Player Matchup

Jormungandr
Jormungandr
Anathk
Jormungandr
Level 154
God Stats
12W - 7L
1,627 SR
Queue Stats
454W - 491L
1,487 Elo+
Solo
Ravana
Ravana
Ciqrus
Ravana
Level 73
God Stats
3W - 2L
1,674 SR
Queue Stats
199W - 227L
1,413 Elo+
Party 1
Achilles
Achilles
Girqo
Achilles
Level 86
God Stats
6W - 2L
1,487 SR
Queue Stats
253W - 234L
1,472 Elo+
Party 1
Janus
Janus
Splinicx
Janus
Level 82
God Stats
6W - 13L
1,432 SR
Queue Stats
25W - 37L
1,306 Elo+
Solo
Artemis
Artemis
Strypazz
Artemis
Level 53
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 90
1,544 SR
1,436 Elo+

VS

Team Averages
Level 112
1,446 SR
1,453 Elo+
Nu Wa
Nu Wa
Edanatos
Nu Wa
Level 149
God Stats
16W - 9L
1,231 SR
Queue Stats
268W - 241L
1,456 Elo+
Solo
Khepri
Khepri
Nakvirr
Khepri
Level 139
God Stats
11W - 15L
1,399 SR
Queue Stats
51W - 64L
1,400 Elo+
Solo
Cernunnos
Cernunnos
ReekNaw
Cernunnos
Level 64
God Stats
12W - 21L
1,499 SR
Queue Stats
233W - 266L
1,497 Elo+
Solo
Mercury
Mercury
boshyoo
Mercury
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
92W - 109L
1,477 Elo+
Solo
Guan Yu
Guan Yu
xyOlaf
Guan Yu
Level 87
God Stats
3W - 1L
1,599 SR
Queue Stats
417W - 428L
1,434 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Anathk
Jormungandr
14
3 / 0 / 9
9,500
528
5,437
12,370
13,079
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Ravana
Ciqrus
Ravana
17
7 / 3 / 1
10,264
570
3,524
5,772
2,431
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Achilles
Girqo
Achilles
15
1 / 0 / 0
8,886
494
7,509
8,896
8,750
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Janus
Splinicx
Janus
17
8 / 3 / 2
10,160
564
9,928
8,392
2,657
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Artemis
Strypazz
Artemis
15
1 / 3 / 8
9,251
514
6,189
10,156
3,584
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Edanatos
Nu Wa
10
1 / 0 / 0
7,291
405
2,898
1,632
469
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Khepri
Nakvirr
Khepri
5
0 / 3 / 2
5,830
324
2,040
5,382
2,146
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cernunnos
ReekNaw
Cernunnos
15
6 / 8 / 1
9,116
506
12,060
15,849
5,530
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mercury
boshyoo
Mercury
11
2 / 7 / 4
7,569
421
5,449
13,538
4,599
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Guan Yu
xyOlaf
Guan Yu
15
0 / 2 / 0
8,447
469
2,864
13,713
12,892
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
16
20
Kills
9
9
Deaths
20
20
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
Anathk
Jormungandr
3
0
9
7.5
W
Ravana
Ciqrus
Ravana
7
3
1
2.5
L
Nu Wa
Edanatos
Nu Wa
1
0
0
1
W
Achilles
Girqo
Achilles
1
0
0
1
L
Khepri
Nakvirr
Khepri
0
3
2
0.33
L
Cernunnos
ReekNaw
Cernunnos
6
8
1
0.81
W
Janus
Splinicx
Janus
8
3
2
3
W
Artemis
Strypazz
Artemis
1
3
8
1.67
L
Mercury
boshyoo
Mercury
2
7
4
0.57
L
Guan Yu
xyOlaf
Guan Yu
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,587
Damage
25,311
45,586
Taken
50,114
30,501
Mitigated
25,636
16,377
Healing
16,253
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
Anathk
Jormungandr
5,437
1,716
0
4,244
12,370
13,079
162
1,651
10,595
33,930
0
W
Ravana
Ciqrus
Ravana
3,524
739
0
2,175
5,772
2,431
2,244
590
5,038
0
65,254
L
Nu Wa
Edanatos
Nu Wa
2,898
407
0
812
1,632
469
169
625
1,007
32,128
0
W
Achilles
Girqo
Achilles
7,509
2,515
0
3,684
8,896
8,750
524
268
8,150
0
47,763
L
Khepri
Nakvirr
Khepri
2,040
146
357
2,045
5,382
2,146
0
1,901
3,481
9,648
0
L
Cernunnos
ReekNaw
Cernunnos
12,060
7,487
0
4,383
15,849
5,530
0
4,965
10,884
0
58,548
W
Janus
Splinicx
Janus
9,928
796
0
1,851
8,392
2,657
2,051
677
7,588
63,010
0
W
Artemis
Strypazz
Artemis
6,189
1,633
0
4,423
10,156
3,584
1,202
1,246
8,832
0
53,549
L
Mercury
boshyoo
Mercury
5,449
2,024
0
2,095
13,538
4,599
0
5,175
8,363
0
32,183
L
Guan Yu
xyOlaf
Guan Yu
2,864
746
180
6,381
13,713
12,892
311
2,699
10,464
0
48,973

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,061
Gold Earned
38,253
490
Minions Killed
357
0
Camps Cleared
0
1,664,039
Distance Traveled
1,232,280
17
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
9,500
528
53
3
0
320,159
4
W
Ravana
10,264
570
125
7
0
358,222
5
L
Nu Wa
7,291
405
72
4
0
179,476
4
W
Achilles
8,886
494
96
5
0
336,097
4
L
Khepri
5,830
324
14
1
0
122,894
1
L
Cernunnos
9,116
506
95
5
0
298,988
3
W
Janus
10,160
564
119
7
0
355,543
2
W
Artemis
9,251
514
97
5
0
294,018
2
L
Mercury
7,569
421
59
3
0
307,979
4
L
Guan Yu
8,447
469
117
7
0
322,943
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role