Player Matchup

Fenrir
Fenrir
Ibiza I 30
Fenrir
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
112W - 98L
1,499 Elo+
Party 1
Cthulhu
Cthulhu
Melo I 7
Cthulhu
Level 68
God Stats
11W - 1L
1,839 SR
Queue Stats
60W - 55L
1,476 Elo+
Party 1
Nu Wa
Nu Wa
Shino_paca
Nu Wa
Level 43
God Stats
18W - 14L
1,624 SR
Queue Stats
111W - 104L
1,484 Elo+
Party 4
Zhong Kui
Zhong Kui
Yonku_RH
Zhong Kui
Level 94
God Stats
9W - 6L
1,772 SR
Queue Stats
395W - 340L
1,523 Elo+
Party 4
Neith
Neith
xFuture 11
Neith
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,500 Elo+
Party 1
Team Averages
Level 62
1,647 SR
1,496 Elo+

VS

Team Averages
Level 42
1,380 SR
1,357 Elo+
Sylvanus
Sylvanus
Dompfer303
Sylvanus
Level 41
God Stats
8W - 13L
1,347 SR
Queue Stats
91W - 126L
1,330 Elo+
Party 3
Jing Wei
Jing Wei
JakobDasRegal
Jing Wei
Level 14
God Stats
0W - 4L
1,510 SR
Queue Stats
166W - 159L
1,562 Elo+
Party 3
Ao Kuang
Ao Kuang
Mexify010407
Ao Kuang
Level 47
God Stats
4W - 11L
1,354 SR
Queue Stats
131W - 258L
1,230 Elo+
Party 2
Bakasura
Bakasura
TimboButchi
Bakasura
Level 84
God Stats
8W - 9L
1,437 SR
Queue Stats
16W - 17L
1,389 Elo+
Party 3
Cernunnos
Cernunnos
cappijerry
Cernunnos
Level 26
God Stats
6W - 13L
1,250 SR
Queue Stats
108W - 206L
1,275 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Ibiza I 30
Fenrir
20
17 / 3 / 17
15,194
584
24,671
22,173
16,097
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cthulhu
Melo I 7
Cthulhu
18
9 / 2 / 23
13,420
516
18,857
22,760
31,034
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Nu Wa
20
8 / 2 / 26
14,132
544
24,075
17,441
8,264
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Zhong Kui
Yonku_RH
Zhong Kui
20
23 / 2 / 12
15,562
599
36,120
24,508
19,318
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Neith
16
4 / 2 / 17
11,706
450
9,219
11,772
5,347
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Dompfer303
Sylvanus
13
1 / 12 / 2
9,444
363
6,066
26,295
18,136
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Jing Wei
JakobDasRegal
Jing Wei
15
1 / 14 / 4
10,037
386
13,340
23,194
8,870
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ao Kuang
Mexify010407
Ao Kuang
11
0 / 15 / 2
7,917
305
8,969
25,517
7,282
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bakasura
TimboButchi
Bakasura
20
6 / 7 / 1
13,900
535
14,959
28,923
10,695
Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cernunnos
cappijerry
Cernunnos
15
2 / 13 / 2
10,305
396
12,744
28,908
10,220
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

156
Kill Participation
21
61
Kills
10
11
Deaths
61
95
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
Dompfer303
Sylvanus
1
12
2
0.17
W
Fenrir
Ibiza I 30
Fenrir
17
3
17
8.5
L
Jing Wei
JakobDasRegal
Jing Wei
1
14
4
0.21
W
Cthulhu
Melo I 7
Cthulhu
9
2
23
10.25
L
Ao Kuang
Mexify010407
Ao Kuang
0
15
2
0.07
W
Nu Wa
8
2
26
10.5
L
Bakasura
TimboButchi
Bakasura
6
7
1
0.93
W
Zhong Kui
Yonku_RH
Zhong Kui
23
2
12
14.5
L
Cernunnos
cappijerry
Cernunnos
2
13
2
0.23
W
Neith
4
2
17
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

112,942
Damage
56,078
98,654
Taken
132,837
80,060
Mitigated
55,203
40,317
Healing
25,519
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
Dompfer303
Sylvanus
6,066
1,402
2,095
6,620
26,295
18,136
0
16,181
9,764
25,116
0
W
Fenrir
Ibiza I 30
Fenrir
24,671
5,043
0
6,360
22,173
16,097
2,249
4,574
17,224
0
102,033
L
Jing Wei
JakobDasRegal
Jing Wei
13,340
10,969
234
1,098
23,194
8,870
23
12,028
10,916
0
61,052
W
Cthulhu
Melo I 7
Cthulhu
18,857
699
889
3,394
22,760
31,034
984
3,252
18,766
62,067
0
L
Ao Kuang
Mexify010407
Ao Kuang
8,969
1,959
357
3,139
25,517
7,282
0
18,139
7,228
27,476
0
W
Nu Wa
24,075
6,035
512
8,006
17,441
8,264
3,362
3,068
14,303
102,436
0
L
Bakasura
TimboButchi
Bakasura
14,959
11,016
36
8,416
28,923
10,695
0
13,306
15,442
0
77,632
W
Zhong Kui
Yonku_RH
Zhong Kui
36,120
4,627
0
15,092
24,508
19,318
3,920
2,934
19,850
113,831
0
L
Cernunnos
cappijerry
Cernunnos
12,744
7,199
477
3,047
28,908
10,220
0
18,348
10,435
0
55,541
W
Neith
9,219
4,539
777
5,287
11,772
5,347
4,554
1,207
10,370
0
39,718

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,014
Gold Earned
51,603
585
Minions Killed
389
0
Camps Cleared
0
2,377,876
Distance Traveled
1,965,289
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
9,444
363
36
1
0
367,765
0
W
Fenrir
15,194
584
151
6
0
553,585
0
L
Jing Wei
10,037
386
84
3
0
380,346
0
W
Cthulhu
13,420
516
95
4
0
505,834
1
L
Ao Kuang
7,917
305
26
1
0
347,262
0
W
Nu Wa
14,132
544
129
5
0
417,014
4
L
Bakasura
13,900
535
145
6
0
487,782
0
W
Zhong Kui
15,562
599
145
6
0
460,019
2
L
Cernunnos
10,305
396
98
4
0
382,134
1
W
Neith
11,706
450
65
3
0
441,424
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role