Player Matchup

Discordia
Discordia
Deathrow670
Discordia
Level 126
God Stats
4W - 0L
1,659 SR
Queue Stats
47W - 32L
1,497 Elo+
Party 3
Sun Wukong
Sun Wukong
McLazykins
Sun Wukong
Level 147
God Stats
30W - 26L
1,538 SR
Queue Stats
601W - 552L
1,549 Elo+
Party 2
Baron Samedi
Baron Samedi
Neeep
Baron Samedi
Level 129
God Stats
26W - 32L
1,630 SR
Queue Stats
142W - 163L
1,504 Elo+
Solo
Cthulhu
Cthulhu
THEDOGGBEAST3
Cthulhu
Level 148
God Stats
1W - 1L
1,753 SR
Queue Stats
57W - 58L
1,491 Elo+
Party 3
Rama
Rama
Zahvin
Rama
Level 40
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 4L
1,717 Elo+
Party 2
Team Averages
Level 118
1,616 SR
1,552 Elo+

VS

Team Averages
Level 60
1,562 SR
1,385 Elo+
Ravana
Ravana
BIGLY
Ravana
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 8L
1,310 Elo+
Party 1
Ymir
Ymir
Fygor
Ymir
Level 17
God Stats
0W - 2L
1,577 SR
Queue Stats
0W - 3L
1,310 Elo+
Party 1
Hou Yi
Hou Yi
Kimpachi1234
Hou Yi
Level 29
God Stats
14W - 6L
1,690 SR
Queue Stats
181W - 140L
1,633 Elo+
Solo
Zhong Kui
Zhong Kui
MJ133307
Zhong Kui
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 31L
1,249 Elo+
Solo
Raijin
Raijin
WhyME_64
Raijin
Level 140
God Stats
1W - 3L
1,542 SR
Queue Stats
130W - 123L
1,425 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Deathrow670
Discordia
18
5 / 2 / 14
11,903
794
14,160
7,856
3,203
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sun Wukong
McLazykins
Sun Wukong
18
5 / 6 / 15
12,172
811
13,004
22,979
13,768
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Baron Samedi
Neeep
Baron Samedi
19
9 / 3 / 7
13,991
933
9,240
10,272
5,098
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Cthulhu
19
7 / 2 / 13
12,918
861
18,596
18,834
19,311
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Rama
Zahvin
Rama
18
2 / 5 / 13
11,165
744
13,508
13,169
5,428
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
BIGLY
Ravana
18
6 / 2 / 8
11,768
785
11,288
11,703
7,254
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ymir
Fygor
Ymir
16
3 / 4 / 8
10,340
689
8,073
21,957
21,674
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Hou Yi
18
6 / 5 / 5
12,225
815
18,285
17,477
9,272
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Zhong Kui
MJ133307
Zhong Kui
13
1 / 8 / 2
8,310
554
1,928
11,043
7,182
Raijin
WhyME_64
Raijin
16
2 / 9 / 7
10,697
713
5,939
14,415
6,335
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
48
28
Kills
18
18
Deaths
28
62
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Ravana
BIGLY
Ravana
6
2
8
5
W
Discordia
Deathrow670
Discordia
5
2
14
6
L
Ymir
Fygor
Ymir
3
4
8
1.75
L
Hou Yi
6
5
5
1.7
L
Zhong Kui
MJ133307
Zhong Kui
1
8
2
0.25
W
Sun Wukong
McLazykins
Sun Wukong
5
6
15
2.08
W
Baron Samedi
Neeep
Baron Samedi
9
3
7
4.17
W
Cthulhu
7
2
13
6.75
L
Raijin
WhyME_64
Raijin
2
9
7
0.61
W
Rama
Zahvin
Rama
2
5
13
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,508
Damage
45,513
73,110
Taken
76,595
46,808
Mitigated
51,717
23,716
Healing
7,413
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ravana
BIGLY
Ravana
11,288
3,368
0
1,283
11,703
7,254
0
7,592
3,673
0
42,279
W
Discordia
Deathrow670
Discordia
14,160
223
0
380
7,856
3,203
861
1,440
6,416
35,194
0
L
Ymir
Fygor
Ymir
8,073
1,776
0
2,930
21,957
21,674
0
10,655
10,766
19,218
0
L
Hou Yi
18,285
9,919
0
1,656
17,477
9,272
0
9,057
8,057
0
53,316
L
Zhong Kui
MJ133307
Zhong Kui
1,928
79
0
0
11,043
7,182
66
6,843
3,893
6,467
0
W
Sun Wukong
McLazykins
Sun Wukong
13,004
3,688
0
7,783
22,979
13,768
557
6,270
16,709
202
33,577
W
Baron Samedi
Neeep
Baron Samedi
9,240
247
1,783
3,782
10,272
5,098
1,228
1,352
8,920
43,154
0
W
Cthulhu
18,596
772
1,579
6,065
18,834
19,311
915
3,894
14,940
49,467
0
L
Raijin
WhyME_64
Raijin
5,939
163
0
1,544
14,415
6,335
3
6,584
7,505
29,616
0
W
Rama
Zahvin
Rama
13,508
9,568
0
2,344
13,169
5,428
3,883
3,937
9,232
0
44,376

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,149
Gold Earned
53,340
334
Minions Killed
271
11
Camps Cleared
6
1,283,833
Distance Traveled
1,140,449
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
11,768
785
87
6
3
306,411
2
W
Discordia
11,903
794
58
4
0
269,596
0
L
Ymir
10,340
689
27
2
0
233,137
0
L
Hou Yi
12,225
815
81
5
2
237,674
2
L
Zhong Kui
8,310
554
8
1
0
162,873
0
W
Sun Wukong
12,172
811
53
4
4
271,677
2
W
Baron Samedi
13,991
933
75
5
1
236,366
1
W
Cthulhu
12,918
861
79
5
3
279,378
0
L
Raijin
10,697
713
68
5
1
200,354
5
W
Rama
11,165
744
69
5
3
226,816
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role