Player Matchup

Chaac
Chaac
DJTheFireLord
Chaac
Level 120
God Stats
26W - 31L
1,214 SR
Queue Stats
443W - 460L
1,454 Elo+
Party 1
Merlin
Merlin
E-FACTOR_YT
Merlin
Level 67
God Stats
18W - 21L
1,411 SR
Queue Stats
56W - 56L
1,442 Elo+
Solo
Ymir
Ymir
Gladehartz
Ymir
Level 87
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 11L
1,324 Elo+
Party 1
Nike
Nike
TheWobblyjon
Nike
Level 123
God Stats
4W - 4L
1,679 SR
Queue Stats
188W - 118L
1,614 Elo+
Party 1
Hachiman
Hachiman
Winter1399
Hachiman
Level 76
God Stats
10W - 3L
1,408 SR
Queue Stats
55W - 46L
1,390 Elo+
Solo
Team Averages
Level 95
1,442 SR
1,445 Elo+

VS

Team Averages
Level 45
1,343 SR
1,298 Elo+
Hera
Hera
Fe_Fe130
Hera
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 55L
1,250 Elo+
Party 2
Tiamat
Tiamat
JavidAstra187
Tiamat
Level 60
God Stats
3W - 10L
1,278 SR
Queue Stats
221W - 260L
1,260 Elo+
Party 2
Artemis
Artemis
baconlover229
Artemis
Level 35
God Stats
0W - 1L
1,303 SR
Queue Stats
53W - 59L
1,465 Elo+
Solo
Heimdallr
Heimdallr
iSynTaX17
Heimdallr
Level 44
God Stats
5W - 8L
1,314 SR
Queue Stats
176W - 199L
1,259 Elo+
Party 2
Izanami
Izanami
whiteshark062
Izanami
Level 39
God Stats
28W - 56L
1,320 SR
Queue Stats
173W - 226L
1,255 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 0 / 3
6,817
620
5,227
8,017
6,854
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Merlin
12
1 / 0 / 0
6,741
613
2,846
2,763
738
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

9
0 / 0 / 2
5,413
492
1,135
3,713
1,691
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

11
6 / 0 / 1
6,795
618
3,624
7,423
2,451
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Hachiman
Winter1399
Hachiman
11
2 / 0 / 1
5,933
539
4,192
5,950
1,664
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
11
0 / 1 / 0
6,180
562
1,384
4,795
1,432
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

8
0 / 2 / 0
4,891
445
3,621
4,606
1,737
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Artemis
8
0 / 4 / 0
4,930
448
2,046
6,253
2,314
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Heimdallr
iSynTaX17
Heimdallr
10
0 / 4 / 0
5,644
513
3,213
6,804
2,350
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Izanami
9
0 / 1 / 0
5,042
458
1,067
3,833
1,236
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
0
12
Kills
0
0
Deaths
12
7
Assists
0
Player
Kills
Deaths
Assists
KDA
W
3
0
3
4.5
W
Merlin
1
0
0
1
L
Hera
0
1
0
0
W
0
0
2
1
L
0
2
0
0
W
6
0
1
6.5
W
Hachiman
Winter1399
Hachiman
2
0
1
2.5
L
Artemis
0
4
0
0
L
Heimdallr
iSynTaX17
Heimdallr
0
4
0
0
L
Izanami
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,024
Damage
11,331
27,866
Taken
26,291
13,398
Mitigated
9,069
11,147
Healing
7,565
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,227
671
0
3,530
8,017
6,854
0
0
8,017
5,417
24,955
W
Merlin
2,846
0
0
1,111
2,763
738
144
1,093
1,586
40,691
0
L
Hera
1,384
505
0
1,828
4,795
1,432
70
2,458
1,949
31,482
0
W
1,135
287
0
888
3,713
1,691
0
840
2,668
13,183
0
L
3,621
72
258
1,544
4,606
1,737
0
404
4,202
16,411
0
W
3,624
1,161
0
2,256
7,423
2,451
0
721
6,606
0
42,156
W
Hachiman
Winter1399
Hachiman
4,192
2,003
0
3,362
5,950
1,664
0
1,735
3,984
0
38,282
L
Artemis
2,046
769
258
818
6,253
2,314
0
501
5,702
0
22,954
L
Heimdallr
iSynTaX17
Heimdallr
3,213
2,113
0
1,263
6,804
2,350
372
317
6,137
0
26,944
L
Izanami
1,067
369
393
1,203
3,833
1,236
97
317
3,516
0
26,378

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,699
Gold Earned
26,687
331
Minions Killed
278
0
Camps Cleared
0
1,086,008
Distance Traveled
931,147
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
6,817
620
66
6
0
215,328
1
W
Merlin
6,741
613
82
7
0
175,748
3
L
Hera
6,180
562
84
8
0
156,196
0
W
Ymir
5,413
492
23
2
0
241,091
1
L
Tiamat
4,891
445
48
4
0
217,351
3
W
Nike
6,795
618
84
8
0
257,502
2
W
Hachiman
5,933
539
76
7
0
196,339
2
L
Artemis
4,930
448
44
4
0
167,606
2
L
Heimdallr
5,644
513
59
5
0
194,026
2
L
Izanami
5,042
458
43
4
0
195,968
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role