Player Matchup

Bacchus
Bacchus
Saskatchitooon
Bacchus
Level 18
God Stats
0W - 1L
1,587 SR
Queue Stats
20W - 32L
1,544 Elo+
Party 1
Izanami
Izanami
Scottyice93
Izanami
Level 17
God Stats
59W - 48L
1,585 SR
Queue Stats
107W - 116L
1,507 Elo+
Party 1
Ratatoskr
Ratatoskr
SnkySin
Ratatoskr
Level 126
God Stats
17W - 30L
1,290 SR
Queue Stats
378W - 408L
1,446 Elo+
Party 1
Chaac
Chaac
Stonenutz
Chaac
Level 23
God Stats
7W - 6L
1,753 SR
Queue Stats
10W - 10L
1,429 Elo+
Party 1
He Bo
He Bo
jiller91
He Bo
Level 15
God Stats
1W - 1L
1,386 SR
Queue Stats
16W - 14L
1,506 Elo+
Party 1
Team Averages
Level 40
1,520 SR
1,487 Elo+

VS

Team Averages
Level 23
1,605 SR
1,569 Elo+
Kuzenbo
Kuzenbo
Coastee
Kuzenbo
Level 25
God Stats
3W - 3L
1,557 SR
Queue Stats
156W - 141L
1,601 Elo+
Solo
Pele
Pele
RehanHeroes
Pele
Level 29
God Stats
15W - 8L
1,732 SR
Queue Stats
41W - 38L
1,643 Elo+
Solo
The Morrigan
The Morrigan
eightpointkilla
The Morrigan
Level 28
God Stats
3W - 1L
1,682 SR
Queue Stats
60W - 58L
1,548 Elo+
Solo
Horus
Horus
filosofal
Horus
Level 26
God Stats
2W - 2L
1,554 SR
Queue Stats
12W - 12L
1,611 Elo+
Solo
Yemoja
Yemoja
hopemamba
Yemoja
Level 6
God Stats
2W - 1L
1,500 SR
Queue Stats
7W - 8L
1,439 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 6 / 4
9,968
475
9,073
13,860
13,451
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Izanami
Scottyice93
Izanami
15
1 / 7 / 6
9,285
442
6,795
13,808
4,647
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ratatoskr
SnkySin
Ratatoskr
18
9 / 7 / 3
11,825
563
13,602
15,893
5,736
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Chaac
Stonenutz
Chaac
16
1 / 4 / 3
10,261
489
8,459
17,997
20,348
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

He Bo
jiller91
He Bo
16
2 / 12 / 1
9,421
449
5,223
12,969
2,987
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Coastee
Kuzenbo
18
8 / 3 / 7
12,757
607
14,052
19,014
12,765
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

20
14 / 1 / 2
15,780
751
12,405
12,813
6,572
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Morrigan
eightpointkilla
The Morrigan
19
11 / 2 / 7
13,512
643
13,112
9,527
3,739
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Horus
filosofal
Horus
18
2 / 4 / 9
11,771
561
7,697
16,347
9,789
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Yemoja
hopemamba
Yemoja
15
1 / 7 / 10
10,163
484
4,025
14,653
8,019
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
71
17
Kills
36
36
Deaths
17
17
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
Coastee
Kuzenbo
8
3
7
3.83
W
14
1
2
15
L
4
6
4
1
L
Izanami
Scottyice93
Izanami
1
7
6
0.57
L
Ratatoskr
SnkySin
Ratatoskr
9
7
3
1.5
L
Chaac
Stonenutz
Chaac
1
4
3
0.63
W
The Morrigan
eightpointkilla
The Morrigan
11
2
7
7.25
W
Horus
filosofal
Horus
2
4
9
1.63
W
Yemoja
hopemamba
Yemoja
1
7
10
0.86
L
He Bo
jiller91
He Bo
2
12
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,152
Damage
51,291
74,527
Taken
72,354
47,169
Mitigated
40,884
11,930
Healing
23,740
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
Coastee
Kuzenbo
14,052
5,097
0
6,206
19,014
12,765
1,381
5,598
13,353
62,861
0
W
12,405
3,227
0
2,283
12,813
6,572
12,205
1,940
10,627
0
129,538
L
9,073
1,439
0
977
13,860
13,451
99
7,359
6,487
38,992
0
L
Izanami
Scottyice93
Izanami
6,795
4,897
0
1,784
13,808
4,647
853
8,783
4,949
0
51,335
L
Ratatoskr
SnkySin
Ratatoskr
13,602
4,548
0
3,322
15,893
5,736
316
5,692
10,085
0
73,265
L
Chaac
Stonenutz
Chaac
8,459
1,493
0
5,251
17,997
20,348
2,467
5,165
12,582
317
66,819
W
The Morrigan
eightpointkilla
The Morrigan
13,112
1,995
0
3,036
9,527
3,739
0
1,159
8,303
79,639
3,019
W
Horus
filosofal
Horus
7,697
4,000
2,937
7,080
16,347
9,789
1,768
1,115
14,791
0
72,032
W
Yemoja
hopemamba
Yemoja
4,025
630
2,001
197
14,653
8,019
779
4,125
10,413
18,703
0
L
He Bo
jiller91
He Bo
5,223
398
0
596
12,969
2,987
0
1,739
11,143
42,762
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,760
Gold Earned
63,983
473
Minions Killed
608
0
Camps Cleared
0
1,889,442
Distance Traveled
2,014,740
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
12,757
607
93
4
0
391,794
3
W
Pele
15,780
751
226
11
0
431,701
2
L
Bacchus
9,968
475
43
2
0
368,844
0
L
Izanami
9,285
442
116
6
0
333,092
1
L
Ratatoskr
11,825
563
119
6
0
437,811
1
L
Chaac
10,261
489
118
6
0
395,001
5
W
The Morrigan
13,512
643
149
7
0
383,515
4
W
Horus
11,771
561
108
5
0
442,526
1
W
Yemoja
10,163
484
32
2
0
365,204
0
L
He Bo
9,421
449
77
4
0
354,694
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role