Player Matchup

Ra
Ra
BaldHead_Lol
Ra
Level 42
God Stats
4W - 6L
1,487 SR
Queue Stats
136W - 150L
1,513 Elo+
Solo
Cupid
Cupid
Kipnos1s
Cupid
Level 78
God Stats
41W - 57L
1,504 SR
Queue Stats
89W - 84L
1,488 Elo+
Solo
Arachne
Arachne
pitboys83
Arachne
Level 136
God Stats
211W - 215L
1,510 SR
Queue Stats
532W - 570L
1,411 Elo+
Solo
Ganesha
Ganesha
warpigm11
Ganesha
Level 69
God Stats
5W - 4L
1,524 SR
Queue Stats
107W - 119L
1,440 Elo+
Solo
Vamana
Vamana
xXjlmsXx
Vamana
Level 88
God Stats
21W - 15L
1,567 SR
Queue Stats
482W - 488L
1,431 Elo+
Solo
Team Averages
Level 83
1,518 SR
1,457 Elo+

VS

Team Averages
Level 67
1,555 SR
1,456 Elo+
Ymir
Ymir
IceCube_FYB
Ymir
Level 47
God Stats
10W - 14L
1,491 SR
Queue Stats
325W - 297L
1,594 Elo+
Solo
Zeus
Zeus
SpooderMan_pls_
Zeus
Level 84
God Stats
86W - 55L
1,530 SR
Queue Stats
146W - 137L
1,402 Elo+
Solo
Ratatoskr
Ratatoskr
TheRNGguy
Ratatoskr
Level 48
God Stats
13W - 8L
1,694 SR
Queue Stats
449W - 456L
1,481 Elo+
Solo
Danzaburou
Danzaburou
justdudley94
Danzaburou
Level 67
God Stats
18W - 26L
1,470 SR
Queue Stats
610W - 581L
1,382 Elo+
Solo
Tiamat
Tiamat
mattdj3101
Tiamat
Level 88
God Stats
22W - 16L
1,589 SR
Queue Stats
360W - 350L
1,421 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
1 / 6 / 1
11,122
484
6,772
14,498
6,188
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cupid
Kipnos1s
Cupid
15
3 / 6 / 1
9,945
432
6,631
15,117
6,542
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Arachne
pitboys83
Arachne
15
5 / 10 / 2
10,607
461
9,187
21,871
8,477
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ganesha
warpigm11
Ganesha
10
0 / 3 / 5
8,263
359
3,780
10,865
4,784
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Vamana
xXjlmsXx
Vamana
16
0 / 1 / 2
10,461
455
5,371
18,793
12,712
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 3 / 7
12,243
532
10,849
18,593
17,306
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

20
7 / 0 / 6
14,140
615
17,496
11,121
4,783
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ratatoskr
TheRNGguy
Ratatoskr
19
8 / 3 / 7
12,602
548
11,373
17,983
7,435
Thistlethorn Acorn

Thistlethorn Acorn

+55
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Danzaburou
justdudley94
Danzaburou
18
4 / 2 / 11
12,078
525
9,798
10,033
4,067
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tiamat
mattdj3101
Tiamat
19
1 / 1 / 3
12,061
524
10,620
11,216
14,219
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
60
9
Kills
26
26
Deaths
9
11
Assists
34
Player
Kills
Deaths
Assists
KDA
L
1
6
1
0.25
W
6
3
7
3.17
L
Cupid
Kipnos1s
Cupid
3
6
1
0.58
W
7
0
6
10
W
Ratatoskr
TheRNGguy
Ratatoskr
8
3
7
3.83
W
Danzaburou
justdudley94
Danzaburou
4
2
11
4.75
W
Tiamat
mattdj3101
Tiamat
1
1
3
2.5
L
Arachne
pitboys83
Arachne
5
10
2
0.6
L
Ganesha
warpigm11
Ganesha
0
3
5
0.83
L
Vamana
xXjlmsXx
Vamana
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,741
Damage
60,136
81,144
Taken
68,946
38,703
Mitigated
47,810
24,289
Healing
24,916
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,772
101
824
4,893
14,498
6,188
153
8,095
6,065
88,677
0
W
10,849
1,951
0
2,142
18,593
17,306
633
3,341
15,190
50,708
0
L
Cupid
Kipnos1s
Cupid
6,631
3,116
364
3,889
15,117
6,542
90
5,655
9,314
0
46,690
W
17,496
1,287
323
6,921
11,121
4,783
1,598
2,052
8,905
114,608
0
W
Ratatoskr
TheRNGguy
Ratatoskr
11,373
1,519
1,471
5,852
17,983
7,435
2,851
1,830
16,075
0
88,613
W
Danzaburou
justdudley94
Danzaburou
9,798
3,651
0
2,606
10,033
4,067
4,849
2,516
7,441
0
57,952
W
Tiamat
mattdj3101
Tiamat
10,620
1,133
0
5,601
11,216
14,219
966
407
10,783
71,779
0
L
Arachne
pitboys83
Arachne
9,187
6,360
294
5,136
21,871
8,477
480
10,706
10,870
0
58,654
L
Ganesha
warpigm11
Ganesha
3,780
304
0
2,904
10,865
4,784
0
2,663
8,153
20,815
0
L
Vamana
xXjlmsXx
Vamana
5,371
2,450
0
5,985
18,793
12,712
195
10,176
7,777
0
66,854

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,398
Gold Earned
63,124
559
Minions Killed
664
0
Camps Cleared
0
1,823,402
Distance Traveled
2,136,405
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
11,122
484
173
8
0
404,114
4
W
Ymir
12,243
532
72
3
0
412,934
2
L
Cupid
9,945
432
118
5
0
386,606
1
W
Zeus
14,140
615
194
8
0
422,407
2
W
Ratatoskr
12,602
548
128
6
0
452,142
0
W
Danzaburou
12,078
525
110
5
0
436,408
4
W
Tiamat
12,061
524
160
7
0
412,514
0
L
Arachne
10,607
461
116
5
0
430,582
0
L
Ganesha
8,263
359
12
1
0
252,409
2
L
Vamana
10,461
455
140
6
0
349,691
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role