Player Matchup

Terra
Terra
Fokuki
Terra
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
81W - 81L
1,469 Elo+
Party 1
Horus
Horus
Ganlk12
Horus
Level 15
God Stats
0W - 3L
1,263 SR
Queue Stats
5W - 9L
1,267 Elo+
Solo
Loki
Loki
NotAric06
Loki
Level 15
God Stats
1W - 2L
1,243 SR
Queue Stats
13W - 14L
1,415 Elo+
Solo
Neith
Neith
ZEROOOFOX
Neith
Level 29
God Stats
3W - 3L
1,796 SR
Queue Stats
681W - 782L
1,458 Elo+
Solo
Hel
Hel
marshal258
Hel
Level 16
God Stats
34W - 39L
1,309 SR
Queue Stats
94W - 99L
1,372 Elo+
Party 1
Team Averages
Level 21
1,422 SR
1,396 Elo+

VS

Team Averages
Level 15
1,601 SR
1,452 Elo+
Fenrir
Fenrir
Fanfanskyy
Fenrir
Level 26
God Stats
1W - 1L
1,296 SR
Queue Stats
85W - 81L
1,442 Elo+
Solo
Cthulhu
Cthulhu
Nebulah24
Cthulhu
Level 13
God Stats
2W - 0L
1,826 SR
Queue Stats
18W - 11L
1,439 Elo+
Party 2
Apollo
Apollo
Pavăl
Apollo
Level 17
God Stats
3W - 0L
1,883 SR
Queue Stats
23W - 19L
1,439 Elo+
Party 2
Bellona
Bellona
Stevye
Bellona
Level 16
God Stats
4W - 2L
1,500 SR
Queue Stats
8W - 11L
1,368 Elo+
Party 2
Olorun
Olorun
tudyxter
Olorun
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 2L
1,573 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
Fokuki
Terra
6
0 / 1 / 2
4,715
429
1,006
7,205
2,463
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Horus
Ganlk12
Horus
8
3 / 3 / 1
5,713
519
3,626
6,832
3,328
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Loki
10
1 / 4 / 1
5,603
509
4,299
7,904
2,307
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Neith
ZEROOOFOX
Neith
10
3 / 3 / 1
6,073
552
4,871
6,687
1,829
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

10
2 / 4 / 0
6,009
546
2,588
5,400
1,530
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Fanfanskyy
Fenrir
13
3 / 1 / 2
7,149
650
4,468
8,382
3,008
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Cthulhu
Nebulah24
Cthulhu
9
1 / 2 / 6
5,739
522
6,761
7,168
4,578
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Apollo
Pavăl
Apollo
10
4 / 1 / 2
6,245
568
5,970
5,207
1,523
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bellona
Stevye
Bellona
11
2 / 2 / 1
6,265
570
2,333
6,064
3,514
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Olorun
tudyxter
Olorun
11
5 / 3 / 0
6,348
577
3,493
5,310
1,638
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
26
9
Kills
15
15
Deaths
9
5
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Fanfanskyy
Fenrir
3
1
2
4
L
Terra
Fokuki
Terra
0
1
2
1
L
Horus
Ganlk12
Horus
3
3
1
1.17
W
Cthulhu
Nebulah24
Cthulhu
1
2
6
2
L
Loki
1
4
1
0.38
W
Apollo
Pavăl
Apollo
4
1
2
5
W
Bellona
Stevye
Bellona
2
2
1
1.25
L
Neith
ZEROOOFOX
Neith
3
3
1
1.17
L
2
4
0
0.5
W
Olorun
tudyxter
Olorun
5
3
0
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,390
Damage
23,025
34,028
Taken
32,131
11,457
Mitigated
14,261
9,767
Healing
7,847
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Fanfanskyy
Fenrir
4,468
1,382
0
5,146
8,382
3,008
0
1,408
6,974
0
48,449
L
Terra
Fokuki
Terra
1,006
357
328
2,965
7,205
2,463
0
2,396
4,584
7,657
0
L
Horus
Ganlk12
Horus
3,626
1,555
127
724
6,832
3,328
0
1,273
5,509
0
14,760
W
Cthulhu
Nebulah24
Cthulhu
6,761
822
142
769
7,168
4,578
87
877
6,291
15,159
0
L
Loki
4,299
1,013
0
1,186
7,904
2,307
0
2,088
5,816
0
29,909
W
Apollo
Pavăl
Apollo
5,970
4,017
0
0
5,207
1,523
372
506
4,701
0
28,274
W
Bellona
Stevye
Bellona
2,333
719
0
554
6,064
3,514
341
0
6,064
0
19,666
L
Neith
ZEROOOFOX
Neith
4,871
2,431
0
2,798
6,687
1,829
72
2,432
4,030
0
23,717
L
2,588
411
74
1,565
5,400
1,530
0
1,515
3,835
31,713
0
W
Olorun
tudyxter
Olorun
3,493
1,349
182
1,054
5,310
1,638
1,045
803
4,507
24,058
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,113
Gold Earned
31,746
202
Minions Killed
267
0
Camps Cleared
0
1,039,542
Distance Traveled
1,143,247
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,149
650
98
9
0
233,755
1
L
Terra
4,715
429
11
1
0
188,205
0
L
Horus
5,713
519
27
2
0
205,414
1
W
Cthulhu
5,739
522
18
2
0
240,494
3
L
Loki
5,603
509
55
5
0
227,875
0
W
Apollo
6,245
568
58
5
0
228,976
0
W
Bellona
6,265
570
48
4
0
227,355
2
L
Neith
6,073
552
52
5
0
203,829
4
L
Hel
6,009
546
57
5
0
214,219
5
W
Olorun
6,348
577
45
4
0
212,667
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role