Player Matchup

Artemis
Artemis
FrozenFire27
Artemis
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
KAKSHI007
Tsukuyomi
Level 18
God Stats
4W - 5L
1,396 SR
Queue Stats
154W - 164L
1,339 Elo+
Solo
Ra
Ra
artanikos
Ra
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 14L
1,500 Elo+
Party 2
Yemoja
Yemoja
themwitches
Yemoja
Level 2
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 18L
1,500 Elo+
Party 2
Chaac
Chaac
Палач300
Chaac
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 11
1,479 SR
1,468 Elo+

VS

Team Averages
Level 8
1,540 SR
1,476 Elo+
Artemis
Artemis
Caramel049
Artemis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Nemesis
Nemesis
Maxcyse
Nemesis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Kukulkan
Kukulkan
Redsilverxx
Kukulkan
Level 4
God Stats
0W - 1L
1,676 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Chaac
Chaac
SmileLC
Chaac
Level 5
God Stats
1W - 3L
1,500 SR
Queue Stats
2W - 7L
1,500 Elo+
Solo
Bacchus
Bacchus
kappakookie
Bacchus
Level 27
God Stats
28W - 29L
1,522 SR
Queue Stats
96W - 113L
1,382 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
FrozenFire27
Artemis
7
3 / 5 / 1
5,502
500
3,197
6,803
2,276
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tsukuyomi
KAKSHI007
Tsukuyomi
11
11 / 1 / 3
7,215
656
9,011
8,184
2,683
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
4 / 3 / 8
6,231
566
3,938
4,968
1,629
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Yemoja
9
4 / 3 / 5
6,158
560
2,042
6,833
3,375
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
3 / 1 / 2
6,293
572
3,698
8,174
3,798
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Caramel049
Artemis
6
1 / 11 / 1
4,609
419
3,773
8,379
2,902
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Nemesis
Maxcyse
Nemesis
7
1 / 10 / 1
4,945
450
2,689
8,209
2,129
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Kukulkan
Redsilverxx
Kukulkan
11
4 / 2 / 0
6,307
573
5,696
6,927
2,359
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chaac
SmileLC
Chaac
11
3 / 2 / 2
6,502
591
4,519
6,938
4,401
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Bacchus
kappakookie
Bacchus
10
4 / 1 / 2
6,264
569
5,268
5,501
3,009
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
19
25
Kills
13
13
Deaths
26
19
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Artemis
Caramel049
Artemis
1
11
1
0.14
W
Artemis
FrozenFire27
Artemis
3
5
1
0.7
W
Tsukuyomi
KAKSHI007
Tsukuyomi
11
1
3
12.5
L
Nemesis
Maxcyse
Nemesis
1
10
1
0.15
L
Kukulkan
Redsilverxx
Kukulkan
4
2
0
2
L
Chaac
SmileLC
Chaac
3
2
2
2
W
4
3
8
2.67
L
Bacchus
kappakookie
Bacchus
4
1
2
5
W
Yemoja
4
3
5
2.17
W
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,886
Damage
21,945
34,962
Taken
35,954
13,761
Mitigated
14,800
9,559
Healing
5,477
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
Caramel049
Artemis
3,773
2,043
0
0
8,379
2,902
174
1,928
6,335
0
6,689
W
Artemis
FrozenFire27
Artemis
3,197
1,745
0
310
6,803
2,276
0
2,153
4,600
0
15,982
W
Tsukuyomi
KAKSHI007
Tsukuyomi
9,011
2,507
0
2,118
8,184
2,683
666
1,904
6,255
0
30,982
L
Nemesis
Maxcyse
Nemesis
2,689
1,045
0
244
8,209
2,129
38
1,814
6,237
0
13,013
L
Kukulkan
Redsilverxx
Kukulkan
5,696
90
0
1,181
6,927
2,359
153
1,097
5,662
38,051
0
L
Chaac
SmileLC
Chaac
4,519
792
0
2,748
6,938
4,401
600
358
6,580
0
29,690
W
3,938
825
93
532
4,968
1,629
306
2,479
2,464
21,784
0
L
Bacchus
kappakookie
Bacchus
5,268
360
0
1,304
5,501
3,009
0
341
5,160
17,715
0
W
Yemoja
2,042
765
405
492
6,833
3,375
282
3,864
2,919
10,767
0
W
3,698
1,359
0
5,609
8,174
3,798
222
564
7,535
0
33,050

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,399
Gold Earned
28,627
223
Minions Killed
160
0
Camps Cleared
0
965,478
Distance Traveled
1,050,282
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
4,609
419
1
0
0
205,881
0
W
Artemis
5,502
500
33
3
0
193,091
0
W
Tsukuyomi
7,215
656
52
5
0
227,418
0
L
Nemesis
4,945
450
12
1
0
243,671
2
L
Kukulkan
6,307
573
75
7
0
176,775
0
L
Chaac
6,502
591
48
4
0
209,163
2
W
Ra
6,231
566
50
5
0
179,209
2
L
Bacchus
6,264
569
24
2
0
214,792
2
W
Yemoja
6,158
560
12
1
0
193,698
3
W
Chaac
6,293
572
76
7
0
172,062
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role