Player Matchup

Achilles
Achilles
LtK Nash
Achilles
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 19L
1,517 Elo+
Party 1
Athena
Athena
MLW I Rcklss
Athena
Level 45
God Stats
26W - 16L
1,795 SR
Queue Stats
158W - 145L
1,441 Elo+
Party 1
Serqet
Serqet
Max27655
Serqet
Level 27
God Stats
4W - 2L
1,693 SR
Queue Stats
64W - 75L
1,364 Elo+
Solo
Neith
Neith
ScyllaBestGod
Neith
Level 0
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Nemesis
Nemesis
name_lk_f0od
Nemesis
Level 3
God Stats
0W - 4L
1,500 SR
Queue Stats
0W - 7L
1,151 Elo+
Solo
Team Averages
Level 16
1,598 SR
1,394 Elo+

VS

Team Averages
Level 11
1,516 SR
1,364 Elo+
Bellona
Bellona
Artemis-Moon77
Bellona
Level 6
God Stats
1W - 0L
1,353 SR
Queue Stats
3W - 1L
1,645 Elo+
Solo
Danzaburou
Danzaburou
DimaKaashuis
Danzaburou
Level 27
God Stats
2W - 2L
1,729 SR
Queue Stats
93W - 90L
1,363 Elo+
Solo
Tsukuyomi
Tsukuyomi
Paladins222
Tsukuyomi
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 5L
1,242 Elo+
Solo
Guan Yu
Guan Yu
ruslanbars
Guan Yu
Level 7
God Stats
1W - 3L
1,500 SR
Queue Stats
38W - 48L
1,374 Elo+
Solo
Yemoja
Yemoja
valdemar__ss
Yemoja
Level 4
God Stats
2W - 0L
1,500 SR
Queue Stats
2W - 1L
1,196 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
LtK Nash
Achilles
12
7 / 3 / 2
7,649
478
7,120
9,707
8,800
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Athena
12
4 / 1 / 8
8,565
535
10,325
11,260
8,808
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate

Breastplate

+20
Physical Protection

Serqet
Max27655
Serqet
11
1 / 5 / 2
7,098
444
5,207
10,765
3,586
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

7
3 / 1 / 0
6,153
385
2,680
3,535
691
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Nemesis
name_lk_f0od
Nemesis
11
0 / 1 / 2
6,543
409
3,317
9,875
2,996
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 4 / 3
6,600
413
2,579
8,117
5,408
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Danzaburou
DimaKaashuis
Danzaburou
14
3 / 1 / 0
8,502
531
5,483
10,862
5,018
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Tsukuyomi
Paladins222
Tsukuyomi
12
2 / 3 / 5
7,806
488
7,635
8,889
3,402
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Guan Yu
ruslanbars
Guan Yu
12
1 / 5 / 1
7,463
466
5,499
12,161
11,590
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Yemoja
13
3 / 2 / 3
8,426
527
3,262
8,707
6,410
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
22
15
Kills
10
11
Deaths
15
14
Assists
12
Player
Kills
Deaths
Assists
KDA
W
1
4
3
0.63
W
Danzaburou
DimaKaashuis
Danzaburou
3
1
0
3
L
Achilles
LtK Nash
Achilles
7
3
2
2.67
L
Athena
4
1
8
8
L
Serqet
Max27655
Serqet
1
5
2
0.4
W
Tsukuyomi
Paladins222
Tsukuyomi
2
3
5
1.5
L
3
1
0
3
L
Nemesis
name_lk_f0od
Nemesis
0
1
2
1
W
Guan Yu
ruslanbars
Guan Yu
1
5
1
0.3
W
Yemoja
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,649
Damage
24,458
45,142
Taken
48,736
24,881
Mitigated
31,828
15,308
Healing
11,629
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,579
1,170
0
145
8,117
5,408
812
1,611
6,249
0
19,995
W
Danzaburou
DimaKaashuis
Danzaburou
5,483
1,685
0
3,665
10,862
5,018
1,647
1,378
9,484
0
66,115
L
Achilles
LtK Nash
Achilles
7,120
1,866
0
3,413
9,707
8,800
155
732
8,925
0
25,706
L
Athena
10,325
2,742
0
4,242
11,260
8,808
0
883
10,354
29,358
0
L
Serqet
Max27655
Serqet
5,207
1,191
0
3,075
10,765
3,586
0
790
9,900
0
34,330
W
Tsukuyomi
Paladins222
Tsukuyomi
7,635
1,893
0
2,492
8,889
3,402
1,051
2,184
6,217
0
27,759
L
2,680
1,524
0
1,589
3,535
691
750
0
3,535
0
17,997
L
Nemesis
name_lk_f0od
Nemesis
3,317
1,271
0
2,989
9,875
2,996
0
857
8,943
0
28,546
W
Guan Yu
ruslanbars
Guan Yu
5,499
1,900
1,130
3,224
12,161
11,590
310
3,218
8,561
0
33,271
W
Yemoja
3,262
681
660
313
8,707
6,410
1,155
1,934
6,081
26,611
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,008
Gold Earned
38,797
243
Minions Killed
293
0
Camps Cleared
0
1,415,136
Distance Traveled
1,411,166
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
6,600
413
33
2
0
250,488
0
W
Danzaburou
8,502
531
97
6
0
266,231
3
L
Achilles
7,649
478
33
2
0
296,098
2
L
Athena
8,565
535
45
3
0
317,824
3
L
Serqet
7,098
444
67
4
0
349,530
0
W
Tsukuyomi
7,806
488
35
2
0
314,919
6
L
Neith
6,153
385
37
2
0
105,972
4
L
Nemesis
6,543
409
61
4
0
345,712
3
W
Guan Yu
7,463
466
65
4
0
306,854
0
W
Yemoja
8,426
527
63
4
0
272,674
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role