Player Matchup

Thanatos
Thanatos
JeromySalami77
Thanatos
Level 27
God Stats
3W - 8L
1,571 SR
Queue Stats
151W - 149L
1,556 Elo+
Solo
Tiamat
Tiamat
Refze
Tiamat
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 15L
1,409 Elo+
Solo
Athena
Athena
Th3ForestSage
Athena
Level 6
God Stats
2W - 3L
1,436 SR
Queue Stats
7W - 11L
1,594 Elo+
Solo
Cthulhu
Cthulhu
bachukiller
Cthulhu
Level 6
God Stats
2W - 2L
1,754 SR
Queue Stats
2W - 2L
1,653 Elo+
Solo
Bellona
Bellona
missshuevoscrack
Bellona
Level 5
God Stats
2W - 1L
1,500 SR
Queue Stats
72W - 72L
1,348 Elo+
Solo
Team Averages
Level 15
1,552 SR
1,512 Elo+

VS

Team Averages
Level 40
1,575 SR
1,504 Elo+
Ymir
Ymir
Chrinstar
Ymir
Level 14
God Stats
6W - 7L
1,500 SR
Queue Stats
10W - 11L
1,500 Elo+
Party 1
Ra
Ra
Ghost_200413
Ra
Level 96
God Stats
15W - 12L
1,746 SR
Queue Stats
448W - 437L
1,448 Elo+
Party 1
Chaac
Chaac
SlidingnRA
Chaac
Level 17
God Stats
7W - 1L
1,689 SR
Queue Stats
57W - 40L
1,624 Elo+
Solo
Hachiman
Hachiman
SnagDrones
Hachiman
Level 3
God Stats
2W - 0L
1,510 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 1
Ao Kuang
Ao Kuang
teletuby_hunter
Ao Kuang
Level 68
God Stats
27W - 20L
1,431 SR
Queue Stats
356W - 359L
1,447 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
7
1 / 1 / 2
4,317
617
1,979
3,476
918
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Tiamat
Refze
Tiamat
6
0 / 1 / 0
3,868
553
269
2,572
839
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

7
2 / 0 / 1
4,538
648
1,413
1,619
500
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cthulhu
bachukiller
Cthulhu
3
0 / 4 / 0
3,051
436
1,250
3,185
1,405
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate

Breastplate

+20
Physical Protection

4
0 / 2 / 0
3,396
485
706
2,322
1,162
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
5
0 / 0 / 1
3,665
524
455
2,841
1,002
Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

10
2 / 1 / 0
5,448
778
2,132
2,714
839
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chaac
10
6 / 0 / 0
5,990
856
3,338
3,386
1,835
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Boots

Boots

+6%
Movement Speed

Hachiman
SnagDrones
Hachiman
5
0 / 1 / 0
3,613
516
356
1,745
363
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ao Kuang
6
0 / 1 / 1
4,121
589
431
3,988
942
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
10
3
Kills
8
8
Deaths
3
3
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Ymir
0
0
1
0.5
W
2
1
0
2
L
Thanatos
1
1
2
2
L
Tiamat
Refze
Tiamat
0
1
0
0
W
Chaac
6
0
0
6
W
Hachiman
SnagDrones
Hachiman
0
1
0
0
L
2
0
1
2.5
L
Cthulhu
bachukiller
Cthulhu
0
4
0
0
L
0
2
0
0
W
Ao Kuang
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,617
Damage
6,712
13,174
Taken
14,674
4,824
Mitigated
4,981
5,099
Healing
6,221
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
455
132
0
712
2,841
1,002
0
643
2,198
5,680
0
W
2,132
47
0
1,450
2,714
839
0
353
2,321
32,496
0
L
Thanatos
1,979
773
0
3,237
3,476
918
0
1,085
2,327
0
15,289
L
Tiamat
Refze
Tiamat
269
0
0
1,028
2,572
839
0
1,104
1,378
16,766
0
W
Chaac
3,338
1,374
0
1,960
3,386
1,835
0
886
2,400
0
31,539
W
Hachiman
SnagDrones
Hachiman
356
172
0
0
1,745
363
0
592
1,153
0
8,191
L
1,413
520
0
125
1,619
500
0
422
1,197
13,442
0
L
Cthulhu
bachukiller
Cthulhu
1,250
548
0
152
3,185
1,405
0
253
2,932
5,116
0
L
706
217
0
557
2,322
1,162
0
0
2,322
0
8,331
W
Ao Kuang
431
293
89
2,010
3,988
942
0
293
3,670
15,129
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,170
Gold Earned
22,837
138
Minions Killed
215
0
Camps Cleared
0
533,180
Distance Traveled
624,191
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
3,665
524
8
1
0
106,082
1
W
Ra
5,448
778
73
10
0
137,369
3
L
Thanatos
4,317
617
39
6
0
143,230
0
L
Tiamat
3,868
553
38
5
0
112,331
0
W
Chaac
5,990
856
73
10
0
122,252
2
W
Hachiman
3,613
516
26
4
0
125,218
0
L
Athena
4,538
648
35
5
0
131,438
1
L
Cthulhu
3,051
436
4
1
0
77,883
0
L
Bellona
3,396
485
22
3
0
68,298
0
W
Ao Kuang
4,121
589
35
5
0
133,270
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role