Player Matchup

Tsukuyomi
Tsukuyomi
Bronze III
DA MAYOR54
Tsukuyomi
Bronze III
Level 99
God Stats
12W - 7L
1,707 SR
Queue Stats
70W - 62L
1,377 MMR
Party 2
Sobek
Sobek
Bronze III
KuwaiKuma
Sobek
Bronze III
Level 139
God Stats
3W - 3L
1,332 SR
Queue Stats
115W - 112L
1,377 MMR
Party 2
Merlin
Merlin
Bronze III
OsakaKanjoo
Merlin
Bronze III
Level 105
God Stats
9W - 9L
1,454 SR
Queue Stats
105W - 101L
1,303 MMR
Party 2
Team Averages
Bronze III
Bronze III
Average Tier
Level 114
1,498 SR
1,353 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 93
1,620 SR
1,366 MMR
Izanami
Izanami
Silver II
AnticRizen1
Izanami
Silver II
Level 88
God Stats
0W - 1L
1,700 SR
Queue Stats
22W - 21L
1,567 MMR
Party 1
Hercules
Hercules
Silver I
LIKEaBOSS3754
Hercules
Silver I
Level 86
God Stats
0W - 1L
1,470 SR
Queue Stats
11W - 18L
1,281 MMR
Party 1
Ra
Ra
Silver II
NeroPulze
Ra
Silver II
Level 106
God Stats
2W - 1L
1,689 SR
Queue Stats
30W - 41L
1,251 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
DA MAYOR54
Tsukuyomi
18
11 / 9 / 4
15,430
735
17,804
19,512
9,456
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Sobek
KuwaiKuma
Sobek
17
2 / 3 / 14
14,349
683
15,572
30,548
42,728
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Merlin
18
4 / 3 / 11
13,969
665
15,727
14,498
6,306
Spellbook

Spellbook

+20
Magical Power
+75
Mana

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Bans
CthulhuChaacScyllaAnubisAphrodite

VS

Bans
ZeusTiamatBaron SamediKukulkanHera
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
AnticRizen1
Izanami
20
7 / 6 / 5
15,335
730
21,868
21,437
8,579
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hercules
LIKEaBOSS3754
Hercules
14
5 / 5 / 7
12,601
600
16,052
22,393
23,671
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
3 / 6 / 6
12,372
589
12,550
14,829
6,216
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
33
17
Kills
15
15
Deaths
17
29
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Izanami
AnticRizen1
Izanami
7
6
5
1.58
W
Tsukuyomi
DA MAYOR54
Tsukuyomi
11
9
4
1.44
W
Sobek
KuwaiKuma
Sobek
2
3
14
3
L
Hercules
LIKEaBOSS3754
Hercules
5
5
7
1.7
L
3
6
6
1
W
Merlin
4
3
11
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,103
Damage
50,470
64,558
Taken
58,659
58,490
Mitigated
38,466
15,673
Healing
19,706
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
AnticRizen1
Izanami
21,868
13,973
0
6,786
21,437
8,579
1,134
12,969
8,026
0
127,474
W
Tsukuyomi
DA MAYOR54
Tsukuyomi
17,804
9,428
753
3,936
19,512
9,456
1,488
4,395
14,872
0
50,130
W
Sobek
KuwaiKuma
Sobek
15,572
899
0
8,181
30,548
42,728
612
5,530
24,380
50,742
0
L
Hercules
LIKEaBOSS3754
Hercules
16,052
5,553
616
4,445
22,393
23,671
803
10,770
11,115
0
27,939
L
12,550
181
2,922
4,937
14,829
6,216
180
6,760
7,811
51,821
0
W
Merlin
15,727
544
0
2,803
14,498
6,306
635
1,713
12,571
70,834
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,748
Gold Earned
40,308
202
Minions Killed
243
0
Camps Cleared
0
1,121,548
Distance Traveled
1,070,275
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
15,335
730
144
7
0
335,309
2
W
Tsukuyomi
15,430
735
52
2
0
360,183
2
W
Sobek
14,349
683
41
2
0
381,314
2
L
Hercules
12,601
600
26
1
0
375,371
1
L
Ra
12,372
589
73
3
0
359,595
0
W
Merlin
13,969
665
109
5
0
380,051
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role