Player Matchup

Geb
Geb
 
Geb
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
Synosice
Chaac
Level 9
God Stats
4W - 7L
1,500 SR
Queue Stats
33W - 40L
1,254 Elo+
Solo
Ra
Ra
TOXIC_POPSIC
Ra
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 32L
1,330 Elo+
Solo
Nemesis
Nemesis
djdante01
Nemesis
Level 4
God Stats
4W - 5L
1,330 SR
Queue Stats
96W - 112L
1,358 Elo+
Solo
Skadi
Skadi
javirulo2008
Skadi
Level 14
God Stats
4W - 5L
1,543 SR
Queue Stats
25W - 29L
1,447 Elo+
Solo
Team Averages
Level 14
1,475 SR
1,378 Elo+

VS

Team Averages
Level 20
1,504 SR
1,436 Elo+
Danzaburou
Danzaburou
BAG Le Pirate
Danzaburou
Level 26
God Stats
38W - 30L
1,609 SR
Queue Stats
70W - 82L
1,312 Elo+
Solo
Serqet
Serqet
CrazyPantZz
Serqet
Level 28
God Stats
2W - 3L
1,706 SR
Queue Stats
189W - 217L
1,466 Elo+
Solo
Hachiman
Hachiman
Glebi65
Hachiman
Level 17
God Stats
10W - 12L
1,198 SR
Queue Stats
67W - 81L
1,252 Elo+
Solo
Bellona
Bellona
biritra
Bellona
Level 4
God Stats
2W - 1L
1,705 SR
Queue Stats
3W - 3L
1,745 Elo+
Solo
Tiamat
Tiamat
gay-pebble
Tiamat
Level 25
God Stats
3W - 6L
1,301 SR
Queue Stats
105W - 106L
1,405 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
16
1 / 2 / 8
10,694
446
10,183
19,451
28,033
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chaac
Synosice
Chaac
14
2 / 6 / 5
9,913
413
12,115
23,014
17,923
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

18
7 / 8 / 5
12,340
514
19,484
17,559
6,608
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nemesis
djdante01
Nemesis
16
5 / 6 / 5
11,169
465
9,319
19,229
9,772
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

17
3 / 4 / 5
11,075
461
12,303
14,366
5,189
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BAG Le Pirate
Danzaburou
19
7 / 3 / 2
12,406
517
18,282
22,139
10,518
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Serqet
16
6 / 5 / 5
10,855
452
8,443
19,293
8,716
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hachiman
Glebi65
Hachiman
17
3 / 2 / 3
11,326
472
8,765
17,493
9,209
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Bellona
biritra
Bellona
15
3 / 5 / 8
9,951
415
10,981
19,081
16,422
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Tiamat
gay-pebble
Tiamat
18
7 / 3 / 5
11,386
474
18,283
17,309
12,408
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
49
18
Kills
26
26
Deaths
18
28
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Geb
 
Geb
1
2
8
2.5
L
Danzaburou
BAG Le Pirate
Danzaburou
7
3
2
2.67
L
Serqet
6
5
5
1.7
L
Hachiman
Glebi65
Hachiman
3
2
3
2.25
W
Chaac
Synosice
Chaac
2
6
5
0.75
W
7
8
5
1.19
L
Bellona
biritra
Bellona
3
5
8
1.4
W
Nemesis
djdante01
Nemesis
5
6
5
1.25
L
Tiamat
gay-pebble
Tiamat
7
3
5
3.17
W
3
4
5
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,404
Damage
64,754
93,619
Taken
95,315
67,525
Mitigated
57,273
19,810
Healing
24,689
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
 
Geb
10,183
1,410
1,877
2,628
19,451
28,033
801
3,567
15,406
44,388
0
L
Danzaburou
BAG Le Pirate
Danzaburou
18,282
11,437
0
8,761
22,139
10,518
1,163
8,310
13,829
0
90,604
L
Serqet
8,443
4,221
0
1,011
19,293
8,716
1,403
6,583
12,710
0
63,904
L
Hachiman
Glebi65
Hachiman
8,765
5,513
0
5,414
17,493
9,209
1,703
4,017
13,476
0
63,460
W
Chaac
Synosice
Chaac
12,115
2,239
0
5,529
23,014
17,923
672
4,569
18,137
0
50,470
W
19,484
2,829
3,283
1,419
17,559
6,608
771
3,719
13,041
70,645
0
L
Bellona
biritra
Bellona
10,981
3,373
0
460
19,081
16,422
1,487
4,979
14,102
0
38,472
W
Nemesis
djdante01
Nemesis
9,319
3,457
0
3,750
19,229
9,772
1,172
2,721
16,366
0
49,338
L
Tiamat
gay-pebble
Tiamat
18,283
1,382
670
8,373
17,309
12,408
1,808
5,778
11,531
73,944
0
W
12,303
4,279
0
1,324
14,366
5,189
3,574
2,655
11,133
0
62,707

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,191
Gold Earned
55,924
397
Minions Killed
533
0
Camps Cleared
0
2,124,166
Distance Traveled
2,121,430
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
10,694
446
53
2
0
449,518
4
L
Danzaburou
12,406
517
138
6
0
401,372
1
L
Serqet
10,855
452
98
4
0
446,859
1
L
Hachiman
11,326
472
113
5
0
376,617
1
W
Chaac
9,913
413
64
3
0
393,421
0
W
Ra
12,340
514
105
4
0
414,647
1
L
Bellona
9,951
415
50
2
0
464,953
2
W
Nemesis
11,169
465
84
4
0
468,825
0
L
Tiamat
11,386
474
134
6
0
431,629
4
W
Skadi
11,075
461
91
4
0
397,755
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role