Player Matchup

King Arthur
King Arthur
Aiace47
King Arthur
Level 45
God Stats
27W - 24L
1,580 SR
Queue Stats
231W - 278L
1,325 Elo+
Solo
Tiamat
Tiamat
JimmyLander
Tiamat
Level 144
God Stats
11W - 7L
1,580 SR
Queue Stats
36W - 44L
1,522 Elo+
Party 3
Ra
Ra
KhadarLi
Ra
Level 86
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 17L
1,304 Elo+
Party 3
Cerberus
Cerberus
NikolayDas
Cerberus
Level 80
God Stats
8W - 7L
1,626 SR
Queue Stats
13W - 21L
1,218 Elo+
Party 3
Medusa
Medusa
tudjaro99
Medusa
Level 7
God Stats
5W - 6L
1,414 SR
Queue Stats
6W - 9L
1,335 Elo+
Party 3
Team Averages
Level 72
1,540 SR
1,341 Elo+

VS

Team Averages
Level 56
1,517 SR
1,428 Elo+
Neith
Neith
Chastief0l
Neith
Level 21
God Stats
5W - 9L
1,498 SR
Queue Stats
33W - 49L
1,348 Elo+
Party 1
Janus
Janus
Elacrion
Janus
Level 48
God Stats
1W - 2L
1,475 SR
Queue Stats
70W - 75L
1,458 Elo+
Party 2
Ao Kuang
Ao Kuang
Mazingher
Ao Kuang
Level 87
God Stats
2W - 3L
1,300 SR
Queue Stats
87W - 123L
1,369 Elo+
Party 1
Sun Wukong
Sun Wukong
Neekh
Sun Wukong
Level 87
God Stats
1W - 5L
1,500 SR
Queue Stats
65W - 87L
1,421 Elo+
Party 2
Fafnir
Fafnir
xpnightmare
Fafnir
Level 39
God Stats
1W - 2L
1,812 SR
Queue Stats
41W - 43L
1,544 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Aiace47
King Arthur
16
3 / 1 / 1
9,609
480
6,366
11,048
7,813
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Tiamat
17
4 / 2 / 10
10,224
511
16,263
14,595
10,602
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

16
6 / 0 / 7
10,105
505
8,548
7,876
3,038
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cerberus
NikolayDas
Cerberus
14
1 / 4 / 11
8,971
449
8,354
13,436
6,830
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Medusa
tudjaro99
Medusa
13
4 / 0 / 3
8,537
427
3,021
4,732
1,941
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
15
1 / 2 / 2
8,946
447
3,084
5,970
1,423
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Janus
Elacrion
Janus
13
0 / 6 / 2
8,340
417
8,158
9,995
2,988
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ao Kuang
Mazingher
Ao Kuang
15
3 / 3 / 0
8,946
447
5,737
16,324
5,629
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Sun Wukong
Neekh
Sun Wukong
16
1 / 1 / 2
9,909
495
6,459
11,763
6,815
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fafnir
11
2 / 6 / 1
8,099
405
5,061
16,156
13,028
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
14
18
Kills
7
7
Deaths
18
32
Assists
7
Player
Kills
Deaths
Assists
KDA
W
King Arthur
Aiace47
King Arthur
3
1
1
3.5
L
Neith
1
2
2
1
L
Janus
Elacrion
Janus
0
6
2
0.17
W
Tiamat
4
2
10
4.5
W
6
0
7
9.5
L
Ao Kuang
Mazingher
Ao Kuang
3
3
0
1
L
Sun Wukong
Neekh
Sun Wukong
1
1
2
2
W
Cerberus
NikolayDas
Cerberus
1
4
11
1.63
W
Medusa
tudjaro99
Medusa
4
0
3
5.5
L
Fafnir
2
6
1
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,552
Damage
28,499
51,687
Taken
60,208
30,224
Mitigated
29,883
20,487
Healing
16,922
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
Aiace47
King Arthur
6,366
663
0
3,671
11,048
7,813
204
1,946
8,997
0
53,628
L
Neith
3,084
1,010
0
1,538
5,970
1,423
0
4,347
1,623
0
56,529
L
Janus
Elacrion
Janus
8,158
296
0
500
9,995
2,988
216
6,460
3,265
54,045
0
W
Tiamat
16,263
1,547
0
4,346
14,595
10,602
1,187
5,269
9,068
82,196
0
W
8,548
689
3,460
5,580
7,876
3,038
998
3,938
3,738
53,442
0
L
Ao Kuang
Mazingher
Ao Kuang
5,737
906
0
8,201
16,324
5,629
0
8,422
7,629
63,469
0
L
Sun Wukong
Neekh
Sun Wukong
6,459
697
0
1,460
11,763
6,815
993
4,131
6,950
0
65,074
W
Cerberus
NikolayDas
Cerberus
8,354
31
0
2,782
13,436
6,830
20
5,153
8,151
37,207
0
W
Medusa
tudjaro99
Medusa
3,021
1,619
0
648
4,732
1,941
1,198
1,947
2,777
0
33,449
L
Fafnir
5,061
893
0
5,223
16,156
13,028
0
9,061
6,864
17,600
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,446
Gold Earned
44,240
501
Minions Killed
509
0
Camps Cleared
0
1,919,552
Distance Traveled
1,810,465
20
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
9,609
480
118
6
0
385,744
1
L
Neith
8,946
447
124
6
0
337,413
6
L
Janus
8,340
417
115
6
0
360,740
4
W
Tiamat
10,224
511
142
7
0
361,782
7
W
Ra
10,105
505
120
6
0
409,537
0
L
Ao Kuang
8,946
447
109
5
0
402,013
3
L
Sun Wukong
9,909
495
150
8
0
352,006
7
W
Cerberus
8,971
449
66
3
0
378,391
12
W
Medusa
8,537
427
55
3
0
384,098
0
L
Fafnir
8,099
405
11
1
0
358,293
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role