Player Matchup

Fenrir
Fenrir
DasErsteBaumKind
Fenrir
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,463 Elo+
Party 1
Izanami
Izanami
ErebosG
Izanami
Level 24
God Stats
4W - 3L
1,318 SR
Queue Stats
46W - 58L
1,438 Elo+
Solo
Ares
Ares
SRBXK
Ares
Level 5
God Stats
1W - 1L
1,685 SR
Queue Stats
3W - 2L
1,588 Elo+
Solo
Thor
Thor
Zlayrix Nelly
Thor
Level 5
God Stats
1W - 2L
1,502 SR
Queue Stats
1W - 2L
1,463 Elo+
Party 1
Medusa
Medusa
sSpeedy123
Medusa
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,724 Elo+
Solo
Team Averages
Level 13
1,501 SR
1,535 Elo+

VS

Team Averages
Level 18
1,607 SR
1,456 Elo+
Yemoja
Yemoja
Aendarion
Yemoja
Level 13
God Stats
6W - 6L
1,568 SR
Queue Stats
15W - 17L
1,433 Elo+
Party 3
Anhur
Anhur
PaxaKill
Anhur
Level 18
God Stats
1W - 0L
1,729 SR
Queue Stats
23W - 17L
1,485 Elo+
Party 3
Vamana
Vamana
UNAILC12
Vamana
Level 23
God Stats
4W - 0L
1,500 SR
Queue Stats
76W - 81L
1,404 Elo+
Party 2
Skadi
Skadi
alvaro1065
Skadi
Level 7
God Stats
2W - 0L
1,480 SR
Queue Stats
8W - 6L
1,486 Elo+
Party 2
Fenrir
Fenrir
wannha
Fenrir
Level 28
God Stats
3W - 1L
1,760 SR
Queue Stats
242W - 258L
1,471 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 4 / 0
5,059
422
738
8,402
2,711
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Izanami
ErebosG
Izanami
10
5 / 6 / 0
6,536
545
5,927
8,134
3,706
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ares
SRBXK
Ares
8
0 / 6 / 3
5,376
448
3,748
10,193
7,526
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes

Shoes

+6%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

7
0 / 8 / 0
4,843
404
2,240
8,895
2,692
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Medusa
sSpeedy123
Medusa
10
3 / 8 / 0
6,681
557
6,070
10,162
2,837
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Aendarion
Yemoja
11
1 / 1 / 11
7,215
601
4,399
5,158
2,841
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Anhur
PaxaKill
Anhur
14
9 / 1 / 1
8,763
730
6,469
5,604
2,484
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Vamana
UNAILC12
Vamana
14
8 / 0 / 3
8,120
677
7,973
5,741
4,139
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Skadi
11
5 / 4 / 4
6,765
564
7,460
7,463
2,188
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fenrir
wannha
Fenrir
14
9 / 2 / 2
8,151
679
7,508
8,090
3,652
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
53
8
Kills
32
32
Deaths
8
3
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Yemoja
Aendarion
Yemoja
1
1
11
6.5
L
0
4
0
0
L
Izanami
ErebosG
Izanami
5
6
0
0.83
W
Anhur
PaxaKill
Anhur
9
1
1
9.5
L
Ares
SRBXK
Ares
0
6
3
0.25
W
Vamana
UNAILC12
Vamana
8
0
3
9.5
L
0
8
0
0
W
Skadi
5
4
4
1.75
L
Medusa
sSpeedy123
Medusa
3
8
0
0.38
W
Fenrir
wannha
Fenrir
9
2
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,723
Damage
33,809
45,786
Taken
32,056
19,472
Mitigated
15,304
4,950
Healing
11,123
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
Aendarion
Yemoja
4,399
1,005
1,202
1,232
5,158
2,841
279
1,487
3,671
13,844
0
L
738
288
0
2,445
8,402
2,711
0
0
8,402
0
12,784
L
Izanami
ErebosG
Izanami
5,927
3,159
135
1,089
8,134
3,706
0
2,015
6,119
0
44,054
W
Anhur
PaxaKill
Anhur
6,469
4,254
0
346
5,604
2,484
3,735
269
5,335
0
56,082
L
Ares
SRBXK
Ares
3,748
418
0
644
10,193
7,526
0
2,228
7,965
6,948
0
W
Vamana
UNAILC12
Vamana
7,973
4,219
0
2,844
5,741
4,139
1,412
0
5,741
0
39,234
L
2,240
1,049
0
0
8,895
2,692
0
101
8,794
0
13,284
W
Skadi
7,460
4,415
0
818
7,463
2,188
741
1,992
5,471
0
33,952
L
Medusa
sSpeedy123
Medusa
6,070
2,506
0
637
10,162
2,837
1,046
55
10,107
0
24,235
W
Fenrir
wannha
Fenrir
7,508
3,279
0
4,681
8,090
3,652
0
0
8,090
0
47,262

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,495
Gold Earned
39,014
206
Minions Killed
346
0
Camps Cleared
0
1,046,417
Distance Traveled
1,199,897
16
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
7,215
601
29
2
0
243,125
4
L
Fenrir
5,059
422
42
4
0
204,646
1
L
Izanami
6,536
545
97
8
0
188,426
3
W
Anhur
8,763
730
111
9
0
242,360
3
L
Ares
5,376
448
9
1
0
235,596
7
W
Vamana
8,120
677
79
7
0
261,048
0
L
Thor
4,843
404
18
2
0
197,085
1
W
Skadi
6,765
564
49
4
0
216,602
3
L
Medusa
6,681
557
40
3
0
220,664
4
W
Fenrir
8,151
679
78
7
0
236,762
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role