Player Matchup

Kukulkan
Kukulkan
Darkgod666_1
Kukulkan
Level 29
God Stats
8W - 9L
1,500 SR
Queue Stats
241W - 264L
1,153 Elo+
Solo
Cthulhu
Cthulhu
GewoonKajMan
Cthulhu
Level 15
God Stats
2W - 6L
1,500 SR
Queue Stats
45W - 47L
1,285 Elo+
Solo
Medusa
Medusa
Lionetta
Medusa
Level 48
God Stats
9W - 10L
1,479 SR
Queue Stats
157W - 188L
1,416 Elo+
Party 1
Athena
Athena
RTvM
Athena
Level 6
God Stats
5W - 2L
1,695 SR
Queue Stats
125W - 140L
1,416 Elo+
Party 1
Tiamat
Tiamat
Son Of Lizzard
Tiamat
Level 27
God Stats
2W - 3L
1,392 SR
Queue Stats
88W - 125L
1,441 Elo+
Solo
Team Averages
Level 25
1,513 SR
1,342 Elo+

VS

Team Averages
Level 22
1,453 SR
1,334 Elo+
Amaterasu
Amaterasu
Br00hsBro
Amaterasu
Level 29
God Stats
0W - 1L
1,182 SR
Queue Stats
19W - 17L
1,350 Elo+
Solo
Izanami
Izanami
Patashov1
Izanami
Level 27
God Stats
21W - 24L
1,380 SR
Queue Stats
119W - 134L
1,330 Elo+
Solo
Nu Wa
Nu Wa
Red_Bulll_972
Nu Wa
Level 23
God Stats
3W - 1L
1,745 SR
Queue Stats
45W - 45L
1,332 Elo+
Solo
Fenrir
Fenrir
iLuZioN DaRk
Fenrir
Level 19
God Stats
7W - 6L
1,465 SR
Queue Stats
26W - 25L
1,317 Elo+
Solo
Yemoja
Yemoja
sneller_unit
Yemoja
Level 14
God Stats
4W - 4L
1,494 SR
Queue Stats
22W - 26L
1,343 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Darkgod666_1
Kukulkan
16
7 / 4 / 4
10,803
540
15,840
12,030
4,679
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Cthulhu
GewoonKajMan
Cthulhu
17
10 / 4 / 7
11,723
586
13,560
16,632
16,158
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Medusa
Lionetta
Medusa
17
11 / 2 / 6
11,297
565
15,960
10,509
4,246
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Athena
RTvM
Athena
16
3 / 2 / 16
10,764
538
10,154
17,129
11,837
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

16
5 / 7 / 10
10,288
514
8,918
13,111
9,411
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Br00hsBro
Amaterasu
13
5 / 11 / 5
8,921
446
8,523
22,146
10,882
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Izanami
Patashov1
Izanami
14
1 / 9 / 3
8,260
413
10,296
16,166
6,334
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
3 / 5 / 8
8,894
445
15,468
11,914
3,900
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
16
10 / 6 / 4
10,665
533
11,578
20,981
7,918
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Mace

Heavy Mace

+30
Physical Power

Yemoja
8
0 / 5 / 3
6,990
350
2,532
9,595
4,143
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
42
36
Kills
19
19
Deaths
36
43
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
Br00hsBro
Amaterasu
5
11
5
0.68
W
Kukulkan
Darkgod666_1
Kukulkan
7
4
4
2.25
W
Cthulhu
GewoonKajMan
Cthulhu
10
4
7
3.38
W
Medusa
Lionetta
Medusa
11
2
6
7
L
Izanami
Patashov1
Izanami
1
9
3
0.28
W
Athena
RTvM
Athena
3
2
16
5.5
L
3
5
8
1.4
W
5
7
10
1.43
L
Fenrir
10
6
4
2
L
Yemoja
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,432
Damage
48,397
69,411
Taken
80,802
46,331
Mitigated
33,177
19,292
Healing
11,330
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
Br00hsBro
Amaterasu
8,523
4,149
785
2,013
22,146
10,882
707
14,933
6,622
0
25,565
W
Kukulkan
Darkgod666_1
Kukulkan
15,840
2,179
563
3,293
12,030
4,679
1,985
5,414
6,616
55,745
0
W
Cthulhu
GewoonKajMan
Cthulhu
13,560
1,567
863
4,855
16,632
16,158
437
4,470
12,162
53,468
0
W
Medusa
Lionetta
Medusa
15,960
7,198
1,050
2,677
10,509
4,246
6,428
1,456
9,053
0
57,103
L
Izanami
Patashov1
Izanami
10,296
5,374
0
1,029
16,166
6,334
0
7,478
8,564
0
54,618
W
Athena
RTvM
Athena
10,154
2,969
337
3,088
17,129
11,837
2,482
4,464
12,665
39,760
0
L
15,468
7,066
0
890
11,914
3,900
648
7,277
4,359
44,355
0
W
8,918
1,491
0
2,566
13,111
9,411
1,684
2,196
10,915
50,523
0
L
Fenrir
11,578
4,628
0
5,366
20,981
7,918
659
10,864
9,834
0
53,334
L
Yemoja
2,532
665
398
849
9,595
4,143
0
6,351
2,951
13,350
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,875
Gold Earned
43,730
399
Minions Killed
317
0
Camps Cleared
0
1,762,558
Distance Traveled
1,596,491
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
8,921
446
48
2
0
334,737
4
W
Kukulkan
10,803
540
91
5
0
343,124
1
W
Cthulhu
11,723
586
77
4
0
374,806
0
W
Medusa
11,297
565
92
5
0
331,244
2
L
Izanami
8,260
413
90
5
0
307,369
0
W
Athena
10,764
538
64
3
0
364,894
7
L
Nu Wa
8,894
445
49
2
0
327,187
1
W
Tiamat
10,288
514
75
4
0
348,490
0
L
Fenrir
10,665
533
106
5
0
374,524
0
L
Yemoja
6,990
350
24
1
0
252,674
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role