Player Matchup

Loki
Loki
BinyDaCranberry
Loki
Level 27
God Stats
7W - 5L
1,181 SR
Queue Stats
52W - 47L
1,353 Elo+
Solo
Jormungandr
Jormungandr
Konfetkin
Jormungandr
Level 23
God Stats
2W - 0L
1,668 SR
Queue Stats
2W - 0L
1,623 Elo+
Solo
Guan Yu
Guan Yu
RandomVillain13
Guan Yu
Level 24
God Stats
35W - 29L
1,494 SR
Queue Stats
277W - 295L
1,369 Elo+
Party 1
Tiamat
Tiamat
TerrorsonOdin
Tiamat
Level 26
God Stats
3W - 7L
1,301 SR
Queue Stats
89W - 88L
1,363 Elo+
Solo
Neith
Neith
ariendx
Neith
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Team Averages
Level 25
1,429 SR
1,442 Elo+

VS

Team Averages
Level 15
1,571 SR
1,372 Elo+
Yemoja
Yemoja
Rootzxd
Yemoja
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Fenrir
Fenrir
Speggington
Fenrir
Level 23
God Stats
45W - 39L
1,465 SR
Queue Stats
153W - 166L
1,431 Elo+
Solo
Bellona
Bellona
Xinsama
Bellona
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,421 Elo+
Solo
Danzaburou
Danzaburou
nlfyrdc
Danzaburou
Level 20
God Stats
15W - 25L
1,566 SR
Queue Stats
59W - 93L
1,191 Elo+
Solo
Zeus
Zeus
wolfikharfang
Zeus
Level 26
God Stats
2W - 2L
1,826 SR
Queue Stats
136W - 146L
1,319 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 0 / 4
7,527
627
1,228
6,392
1,797
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jormungandr
Konfetkin
Jormungandr
10
2 / 2 / 10
6,576
548
5,318
7,099
3,786
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
8 / 1 / 4
7,700
642
5,661
7,480
7,398
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
6 / 1 / 2
7,167
597
4,779
4,772
2,510
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Neith
ariendx
Neith
10
4 / 0 / 1
6,811
568
2,549
4,812
1,648
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Rootzxd
Yemoja
2
0 / 1 / 0
3,899
325
246
907
278
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Fenrir
9
2 / 3 / 0
5,683
474
4,523
8,155
2,288
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Bellona
Xinsama
Bellona
8
0 / 5 / 0
4,897
408
1,283
6,121
2,833
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Danzaburou
nlfyrdc
Danzaburou
7
1 / 9 / 0
4,990
416
3,853
8,731
2,216
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
1 / 6 / 0
5,910
493
3,517
7,021
1,761
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
4
24
Kills
4
4
Deaths
24
21
Assists
0
Player
Kills
Deaths
Assists
KDA
W
4
0
4
6
W
Jormungandr
Konfetkin
Jormungandr
2
2
10
3.5
W
8
1
4
10
L
Yemoja
Rootzxd
Yemoja
0
1
0
0
L
Fenrir
2
3
0
0.67
W
6
1
2
7
L
Bellona
Xinsama
Bellona
0
5
0
0
W
Neith
ariendx
Neith
4
0
1
4.5
L
Danzaburou
nlfyrdc
Danzaburou
1
9
0
0.11
L
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,535
Damage
13,422
30,555
Taken
30,935
17,139
Mitigated
9,376
11,639
Healing
3,393
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,228
581
0
3,945
6,392
1,797
0
45
6,347
0
32,868
W
Jormungandr
Konfetkin
Jormungandr
5,318
1,636
156
352
7,099
3,786
1,229
1,565
5,474
26,065
0
W
5,661
758
372
3,115
7,480
7,398
815
838
6,574
0
24,420
L
Yemoja
Rootzxd
Yemoja
246
90
24
72
907
278
0
394
513
1,667
0
L
Fenrir
4,523
930
0
1,153
8,155
2,288
0
1,433
6,476
0
29,562
W
4,779
330
0
1,858
4,772
2,510
1,686
732
3,970
27,755
0
L
Bellona
Xinsama
Bellona
1,283
286
0
200
6,121
2,833
0
421
5,568
0
21,283
W
Neith
ariendx
Neith
2,549
1,404
0
1,841
4,812
1,648
1,479
329
4,427
0
26,867
L
Danzaburou
nlfyrdc
Danzaburou
3,853
1,335
0
673
8,731
2,216
0
3,461
5,193
0
16,908
L
3,517
1,086
0
1,271
7,021
1,761
0
3,927
2,788
25,024
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,781
Gold Earned
25,379
287
Minions Killed
192
0
Camps Cleared
0
1,138,294
Distance Traveled
872,712
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
7,527
627
79
7
0
270,562
4
W
Jormungandr
6,576
548
44
4
0
236,849
1
W
Guan Yu
7,700
642
51
4
0
203,250
6
L
Yemoja
3,899
325
4
0
0
47,434
0
L
Fenrir
5,683
474
56
5
0
229,078
0
W
Tiamat
7,167
597
59
5
0
218,229
1
L
Bellona
4,897
408
51
4
0
197,967
1
W
Neith
6,811
568
54
5
0
209,404
0
L
Danzaburou
4,990
416
29
2
0
211,777
0
L
Zeus
5,910
493
52
4
0
186,456
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role