Player Matchup

Baron Samedi
Baron Samedi
LordChadington
Baron Samedi
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
106W - 114L
1,553 Elo+
Solo
Janus
Janus
NoMoreShowers
Janus
Level 27
God Stats
3W - 2L
1,854 SR
Queue Stats
93W - 99L
1,464 Elo+
Solo
Bakasura
Bakasura
OtisWasTaken
Bakasura
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 24L
1,346 Elo+
Party 1
Bellona
Bellona
PatatesKöfteGC
Bellona
Level 33
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 30L
1,436 Elo+
Party 1
Neith
Neith
tablor
Neith
Level 29
God Stats
1W - 0L
1,451 SR
Queue Stats
44W - 49L
1,389 Elo+
Solo
Team Averages
Level 27
1,561 SR
1,438 Elo+

VS

Team Averages
Level 19
1,451 SR
1,453 Elo+
Ganesha
Ganesha
JelloSoccer
Ganesha
Level 27
God Stats
3W - 2L
1,503 SR
Queue Stats
6W - 5L
1,580 Elo+
Solo
Nu Wa
Nu Wa
SkuIlyyy
Nu Wa
Level 28
God Stats
2W - 2L
1,844 SR
Queue Stats
57W - 59L
1,502 Elo+
Solo
Susano
Susano
fengzhiqiang
Susano
Level 22
God Stats
0W - 3L
1,173 SR
Queue Stats
17W - 26L
1,325 Elo+
Party 2
Hachiman
Hachiman
teakmoto
Hachiman
Level 4
God Stats
1W - 2L
1,440 SR
Queue Stats
2W - 3L
1,480 Elo+
Solo
Thanatos
Thanatos
风翻彩叶
Thanatos
Level 13
God Stats
0W - 2L
1,296 SR
Queue Stats
19W - 31L
1,378 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
LordChadington
Baron Samedi
11
4 / 1 / 9
8,100
579
4,269
9,950
6,775
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

15
7 / 0 / 4
8,777
627
9,752
5,001
1,496
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bakasura
OtisWasTaken
Bakasura
9
0 / 1 / 7
6,615
473
2,048
7,271
2,741
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

14
7 / 0 / 5
8,502
607
8,346
7,759
5,104
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Neith
tablor
Neith
12
7 / 0 / 5
8,061
576
7,084
6,018
2,014
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
JelloSoccer
Ganesha
9
0 / 4 / 1
5,692
407
3,982
11,600
5,320
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Nu Wa
SkuIlyyy
Nu Wa
10
1 / 4 / 0
6,433
460
6,491
7,514
2,450
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Susano
10
0 / 4 / 1
6,104
436
2,985
8,428
2,621
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Mace

Mace

+10
Physical Power

Hachiman
teakmoto
Hachiman
8
0 / 8 / 0
5,396
385
1,504
9,217
2,305
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Thanatos
风翻彩叶
Thanatos
8
0 / 6 / 0
5,684
406
1,732
11,308
3,423
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
3
25
Kills
1
2
Deaths
26
30
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Ganesha
JelloSoccer
Ganesha
0
4
1
0.13
W
Baron Samedi
LordChadington
Baron Samedi
4
1
9
8.5
W
7
0
4
9
W
Bakasura
OtisWasTaken
Bakasura
0
1
7
3.5
W
7
0
5
9.5
L
Nu Wa
SkuIlyyy
Nu Wa
1
4
0
0.25
L
Susano
0
4
1
0.13
W
Neith
tablor
Neith
7
0
5
9.5
L
Hachiman
teakmoto
Hachiman
0
8
0
0
L
Thanatos
风翻彩叶
Thanatos
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,499
Damage
16,694
35,999
Taken
48,067
18,130
Mitigated
16,119
16,269
Healing
12,182
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
JelloSoccer
Ganesha
3,982
164
381
2,759
11,600
5,320
0
3,354
8,030
22,704
0
W
Baron Samedi
LordChadington
Baron Samedi
4,269
513
444
3,143
9,950
6,775
248
3,477
6,200
23,843
0
W
9,752
386
0
2,465
5,001
1,496
810
1,883
2,894
61,648
0
W
Bakasura
OtisWasTaken
Bakasura
2,048
1,547
0
2,964
7,271
2,741
250
1,249
5,880
0
19,144
W
8,346
2,436
0
3,020
7,759
5,104
1,391
1,542
6,075
0
41,947
L
Nu Wa
SkuIlyyy
Nu Wa
6,491
1,074
0
730
7,514
2,450
0
4,445
2,921
32,394
0
L
Susano
2,985
345
0
2,062
8,428
2,621
0
1,827
6,547
0
19,015
W
Neith
tablor
Neith
7,084
3,314
0
4,233
6,018
2,014
1,970
1,381
4,477
0
45,783
L
Hachiman
teakmoto
Hachiman
1,504
575
0
0
9,217
2,305
0
1,659
7,432
0
21,035
L
Thanatos
风翻彩叶
Thanatos
1,732
271
0
6,250
11,308
3,423
0
2,332
8,896
0
25,250

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,055
Gold Earned
29,309
343
Minions Killed
238
0
Camps Cleared
0
1,345,406
Distance Traveled
1,120,398
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
5,692
407
18
1
0
232,113
2
W
Baron Samedi
8,100
579
23
2
0
268,450
3
W
Janus
8,777
627
108
8
0
289,310
0
W
Bakasura
6,615
473
47
3
0
256,695
2
W
Bellona
8,502
607
84
6
0
281,468
1
L
Nu Wa
6,433
460
67
5
0
215,060
0
L
Susano
6,104
436
50
4
0
253,399
0
W
Neith
8,061
576
81
6
0
249,483
1
L
Hachiman
5,396
385
46
3
0
200,499
1
L
Thanatos
5,684
406
57
4
0
219,327
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role