Player Matchup

Baron Samedi
Baron Samedi
Gordreck
Baron Samedi
Level 17
God Stats
7W - 9L
1,789 SR
Queue Stats
100W - 89L
1,414 Elo+
Party 1
Sylvanus
Sylvanus
Gullerbone
Sylvanus
Level 41
God Stats
8W - 8L
1,434 SR
Queue Stats
10W - 10L
1,519 Elo+
Party 1
Fenrir
Fenrir
SehrDark
Fenrir
Level 46
God Stats
6W - 4L
1,545 SR
Queue Stats
16W - 12L
1,507 Elo+
Party 1
King Arthur
King Arthur
hack3431
King Arthur
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 21L
1,402 Elo+
Party 1
Hachiman
Hachiman
АРТАССТРОИТХРАМ
Hachiman
Level 6
God Stats
0W - 2L
1,294 SR
Queue Stats
6W - 5L
1,476 Elo+
Party 1
Team Averages
Level 24
1,512 SR
1,464 Elo+

VS

Team Averages
Level 16
1,528 SR
1,613 Elo+
Artio
Artio
Coyote56
Artio
Level 12
God Stats
2W - 0L
1,500 SR
Queue Stats
23W - 23L
1,625 Elo+
Solo
Zhong Kui
Zhong Kui
JamesPirate
Zhong Kui
Level 25
God Stats
74W - 73L
1,641 SR
Queue Stats
422W - 427L
1,625 Elo+
Solo
Thanatos
Thanatos
MasterKK
Thanatos
Level 6
God Stats
7W - 9L
1,500 SR
Queue Stats
104W - 82L
1,731 Elo+
Solo
Scylla
Scylla
RipperYo
Scylla
Level 19
God Stats
2W - 0L
1,500 SR
Queue Stats
115W - 117L
1,585 Elo+
Solo
Cernunnos
Cernunnos
Yееzus
Cernunnos
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
52W - 50L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Gordreck
Baron Samedi
15
2 / 6 / 5
10,420
434
9,509
15,430
10,142
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Sylvanus
Gullerbone
Sylvanus
14
2 / 7 / 5
9,035
376
11,049
19,372
14,901
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Fenrir
SehrDark
Fenrir
18
8 / 7 / 5
12,338
514
18,070
28,413
13,976
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

King Arthur
hack3431
King Arthur
17
1 / 10 / 3
10,439
435
6,367
27,069
15,932
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

15
3 / 6 / 3
9,543
398
8,788
14,894
4,113
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
Coyote56
Artio
19
5 / 4 / 10
12,218
509
9,383
21,278
20,161
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Zhong Kui
JamesPirate
Zhong Kui
20
6 / 2 / 3
15,895
662
19,621
20,895
17,557
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Thanatos
MasterKK
Thanatos
20
7 / 4 / 5
13,487
562
10,802
21,310
9,114
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Scylla
RipperYo
Scylla
20
11 / 1 / 4
16,351
681
24,325
12,363
5,619
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Cernunnos
Yееzus
Cernunnos
20
7 / 5 / 7
14,208
592
17,102
14,928
7,904
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
65
16
Kills
36
36
Deaths
16
21
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Artio
Coyote56
Artio
5
4
10
2.5
L
Baron Samedi
Gordreck
Baron Samedi
2
6
5
0.75
L
Sylvanus
Gullerbone
Sylvanus
2
7
5
0.64
W
Zhong Kui
JamesPirate
Zhong Kui
6
2
3
3.75
W
Thanatos
MasterKK
Thanatos
7
4
5
2.38
W
Scylla
RipperYo
Scylla
11
1
4
13
L
Fenrir
SehrDark
Fenrir
8
7
5
1.5
W
Cernunnos
Yееzus
Cernunnos
7
5
7
2.1
L
King Arthur
hack3431
King Arthur
1
10
3
0.25
L
3
6
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,783
Damage
81,233
105,178
Taken
90,774
59,064
Mitigated
60,355
20,266
Healing
52,191
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
Coyote56
Artio
9,383
869
0
6,698
21,278
20,161
779
5,642
15,570
42,713
0
L
Baron Samedi
Gordreck
Baron Samedi
9,509
495
237
3,133
15,430
10,142
0
11,214
4,216
53,751
0
L
Sylvanus
Gullerbone
Sylvanus
11,049
2,422
2,409
3,999
19,372
14,901
0
8,038
11,178
29,310
3,650
W
Zhong Kui
JamesPirate
Zhong Kui
19,621
3,574
0
15,040
20,895
17,557
3,571
3,958
16,737
116,113
11,178
W
Thanatos
MasterKK
Thanatos
10,802
2,219
0
23,863
21,310
9,114
2,089
2,703
18,464
0
117,948
W
Scylla
RipperYo
Scylla
24,325
1,479
0
4,754
12,363
5,619
0
2,087
9,952
143,631
0
L
Fenrir
SehrDark
Fenrir
18,070
5,492
0
6,346
28,413
13,976
0
10,525
17,888
0
84,238
W
Cernunnos
Yееzus
Cernunnos
17,102
8,437
0
1,836
14,928
7,904
2,344
5,001
9,880
0
95,125
L
King Arthur
hack3431
King Arthur
6,367
1,457
0
3,691
27,069
15,932
0
17,339
9,730
0
62,701
L
8,788
6,184
0
451
14,894
4,113
0
5,678
9,141
0
39,534

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,775
Gold Earned
72,159
449
Minions Killed
826
0
Camps Cleared
0
2,052,146
Distance Traveled
2,310,419
13
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
12,218
509
43
2
0
466,598
4
L
Baron Samedi
10,420
434
107
4
0
351,599
5
L
Sylvanus
9,035
376
41
2
0
432,371
3
W
Zhong Kui
15,895
662
231
10
0
431,432
6
W
Thanatos
13,487
562
151
6
0
548,764
6
W
Scylla
16,351
681
233
10
0
455,008
6
L
Fenrir
12,338
514
125
5
0
440,809
0
W
Cernunnos
14,208
592
168
7
0
408,617
3
L
King Arthur
10,439
435
125
5
0
427,525
1
L
Hachiman
9,543
398
51
2
0
399,842
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role