Player Matchup

Danzaburou
Danzaburou
Crisppyy
Danzaburou
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Geb
Geb
Gray7w7
Geb
Level 101
God Stats
18W - 16L
1,809 SR
Queue Stats
223W - 227L
1,502 Elo+
Party 3
Bellona
Bellona
InstinctBG
Bellona
Level 29
God Stats
1W - 1L
1,258 SR
Queue Stats
19W - 11L
1,641 Elo+
Party 3
Vulcan
Vulcan
Namertag
Vulcan
Level 149
God Stats
6W - 9L
1,484 SR
Queue Stats
271W - 160L
1,742 Elo+
Party 3
Thanatos
Thanatos
StyreaTheKing
Thanatos
Level 96
God Stats
39W - 20L
1,779 SR
Queue Stats
369W - 248L
1,679 Elo+
Party 3
Team Averages
Level 97
1,566 SR
1,613 Elo+

VS

Team Averages
Level 61
1,672 SR
1,658 Elo+
Khepri
Khepri
Fany丶小弟
Khepri
Level 34
God Stats
1W - 1L
1,500 SR
Queue Stats
325W - 323L
1,574 Elo+
Solo
Sun Wukong
Sun Wukong
Ironwarez
Sun Wukong
Level 54
God Stats
0W - 2L
1,500 SR
Queue Stats
10W - 10L
1,659 Elo+
Party 2
Nemesis
Nemesis
Neyme
Nemesis
Level 27
God Stats
20W - 6L
2,011 SR
Queue Stats
312W - 129L
1,770 Elo+
Party 1
Anhur
Anhur
SnappleTheApples
Anhur
Level 160
God Stats
20W - 8L
1,785 SR
Queue Stats
785W - 442L
1,784 Elo+
Party 1
Scylla
Scylla
alexisblair
Scylla
Level 29
God Stats
4W - 8L
1,564 SR
Queue Stats
63W - 63L
1,504 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Crisppyy
Danzaburou
19
5 / 5 / 10
13,215
575
11,621
14,366
4,542
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Geb
17
2 / 5 / 10
12,057
524
8,802
24,015
15,876
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bellona
InstinctBG
Bellona
18
3 / 0 / 2
12,331
536
7,625
9,476
7,426
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Vulcan
Namertag
Vulcan
20
8 / 4 / 6
14,419
627
22,821
10,383
4,640
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Thanatos
StyreaTheKing
Thanatos
20
10 / 5 / 5
14,042
611
14,745
18,691
6,988
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 7 / 2
8,082
351
3,555
18,839
11,666
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sun Wukong
Ironwarez
Sun Wukong
17
0 / 4 / 2
10,426
453
6,550
22,432
17,723
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Nemesis
Neyme
Nemesis
18
8 / 5 / 8
12,002
522
13,806
19,541
8,686
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

18
7 / 6 / 3
11,833
514
13,321
16,887
5,224
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Scylla
16
3 / 7 / 5
10,317
449
5,557
9,932
2,718
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
38
28
Kills
18
19
Deaths
29
33
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Crisppyy
Danzaburou
5
5
10
2
L
0
7
2
0.14
W
Geb
2
5
10
1.4
W
Bellona
InstinctBG
Bellona
3
0
2
4
L
Sun Wukong
Ironwarez
Sun Wukong
0
4
2
0.25
W
Vulcan
Namertag
Vulcan
8
4
6
2.75
L
Nemesis
Neyme
Nemesis
8
5
8
2.4
L
7
6
3
1.42
W
Thanatos
StyreaTheKing
Thanatos
10
5
5
2.5
L
Scylla
3
7
5
0.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,614
Damage
42,789
76,931
Taken
87,631
39,472
Mitigated
46,017
33,305
Healing
16,404
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Crisppyy
Danzaburou
11,621
7,365
0
5,131
14,366
4,542
3,547
1,300
13,036
0
103,080
L
3,555
208
0
2,162
18,839
11,666
0
7,319
11,495
21,516
0
W
Geb
8,802
779
0
7,241
24,015
15,876
396
3,895
19,888
42,996
0
W
Bellona
InstinctBG
Bellona
7,625
1,199
0
2,206
9,476
7,426
5,743
439
9,037
0
66,279
L
Sun Wukong
Ironwarez
Sun Wukong
6,550
1,360
0
2,938
22,432
17,723
0
6,869
15,113
0
69,220
W
Vulcan
Namertag
Vulcan
22,821
6,091
0
1,695
10,383
4,640
833
1,303
9,020
115,402
0
L
Nemesis
Neyme
Nemesis
13,806
6,182
0
6,278
19,541
8,686
0
7,887
11,629
0
75,804
L
13,321
6,859
0
5,016
16,887
5,224
178
5,967
10,920
0
66,609
W
Thanatos
StyreaTheKing
Thanatos
14,745
5,604
0
17,032
18,691
6,988
1,287
1,793
16,838
0
96,316
L
Scylla
5,557
39
0
10
9,932
2,718
0
3,581
6,301
52,192
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,064
Gold Earned
52,660
622
Minions Killed
505
0
Camps Cleared
0
2,197,397
Distance Traveled
2,116,011
21
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
13,215
575
150
7
0
408,030
4
L
Khepri
8,082
351
27
1
0
430,049
2
W
Geb
12,057
524
57
2
0
427,288
2
W
Bellona
12,331
536
117
5
0
445,841
8
L
Sun Wukong
10,426
453
143
6
0
428,153
1
W
Vulcan
14,419
627
168
7
0
464,558
4
L
Nemesis
12,002
522
98
4
0
457,000
1
L
Anhur
11,833
514
113
5
0
406,065
5
W
Thanatos
14,042
611
130
6
0
451,680
3
L
Scylla
10,317
449
124
5
0
394,744
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role