Player Matchup

Artemis
Artemis
BuryRam
Artemis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,241 Elo+
Solo
Hel
Hel
Iqor2
Hel
Level 29
God Stats
16W - 21L
1,540 SR
Queue Stats
211W - 198L
1,573 Elo+
Solo
Ymir
Ymir
ShrekIsMySmurf
Ymir
Level 20
God Stats
23W - 16L
1,501 SR
Queue Stats
432W - 433L
1,553 Elo+
Solo
Scylla
Scylla
jellyfishzeus
Scylla
Level 24
God Stats
0W - 1L
1,742 SR
Queue Stats
281W - 302L
1,378 Elo+
Solo
Mercury
Mercury
peskeybikes5
Mercury
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 20
1,557 SR
1,449 Elo+

VS

Team Averages
Level 20
1,536 SR
1,517 Elo+
Scylla
Scylla
ADIADOR05
Scylla
Level 21
God Stats
6W - 2L
1,500 SR
Queue Stats
24W - 30L
1,194 Elo+
Solo
Nemesis
Nemesis
AxeWitch
Nemesis
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,500 Elo+
Solo
Kukulkan
Kukulkan
Herald2
Kukulkan
Level 29
God Stats
14W - 3L
1,668 SR
Queue Stats
180W - 178L
1,634 Elo+
Solo
Ares
Ares
Penegral
Ares
Level 28
God Stats
29W - 30L
1,510 SR
Queue Stats
132W - 137L
1,520 Elo+
Solo
Anhur
Anhur
Rehma
Anhur
Level 18
God Stats
2W - 0L
1,500 SR
Queue Stats
20W - 2L
1,735 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
BuryRam
Artemis
8
0 / 8 / 0
6,117
340
3,584
8,635
2,675
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hel
Iqor2
Hel
11
0 / 5 / 0
7,318
407
3,308
14,023
8,642
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

15
8 / 8 / 7
9,508
528
13,246
19,555
16,412
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
0 / 5 / 1
7,021
390
3,922
9,189
3,295
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mercury
peskeybikes5
Mercury
14
7 / 8 / 4
9,050
503
5,470
14,269
5,476
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
ADIADOR05
Scylla
11
0 / 10 / 4
8,401
467
4,509
9,112
2,990
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Nemesis
AxeWitch
Nemesis
15
1 / 4 / 3
10,068
559
3,976
15,089
7,054
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Kukulkan
Herald2
Kukulkan
19
13 / 0 / 8
12,989
722
15,061
5,427
2,439
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ares
15
5 / 1 / 10
10,844
602
5,165
15,218
7,842
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Anhur
Rehma
Anhur
20
14 / 0 / 5
13,025
724
22,482
15,081
5,738
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
63
15
Kills
33
34
Deaths
15
12
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Scylla
ADIADOR05
Scylla
0
10
4
0.2
W
Nemesis
AxeWitch
Nemesis
1
4
3
0.63
L
Artemis
BuryRam
Artemis
0
8
0
0
W
Kukulkan
Herald2
Kukulkan
13
0
8
17
L
Hel
Iqor2
Hel
0
5
0
0
W
Ares
5
1
10
10
W
Anhur
Rehma
Anhur
14
0
5
16.5
L
8
8
7
1.44
L
0
5
1
0.1
L
Mercury
peskeybikes5
Mercury
7
8
4
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,530
Damage
51,193
65,671
Taken
59,927
36,500
Mitigated
26,063
9,759
Healing
17,311
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
ADIADOR05
Scylla
4,509
666
0
154
9,112
2,990
2,582
6,147
2,965
21,537
0
W
Nemesis
AxeWitch
Nemesis
3,976
2,297
0
6,064
15,089
7,054
50
3,426
11,663
0
68,100
L
Artemis
BuryRam
Artemis
3,584
1,813
0
90
8,635
2,675
0
2,608
6,027
0
23,402
W
Kukulkan
Herald2
Kukulkan
15,061
2,429
0
1,302
5,427
2,439
3,831
1,778
3,649
80,077
0
L
Hel
Iqor2
Hel
3,308
434
797
3,579
14,023
8,642
0
1,709
12,314
23,897
0
W
Ares
5,165
204
0
4,791
15,218
7,842
270
3,973
10,887
31,262
0
W
Anhur
Rehma
Anhur
22,482
13,431
0
5,000
15,081
5,738
5,773
5,152
9,929
0
107,237
L
13,246
1,690
0
3,417
19,555
16,412
352
9,831
9,385
54,066
0
L
3,922
516
0
616
9,189
3,295
0
5,145
4,044
29,500
0
L
Mercury
peskeybikes5
Mercury
5,470
2,849
0
1,260
14,269
5,476
0
5,006
9,166
0
38,582

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,014
Gold Earned
55,327
286
Minions Killed
517
0
Camps Cleared
0
1,349,491
Distance Traveled
1,708,418
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
8,401
467
47
3
0
282,722
1
W
Nemesis
10,068
559
106
6
0
354,915
3
L
Artemis
6,117
340
45
3
0
192,921
1
W
Kukulkan
12,989
722
154
9
0
368,310
4
L
Hel
7,318
407
23
1
0
281,211
3
W
Ares
10,844
602
50
3
0
374,080
2
W
Anhur
13,025
724
160
9
0
328,391
2
L
Ymir
9,508
528
103
6
0
269,948
0
L
Scylla
7,021
390
49
3
0
254,664
2
L
Mercury
9,050
503
66
4
0
350,747
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role