Player Matchup

Sun Wukong
Sun Wukong
Jacquezz01
Sun Wukong
Level 28
God Stats
3W - 3L
1,471 SR
Queue Stats
132W - 113L
1,500 Elo+
Solo
Fenrir
Fenrir
SPVRTA1008
Fenrir
Level 26
God Stats
21W - 11L
1,655 SR
Queue Stats
54W - 39L
1,589 Elo+
Solo
Set
Set
Shiro_wr
Set
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
91W - 87L
1,478 Elo+
Party 2
Chaac
Chaac
iveune
Chaac
Level 27
God Stats
14W - 13L
1,378 SR
Queue Stats
113W - 106L
1,480 Elo+
Solo
Kukulkan
Kukulkan
superior-sand478
Kukulkan
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
83W - 66L
1,472 Elo+
Party 2
Team Averages
Level 27
1,501 SR
1,504 Elo+

VS

Team Averages
Level 25
1,582 SR
1,483 Elo+
Tsukuyomi
Tsukuyomi
I3 I2 4 D L 3 Y
Tsukuyomi
Level 17
God Stats
1W - 2L
1,623 SR
Queue Stats
24W - 19L
1,499 Elo+
Solo
Cerberus
Cerberus
Spartanidos
Cerberus
Level 29
God Stats
4W - 8L
1,444 SR
Queue Stats
151W - 137L
1,569 Elo+
Solo
Izanami
Izanami
Wondrinq
Izanami
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Horus
Horus
dnbFrostekk
Horus
Level 29
God Stats
26W - 16L
1,796 SR
Queue Stats
160W - 185L
1,421 Elo+
Party 1
Hachiman
Hachiman
mikydelaske
Hachiman
Level 27
God Stats
55W - 57L
1,547 SR
Queue Stats
72W - 83L
1,428 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Jacquezz01
Sun Wukong
9
1 / 2 / 0
5,296
588
4,062
6,785
1,841
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Fenrir
SPVRTA1008
Fenrir
9
5 / 1 / 1
5,611
623
2,672
7,488
2,336
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

9
4 / 0 / 2
5,322
591
2,015
4,028
1,847
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Chaac
iveune
Chaac
8
2 / 3 / 1
4,827
536
3,453
5,852
3,017
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
1 / 0 / 5
5,461
607
4,903
1,574
383
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
I3 I2 4 D L 3 Y
Tsukuyomi
8
1 / 3 / 0
4,912
546
2,975
6,207
1,895
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Cerberus
Spartanidos
Cerberus
11
3 / 1 / 0
6,130
681
5,248
7,227
3,948
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Izanami
Wondrinq
Izanami
4
0 / 3 / 0
3,704
412
862
3,758
961
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

5
0 / 3 / 1
4,188
465
1,129
5,732
1,899
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hachiman
mikydelaske
Hachiman
7
2 / 3 / 0
4,586
510
3,412
5,080
1,165
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Boots

Boots

+6%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
7
13
Kills
6
6
Deaths
13
9
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
I3 I2 4 D L 3 Y
Tsukuyomi
1
3
0
0.33
W
Sun Wukong
Jacquezz01
Sun Wukong
1
2
0
0.5
W
Fenrir
SPVRTA1008
Fenrir
5
1
1
5.5
W
4
0
2
5
L
Cerberus
Spartanidos
Cerberus
3
1
0
3
L
Izanami
Wondrinq
Izanami
0
3
0
0
L
0
3
1
0.17
W
Chaac
iveune
Chaac
2
3
1
0.83
L
Hachiman
mikydelaske
Hachiman
2
3
0
0.67
W
1
0
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,105
Damage
13,626
25,727
Taken
28,004
9,424
Mitigated
9,868
9,957
Healing
7,952
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
I3 I2 4 D L 3 Y
Tsukuyomi
2,975
705
0
1,882
6,207
1,895
0
1,126
4,955
0
25,548
W
Sun Wukong
Jacquezz01
Sun Wukong
4,062
1,453
0
2,976
6,785
1,841
0
4,583
2,202
0
27,049
W
Fenrir
SPVRTA1008
Fenrir
2,672
824
0
4,239
7,488
2,336
0
665
6,823
0
27,718
W
2,015
876
0
358
4,028
1,847
0
0
4,028
0
18,425
L
Cerberus
Spartanidos
Cerberus
5,248
268
0
4,314
7,227
3,948
0
0
7,227
34,575
0
L
Izanami
Wondrinq
Izanami
862
619
0
99
3,758
961
0
2,035
1,491
0
7,732
L
1,129
638
148
570
5,732
1,899
0
560
4,893
0
7,973
W
Chaac
iveune
Chaac
3,453
422
111
2,273
5,852
3,017
212
0
5,852
0
16,051
L
Hachiman
mikydelaske
Hachiman
3,412
2,427
99
840
5,080
1,165
0
706
4,135
0
17,082
W
4,903
552
0
0
1,574
383
534
0
1,574
22,373
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,517
Gold Earned
23,520
224
Minions Killed
199
0
Camps Cleared
0
889,988
Distance Traveled
757,940
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
4,912
546
53
6
0
196,694
2
W
Sun Wukong
5,296
588
58
6
0
174,311
2
W
Fenrir
5,611
623
60
7
0
164,539
1
W
Set
5,322
591
37
4
0
196,611
0
L
Cerberus
6,130
681
90
10
0
152,899
0
L
Izanami
3,704
412
13
1
0
110,603
1
L
Horus
4,188
465
16
2
0
158,503
1
W
Chaac
4,827
536
22
2
0
170,603
2
L
Hachiman
4,586
510
27
3
0
139,241
1
W
Kukulkan
5,461
607
47
5
0
183,924
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role