao Kuang
OoogaBoogaPL
Ao Kuang
15
1
7
18.5
W
3
3
8
2.33
L
Bellona
Sololanemain
Bellona
3
3
1
1.17
L
1
5
4
0.6
W
Izanami
TianMade
Izanami
5
2
5
3.75
W
Vamana
Wolfguy314
Vamana
2
3
1
0.83
L
5
6
1
0.92
L
Cthulhu
bob20202
Cthulhu
1
7
3
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,508
Damage
41,678
63,473
Taken
52,082
32,528
Mitigated
23,436
15,084
Healing
15,410
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,978
344
0
3,030
11,998
3,607
186
1,737
10,261
342
44,587
L
9,352
2,688
0
860
8,949
2,999
524
4,419
4,530
60,785
0
W
Ao Kuang
OoogaBoogaPL
Ao Kuang
19,864
6,316
0
9,044
16,578
6,501
315
5,964
10,614
76,454
0
W
6,655
1,570
0
740
9,851
7,156
105
3,845
6,006
25,689
0
L
Bellona
Sololanemain
Bellona
4,966
1,938
0
7,021
14,110
9,489
0
2,247
11,863
0
65,883
L
4,051
690
67
3,056
14,967
8,465
36
7,822
7,145
15,477
0
W
Izanami
TianMade
Izanami
9,697
5,527
0
1,057
7,074
2,183
4,349
3,456
3,618
0
74,584
W
Vamana
Wolfguy314
Vamana
3,484
1,191
0
1,539
6,581
3,989
690
1,120
5,461
0
26,243
L
7,420
2,936
0
4,074
14,433
4,507
999
6,739
7,694
0
50,109
L
Cthulhu
bob20202
Cthulhu
2,719
554
0
6
11,014
7,068
96
5,473
5,541
16,643
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,451
Gold Earned
45,843
387
Minions Killed
380
0
Camps Cleared
0
1,437,659
Distance Traveled
1,621,462
8
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
7,659
451
48
3
0
306,218
3
L
Hera
9,508
559
127
7
0
279,062
0
W
Ao Kuang
11,048
650
109
6
0
355,076
1
W
Ymir
8,976
528
33
2
0
323,941
3
L
Bellona
9,156
539
122
7
0
303,281
2
L
Athena
7,131
419
22
1
0
299,103
1
W
Izanami
10,073
593
140
8
0
320,865
2
W
Vamana
8,087
476
50
3
0
315,362
6
L
Apollo
8,817
519
88
5
0
294,411
5
L
Cthulhu
6,839
402
28
2
0
261,802
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role