Player Matchup

Artemis
Artemis
 
Artemis
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
Eli1369
Tsukuyomi
Level 108
God Stats
0W - 1L
1,862 SR
Queue Stats
276W - 261L
1,532 Elo+
Solo
Tiamat
Tiamat
Starrizer19
Tiamat
Level 40
God Stats
2W - 7L
1,175 SR
Queue Stats
9W - 14L
1,351 Elo+
Solo
Loki
Loki
iNxRlSnow
Loki
Level 48
God Stats
6W - 5L
1,442 SR
Queue Stats
13W - 15L
1,728 Elo+
Solo
Cthulhu
Cthulhu
warpigm11
Cthulhu
Level 69
God Stats
7W - 8L
1,628 SR
Queue Stats
107W - 119L
1,451 Elo+
Solo
Team Averages
Level 70
1,521 SR
1,513 Elo+

VS

Team Averages
Level 97
1,482 SR
1,432 Elo+
Sol
Sol
AitorC97
Sol
Level 40
God Stats
3W - 4L
1,669 SR
Queue Stats
68W - 103L
1,392 Elo+
Solo
Cerberus
Cerberus
AlphaGuy64
Cerberus
Level 69
God Stats
2W - 4L
1,366 SR
Queue Stats
85W - 110L
1,425 Elo+
Solo
Hun Batz
Hun Batz
Harvestah
Hun Batz
Level 135
God Stats
5W - 5L
1,354 SR
Queue Stats
60W - 69L
1,365 Elo+
Solo
Bellona
Bellona
Mystik_108
Bellona
Level 156
God Stats
7W - 4L
1,795 SR
Queue Stats
1,025W - 1,054L
1,434 Elo+
Solo
Apollo
Apollo
adrijavi10
Apollo
Level 87
God Stats
12W - 3L
1,227 SR
Queue Stats
94W - 75L
1,544 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
9
1 / 3 / 0
5,628
512
5,180
5,028
1,211
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tsukuyomi
Eli1369
Tsukuyomi
8
2 / 6 / 1
5,526
502
3,202
7,191
1,837
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tiamat
9
1 / 4 / 1
5,231
476
4,799
6,170
3,433
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Loki
2
1 / 0 / 0
4,016
365
655
699
114
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Cthulhu
warpigm11
Cthulhu
9
1 / 1 / 1
5,557
505
4,313
6,665
2,856
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 1 / 2
6,176
561
2,555
6,601
1,317
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cerberus
AlphaGuy64
Cerberus
10
3 / 1 / 3
6,435
585
3,204
6,512
3,717
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hun Batz
Harvestah
Hun Batz
12
0 / 1 / 4
6,854
623
1,526
7,801
3,498
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Bellona
Mystik_108
Bellona
12
6 / 2 / 3
7,249
659
5,119
7,755
5,676
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Apollo
adrijavi10
Apollo
12
4 / 1 / 3
7,157
651
4,454
7,472
2,631
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
29
6
Kills
14
14
Deaths
6
3
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Artemis
 
Artemis
1
3
0
0.33
W
1
1
2
2
W
Cerberus
AlphaGuy64
Cerberus
3
1
3
4.5
L
Tsukuyomi
Eli1369
Tsukuyomi
2
6
1
0.42
W
Hun Batz
Harvestah
Hun Batz
0
1
4
2
W
Bellona
Mystik_108
Bellona
6
2
3
3.75
L
Tiamat
1
4
1
0.38
W
Apollo
adrijavi10
Apollo
4
1
3
5.5
L
Loki
1
0
0
1
L
Cthulhu
warpigm11
Cthulhu
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,149
Damage
16,858
25,753
Taken
36,141
9,451
Mitigated
16,839
4,869
Healing
13,326
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
 
Artemis
5,180
3,158
0
461
5,028
1,211
23
3,254
1,774
0
28,237
W
2,555
1,076
0
3,638
6,601
1,317
603
734
5,867
29,742
0
W
Cerberus
AlphaGuy64
Cerberus
3,204
215
735
2,050
6,512
3,717
229
1,766
4,746
25,869
0
L
Tsukuyomi
Eli1369
Tsukuyomi
3,202
679
0
1,021
7,191
1,837
0
583
6,368
0
17,725
W
Hun Batz
Harvestah
Hun Batz
1,526
768
0
3,064
7,801
3,498
1,630
1,016
6,785
0
35,663
W
Bellona
Mystik_108
Bellona
5,119
1,944
0
2,103
7,755
5,676
503
1,955
5,800
0
29,368
L
Tiamat
4,799
534
0
798
6,170
3,433
277
284
5,823
24,379
0
W
Apollo
adrijavi10
Apollo
4,454
2,722
0
1,736
7,472
2,631
1,946
3,641
3,831
0
40,789
L
Loki
655
176
0
105
699
114
0
0
674
0
2,052
L
Cthulhu
warpigm11
Cthulhu
4,313
172
44
2,440
6,665
2,856
0
1,638
4,952
16,498
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,958
Gold Earned
33,871
167
Minions Killed
358
0
Camps Cleared
0
765,000
Distance Traveled
1,019,614
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
5,628
512
56
5
0
178,873
0
W
Sol
6,176
561
65
6
0
201,459
0
W
Cerberus
6,435
585
61
6
0
215,392
1
L
Tsukuyomi
5,526
502
40
4
0
170,403
0
W
Hun Batz
6,854
623
89
8
0
191,178
1
W
Bellona
7,249
659
56
5
0
203,346
0
L
Tiamat
5,231
476
36
3
0
172,324
0
W
Apollo
7,157
651
87
8
0
208,239
0
L
Loki
4,016
365
4
0
0
37,628
1
L
Cthulhu
5,557
505
31
3
0
205,772
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role