Player Matchup

Neith
Neith
CansleRGi
Neith
Level 3
God Stats
2W - 0L
1,726 SR
Queue Stats
6W - 4L
1,721 Elo+
Solo
Scylla
Scylla
Dittob
Scylla
Level 6
God Stats
4W - 1L
1,687 SR
Queue Stats
5W - 5L
1,403 Elo+
Party 1
Sun Wukong
Sun Wukong
Zalmolcxes
Sun Wukong
Level 16
God Stats
31W - 22L
1,672 SR
Queue Stats
62W - 77L
1,349 Elo+
Party 2
Kali
Kali
gombotz
Kali
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
67W - 70L
1,357 Elo+
Party 2
Sylvanus
Sylvanus
kittygamer89
Sylvanus
Level 46
God Stats
2W - 0L
1,736 SR
Queue Stats
2W - 0L
1,659 Elo+
Party 1
Team Averages
Level 17
1,664 SR
1,498 Elo+

VS

Team Averages
Level 8
1,461 SR
1,343 Elo+
Artemis
Artemis
Bluethunder696
Artemis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,247 Elo+
Solo
Kukulkan
Kukulkan
NoMaKSVVE
Kukulkan
Level 5
God Stats
0W - 2L
1,107 SR
Queue Stats
21W - 18L
1,288 Elo+
Solo
Tiamat
Tiamat
Sandy444
Tiamat
Level 17
God Stats
2W - 5L
1,500 SR
Queue Stats
296W - 348L
1,325 Elo+
Solo
Yemoja
Yemoja
Thatto
Yemoja
Level 2
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Susano
Susano
行走的荷尔蒙
Susano
Level 15
God Stats
2W - 2L
1,697 SR
Queue Stats
18W - 28L
1,356 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
CansleRGi
Neith
20
5 / 2 / 4
13,239
490
9,907
13,430
5,228
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Scylla
Dittob
Scylla
18
2 / 6 / 3
12,180
451
8,606
16,968
5,629
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sun Wukong
Zalmolcxes
Sun Wukong
19
4 / 1 / 2
13,376
495
12,674
17,075
16,731
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kali
gombotz
Kali
16
3 / 8 / 4
11,190
414
9,403
19,629
7,960
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Sylvanus
kittygamer89
Sylvanus
17
0 / 0 / 1
11,155
413
2,750
12,147
10,922
Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
2
0 / 1 / 0
6,688
248
0
535
195
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Kukulkan
NoMaKSVVE
Kukulkan
20
9 / 2 / 4
13,573
503
22,191
16,820
8,904
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Tiamat
Sandy444
Tiamat
13
0 / 3 / 0
9,062
336
5,016
8,125
4,212
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Yemoja
Thatto
Yemoja
19
0 / 1 / 4
11,611
430
6,264
9,100
7,572
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

19
8 / 8 / 4
12,588
466
18,437
23,563
10,670
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
29
14
Kills
17
17
Deaths
15
14
Assists
12
Player
Kills
Deaths
Assists
KDA
L
0
1
0
0
W
Neith
CansleRGi
Neith
5
2
4
3.5
W
Scylla
Dittob
Scylla
2
6
3
0.58
L
Kukulkan
NoMaKSVVE
Kukulkan
9
2
4
5.5
L
Tiamat
Sandy444
Tiamat
0
3
0
0
L
Yemoja
Thatto
Yemoja
0
1
4
2
W
Sun Wukong
Zalmolcxes
Sun Wukong
4
1
2
5
W
Kali
gombotz
Kali
3
8
4
0.63
W
Sylvanus
kittygamer89
Sylvanus
0
0
1
0.5
L
8
8
4
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,340
Damage
51,908
79,249
Taken
58,143
46,470
Mitigated
31,553
16,105
Healing
7,278
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
0
0
0
0
535
195
0
0
535
0
844
W
Neith
CansleRGi
Neith
9,907
5,163
0
4,466
13,430
5,228
6,783
3,666
9,622
0
79,769
W
Scylla
Dittob
Scylla
8,606
557
94
5,961
16,968
5,629
1,129
9,323
7,337
63,460
0
L
Kukulkan
NoMaKSVVE
Kukulkan
22,191
1,320
0
0
16,820
8,904
0
3,506
13,078
100,406
0
L
Tiamat
Sandy444
Tiamat
5,016
729
0
1,245
8,125
4,212
440
1,263
6,762
31,307
0
L
Yemoja
Thatto
Yemoja
6,264
31
456
377
9,100
7,572
0
3,865
5,039
64,591
0
W
Sun Wukong
Zalmolcxes
Sun Wukong
12,674
2,129
0
234
17,075
16,731
0
6,000
10,931
0
93,095
W
Kali
gombotz
Kali
9,403
5,169
0
2,367
19,629
7,960
0
9,972
9,336
0
43,864
W
Sylvanus
kittygamer89
Sylvanus
2,750
754
558
2,425
12,147
10,922
982
3,485
8,552
41,892
0
L
18,437
2,862
0
5,200
23,563
10,670
0
2,124
21,373
0
91,454

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,140
Gold Earned
53,522
548
Minions Killed
476
0
Camps Cleared
0
2,383,747
Distance Traveled
1,949,872
20
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
6,688
248
1
0
0
30,623
0
W
Neith
13,239
490
152
6
0
499,321
2
W
Scylla
12,180
451
118
4
0
420,441
0
L
Kukulkan
13,573
503
185
7
0
557,844
5
L
Tiamat
9,062
336
57
2
0
404,451
6
L
Yemoja
11,611
430
104
4
0
503,644
0
W
Sun Wukong
13,376
495
133
5
0
572,854
8
W
Kali
11,190
414
73
3
0
494,521
5
W
Sylvanus
11,155
413
72
3
0
396,610
5
L
Susano
12,588
466
129
5
0
453,310
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role