Player Matchup

Nemesis
Nemesis
MasterPeaxe13
Nemesis
Level 6
God Stats
1W - 2L
1,735 SR
Queue Stats
4W - 7L
1,604 Elo+
Solo
Hercules
Hercules
Pepe Le Don
Hercules
Level 7
God Stats
3W - 4L
1,561 SR
Queue Stats
89W - 53L
1,565 Elo+
Solo
Neith
Neith
PizzasSmell
Neith
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,587 Elo+
Solo
Kukulkan
Kukulkan
Rafaeloniz
Kukulkan
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,656 Elo+
Solo
Ymir
Ymir
Raphel_p3sadao
Ymir
Level 19
God Stats
4W - 7L
1,724 SR
Queue Stats
109W - 112L
1,485 Elo+
Solo
Team Averages
Level 8
1,604 SR
1,579 Elo+

VS

Team Averages
Level 22
1,541 SR
1,601 Elo+
Tyr
Tyr
IPonchet
Tyr
Level 27
God Stats
7W - 5L
1,362 SR
Queue Stats
386W - 400L
1,444 Elo+
Solo
Fenrir
Fenrir
MagicUwUGhost
Fenrir
Level 26
God Stats
18W - 17L
1,525 SR
Queue Stats
120W - 97L
1,537 Elo+
Solo
Ymir
Ymir
RobinHoodxBlade
Ymir
Level 25
God Stats
44W - 34L
1,640 SR
Queue Stats
72W - 58L
1,609 Elo+
Party 1
Izanami
Izanami
TianMade
Izanami
Level 29
God Stats
48W - 34L
1,679 SR
Queue Stats
81W - 77L
1,633 Elo+
Party 1
Skadi
Skadi
francsant
Skadi
Level 3
God Stats
3W - 0L
1,500 SR
Queue Stats
6W - 0L
1,782 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
13
1 / 6 / 1
7,984
444
2,799
13,263
7,166
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hercules
Pepe Le Don
Hercules
14
6 / 3 / 1
9,596
533
7,640
12,939
13,077
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

11
0 / 7 / 2
7,429
413
3,814
9,403
3,366
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kukulkan
Rafaeloniz
Kukulkan
12
0 / 9 / 2
7,632
424
5,747
11,715
4,285
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

12
1 / 9 / 4
8,065
448
6,903
20,922
17,648
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 3 / 4
10,037
558
5,503
14,024
12,431
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

16
10 / 2 / 9
11,144
619
10,217
9,842
3,611
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

15
4 / 2 / 12
11,091
616
8,375
10,439
9,378
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Izanami
TianMade
Izanami
15
2 / 1 / 9
10,060
559
9,935
5,852
2,217
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Skadi
francsant
Skadi
18
13 / 1 / 5
12,217
679
17,438
11,254
5,001
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
73
8
Kills
34
34
Deaths
9
10
Assists
39
Player
Kills
Deaths
Assists
KDA
W
5
3
4
2.33
W
10
2
9
7.25
L
Nemesis
1
6
1
0.25
L
Hercules
Pepe Le Don
Hercules
6
3
1
2.17
L
0
7
2
0.14
L
Kukulkan
Rafaeloniz
Kukulkan
0
9
2
0.11
L
1
9
4
0.33
W
4
2
12
5
W
Izanami
TianMade
Izanami
2
1
9
6.5
W
Skadi
francsant
Skadi
13
1
5
15.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,903
Damage
51,468
68,242
Taken
51,411
45,542
Mitigated
32,638
9,080
Healing
11,115
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,503
905
0
1,436
14,024
12,431
0
1,495
12,463
0
37,493
W
10,217
4,445
0
4,044
9,842
3,611
0
1,447
8,381
0
54,938
L
Nemesis
2,799
552
0
2,256
13,263
7,166
0
170
13,093
0
43,470
L
Hercules
Pepe Le Don
Hercules
7,640
1,765
0
4,885
12,939
13,077
0
1,138
11,801
237
33,021
L
3,814
1,672
0
1,278
9,403
3,366
992
0
9,403
0
35,075
L
Kukulkan
Rafaeloniz
Kukulkan
5,747
1,033
0
0
11,715
4,285
900
1,682
10,033
35,170
0
L
6,903
1,408
0
661
20,922
17,648
0
5,385
15,537
27,413
0
W
8,375
2,584
0
1,162
10,439
9,378
1,148
4,000
6,163
45,060
0
W
Izanami
TianMade
Izanami
9,935
6,322
0
646
5,852
2,217
3,206
2,646
3,028
0
60,902
W
Skadi
francsant
Skadi
17,438
10,350
0
3,827
11,254
5,001
9,684
2,749
8,499
0
96,820

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,706
Gold Earned
54,549
319
Minions Killed
470
0
Camps Cleared
0
1,372,269
Distance Traveled
1,653,314
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
10,037
558
62
3
0
335,151
1
W
Fenrir
11,144
619
82
5
0
368,469
3
L
Nemesis
7,984
444
89
5
0
308,362
0
L
Hercules
9,596
533
47
3
0
257,888
0
L
Neith
7,429
413
73
4
0
225,631
1
L
Kukulkan
7,632
424
79
4
0
269,703
1
L
Ymir
8,065
448
31
2
0
310,685
2
W
Ymir
11,091
616
66
4
0
323,413
2
W
Izanami
10,060
559
122
7
0
306,376
1
W
Skadi
12,217
679
138
8
0
319,905
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role