Player Matchup

Fenrir
Fenrir
Gold II
MySelfCallum
Fenrir
Gold II
Level 107
God Stats
1W - 0L
1,317 SR
Queue Stats
50W - 54L
1,312 MMR
Solo
Ymir
Ymir
Silver II
OZZY569
Ymir
Silver II
Level 78
God Stats
10W - 20L
1,556 SR
Queue Stats
175W - 198L
1,314 MMR
Solo
Anubis
Anubis
Gold V
charlston28214
Anubis
Gold V
Level 122
God Stats
17W - 11L
1,633 SR
Queue Stats
65W - 69L
1,320 MMR
Solo
Bastet
Bastet
Gold IV
ganamancas
Bastet
Gold IV
Level 130
God Stats
139W - 91L
1,644 SR
Queue Stats
714W - 736L
1,316 MMR
Solo
Skadi
Skadi
Gold V
ironhide0145
Skadi
Gold V
Level 159
God Stats
1W - 2L
1,555 SR
Queue Stats
234W - 240L
1,316 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 119
1,541 SR
1,316 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 113
1,559 SR
1,308 MMR
Erlang Shen
Erlang Shen
Bronze III
Fiedler-Felix
Erlang Shen
Bronze III
Level 160
God Stats
0W - 1L
1,536 SR
Queue Stats
23W - 29L
1,246 MMR
Party 1
Hou Yi
Hou Yi
Bronze III
Pani_Fiedler
Hou Yi
Bronze III
Level 103
God Stats
0W - 1L
1,700 SR
Queue Stats
30W - 30L
1,246 MMR
Party 1
Mercury
Mercury
Silver II
Xx_GIDEM_xX
Mercury
Silver II
Level 95
God Stats
3W - 4L
1,529 SR
Queue Stats
105W - 96L
1,258 MMR
Party 2
Merlin
Merlin
Silver II
adrian-mh
Merlin
Silver II
Level 129
God Stats
0W - 2L
1,334 SR
Queue Stats
49W - 56L
1,349 MMR
Solo
Sobek
Sobek
Bronze III
galea-_-
Sobek
Bronze III
Level 79
God Stats
1W - 2L
1,694 SR
Queue Stats
16W - 27L
1,442 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
12
2 / 1 / 2
6,702
559
4,785
8,431
5,381
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ymir
OZZY569
Ymir
10
0 / 0 / 2
6,080
507
763
5,362
3,754
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

11
2 / 1 / 1
6,610
551
2,950
5,776
2,658
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bastet
ganamancas
Bastet
11
1 / 0 / 2
6,283
524
5,628
5,802
1,814
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
2 / 0 / 0
6,518
543
2,820
2,122
655
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

Bans
DanzaburouScyllaSetCthulhuJanus

VS

Bans
ArachneCu ChulainnTsukuyomiNeithAwilix
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Fiedler-Felix
Erlang Shen
12
1 / 2 / 0
6,452
538
4,637
6,811
3,941
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hou Yi
9
0 / 2 / 0
5,222
435
552
5,791
1,559
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mercury
Xx_GIDEM_xX
Mercury
9
0 / 1 / 1
5,553
463
1,841
8,640
2,271
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Merlin
adrian-mh
Merlin
10
1 / 2 / 0
6,159
513
3,796
4,080
1,048
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sobek
galea-_-
Sobek
7
0 / 0 / 0
4,947
412
1,169
5,696
2,639
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
3
7
Kills
2
2
Deaths
7
7
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
Fiedler-Felix
Erlang Shen
1
2
0
0.5
W
Fenrir
2
1
2
3
W
Ymir
OZZY569
Ymir
0
0
2
1
L
Hou Yi
0
2
0
0
L
Mercury
Xx_GIDEM_xX
Mercury
0
1
1
0.5
L
Merlin
adrian-mh
Merlin
1
2
0
0.5
W
2
1
1
2.5
L
Sobek
galea-_-
Sobek
0
0
0
0
W
Bastet
ganamancas
Bastet
1
0
2
2
W
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,946
Damage
11,995
27,493
Taken
31,018
14,262
Mitigated
11,458
11,009
Healing
8,310
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
Fiedler-Felix
Erlang Shen
4,637
1,677
0
3,104
6,811
3,941
462
383
6,228
0
31,193
W
Fenrir
4,785
1,528
0
3,715
8,431
5,381
0
127
8,304
0
26,607
W
Ymir
OZZY569
Ymir
763
0
0
731
5,362
3,754
68
990
4,372
27,938
0
L
Hou Yi
552
100
0
1,508
5,791
1,559
0
390
5,401
0
26,009
L
Mercury
Xx_GIDEM_xX
Mercury
1,841
1,371
0
690
8,640
2,271
0
159
8,406
0
29,963
L
Merlin
adrian-mh
Merlin
3,796
269
0
535
4,080
1,048
0
1,552
2,528
37,784
0
W
2,950
47
0
2,502
5,776
2,658
628
3,093
2,683
33,258
0
L
Sobek
galea-_-
Sobek
1,169
69
0
2,473
5,696
2,639
0
1,229
4,442
9,581
0
W
Bastet
ganamancas
Bastet
5,628
1,283
0
3,298
5,802
1,814
0
176
5,626
0
42,593
W
2,820
500
0
763
2,122
655
678
579
1,543
0
41,284

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,193
Gold Earned
28,333
339
Minions Killed
290
0
Camps Cleared
0
1,138,425
Distance Traveled
1,110,092
18
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
6,452
538
70
6
0
206,977
2
W
Fenrir
6,702
559
66
6
0
211,506
2
W
Ymir
6,080
507
45
4
0
222,466
3
L
Hou Yi
5,222
435
50
4
0
198,717
1
L
Mercury
5,553
463
62
5
0
252,043
3
L
Merlin
6,159
513
92
8
0
218,295
0
W
Anubis
6,610
551
80
7
0
207,512
2
L
Sobek
4,947
412
16
1
0
234,060
3
W
Bastet
6,283
524
74
6
0
279,833
4
W
Skadi
6,518
543
74
6
0
217,108
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role