Player Matchup

Da Ji
Da Ji
Chxrryi
Da Ji
Level 44
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 4L
1,234 Elo+
Party 3
Nike
Nike
RelaxingMango37
Nike
Level 83
God Stats
14W - 5L
1,723 SR
Queue Stats
269W - 266L
1,396 Elo+
Party 2
Chang'e
Chang'e
daddydimsim
Chang'e
Level 53
God Stats
0W - 3L
1,344 SR
Queue Stats
0W - 3L
1,234 Elo+
Party 3
Skadi
Skadi
l Jaevi l
Skadi
Level 38
God Stats
32W - 30L
1,520 SR
Queue Stats
201W - 194L
1,418 Elo+
Party 2
Hades
Hades
thiccg0thGF
Hades
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Team Averages
Level 44
1,517 SR
1,357 Elo+

VS

Team Averages
Level 91
1,585 SR
1,448 Elo+
Serqet
Serqet
 
Serqet
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Amaterasu
Amaterasu
Ixrji
Amaterasu
Level 29
God Stats
20W - 16L
1,590 SR
Queue Stats
220W - 251L
1,434 Elo+
Party 1
Merlin
Merlin
JRbeyblade
Merlin
Level 125
God Stats
14W - 15L
1,706 SR
Queue Stats
364W - 406L
1,478 Elo+
Party 1
Persephone
Persephone
aang666
Persephone
Level 22
God Stats
72W - 83L
1,443 SR
Queue Stats
207W - 234L
1,378 Elo+
Party 1
Neith
Neith
greenforesthero
Neith
Level 160
God Stats
37W - 37L
1,688 SR
Queue Stats
1,000W - 979L
1,453 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Chxrryi
Da Ji
7
0 / 4 / 1
4,501
450
560
4,660
1,576
Heavy Mace

Heavy Mace

+30
Physical Power

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

9
2 / 2 / 0
5,359
536
5,579
6,796
2,877
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Chang'e
daddydimsim
Chang'e
8
2 / 3 / 2
5,508
551
2,095
6,710
2,175
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Skadi
l Jaevi l
Skadi
9
2 / 3 / 2
5,410
541
4,188
8,412
2,007
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

4
0 / 2 / 0
3,818
382
704
2,027
563
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
11
3 / 1 / 3
6,207
621
1,399
6,055
1,847
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Amaterasu
Ixrji
Amaterasu
10
0 / 1 / 2
5,427
543
2,680
6,437
3,051
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Merlin
JRbeyblade
Merlin
11
7 / 1 / 2
6,769
677
5,894
4,586
1,402
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Persephone
aang666
Persephone
9
1 / 1 / 4
5,307
531
2,538
1,551
325
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
2 / 2 / 2
5,654
565
5,853
6,483
1,533
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Boots

Boots

+6%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
26
6
Kills
13
14
Deaths
6
5
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Serqet
 
Serqet
3
1
3
4.5
L
Da Ji
Chxrryi
Da Ji
0
4
1
0.13
W
Amaterasu
Ixrji
Amaterasu
0
1
2
1
W
Merlin
JRbeyblade
Merlin
7
1
2
8
L
2
2
0
1
W
Persephone
aang666
Persephone
1
1
4
3
L
Chang'e
daddydimsim
Chang'e
2
3
2
1
W
2
2
2
1.5
L
Skadi
l Jaevi l
Skadi
2
3
2
1
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,126
Damage
18,364
28,605
Taken
25,112
9,198
Mitigated
8,158
8,772
Healing
11,267
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
 
Serqet
1,399
540
0
3,241
6,055
1,847
312
120
5,885
0
29,305
L
Da Ji
Chxrryi
Da Ji
560
132
0
360
4,660
1,576
0
1,187
3,375
0
15,884
W
Amaterasu
Ixrji
Amaterasu
2,680
1,532
0
3,312
6,437
3,051
170
154
5,962
0
20,778
W
Merlin
JRbeyblade
Merlin
5,894
1,477
0
1,107
4,586
1,402
0
925
3,636
31,647
0
L
5,579
2,014
0
2,512
6,796
2,877
0
606
5,705
385
23,404
W
Persephone
aang666
Persephone
2,538
0
135
59
1,551
325
246
321
1,230
19,108
0
L
Chang'e
daddydimsim
Chang'e
2,095
323
918
2,114
6,710
2,175
0
1,856
4,802
12,152
0
W
5,853
2,569
99
3,314
6,483
1,533
728
1,496
4,987
0
28,235
L
Skadi
l Jaevi l
Skadi
4,188
1,604
0
2,685
8,412
2,007
0
3,407
4,881
0
21,121
L
704
577
0
183
2,027
563
0
972
981
5,247
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,596
Gold Earned
29,364
152
Minions Killed
253
0
Camps Cleared
0
685,848
Distance Traveled
861,321
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
6,207
621
73
7
0
200,843
1
L
Da Ji
4,501
450
39
4
0
146,921
0
W
Amaterasu
5,427
543
41
4
0
159,588
0
W
Merlin
6,769
677
67
7
0
187,151
0
L
Nike
5,359
536
44
4
0
170,385
1
W
Persephone
5,307
531
18
2
0
176,074
0
L
Chang'e
5,508
551
20
2
0
160,390
0
W
Neith
5,654
565
54
5
0
137,665
2
L
Skadi
5,410
541
35
4
0
135,334
2
L
Hades
3,818
382
14
1
0
72,818
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role