Player Matchup

Hun Batz
Hun Batz
RitoVsvitere
Hun Batz
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Zeus
Zeus
SomeoneStrange
Zeus
Level 88
God Stats
2W - 1L
1,500 SR
Queue Stats
355W - 341L
1,444 Elo+
Solo
Hercules
Hercules
StuffedBeaver
Hercules
Level 99
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Cupid
Cupid
Yerkóxmaul
Cupid
Level 121
God Stats
4W - 1L
1,652 SR
Queue Stats
475W - 214L
1,743 Elo+
Party 2
Khepri
Khepri
Zifnab The Good
Khepri
Level 128
God Stats
7W - 10L
1,547 SR
Queue Stats
183W - 204L
1,493 Elo+
Party 2
Team Averages
Level 107
1,540 SR
1,536 Elo+

VS

Team Averages
Level 75
1,500 SR
1,624 Elo+
Artemis
Artemis
Azimo
Artemis
Level 144
God Stats
1W - 1L
1,500 SR
Queue Stats
173W - 92L
1,783 Elo+
Solo
Loki
Loki
Kracso
Loki
Level 67
God Stats
1W - 4L
1,500 SR
Queue Stats
87W - 97L
1,546 Elo+
Solo
Izanami
Izanami
Monkboi
Izanami
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,697 Elo+
Party 1
Cthulhu
Cthulhu
RuNiTsBiG
Cthulhu
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Eset
Eset
genericoutcast
Eset
Level 128
God Stats
0W - 2L
1,500 SR
Queue Stats
133W - 153L
1,596 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
RitoVsvitere
Hun Batz
16
5 / 2 / 8
9,352
623
6,471
9,961
3,600
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

14
4 / 4 / 2
8,437
562
5,696
8,392
2,762
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
StuffedBeaver
Hercules
14
1 / 1 / 1
8,553
570
1,059
5,028
4,886
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

17
13 / 3 / 4
10,279
685
13,543
13,394
4,846
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
0 / 1 / 13
7,698
513
1,260
4,795
2,754
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Azimo
Artemis
1
0 / 0 / 0
4,314
288
0
0
0
Loki
Kracso
Loki
15
3 / 3 / 2
8,518
568
5,569
7,870
2,817
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Izanami
Monkboi
Izanami
12
1 / 8 / 2
6,977
465
4,733
9,378
3,329
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cthulhu
RuNiTsBiG
Cthulhu
10
1 / 7 / 4
6,333
422
4,445
10,752
6,270
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

13
5 / 5 / 3
8,347
556
10,279
10,177
3,352
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
21
23
Kills
10
11
Deaths
23
28
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Artemis
Azimo
Artemis
0
0
0
0
L
Loki
Kracso
Loki
3
3
2
1.33
L
Izanami
Monkboi
Izanami
1
8
2
0.25
W
Hun Batz
RitoVsvitere
Hun Batz
5
2
8
4.5
L
Cthulhu
RuNiTsBiG
Cthulhu
1
7
4
0.43
W
4
4
2
1.25
W
Hercules
StuffedBeaver
Hercules
1
1
1
1.5
W
13
3
4
5
W
0
1
13
6.5
L
5
5
3
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,029
Damage
25,026
41,570
Taken
38,177
18,848
Mitigated
15,768
13,463
Healing
5,498
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
Azimo
Artemis
0
0
0
0
0
0
0
0
0
0
0
L
Loki
Kracso
Loki
5,569
1,681
0
2,434
7,870
2,817
0
1,021
6,785
0
54,344
L
Izanami
Monkboi
Izanami
4,733
3,234
0
443
9,378
3,329
819
625
8,730
0
33,469
W
Hun Batz
RitoVsvitere
Hun Batz
6,471
1,707
0
2,057
9,961
3,600
1,004
3,317
6,376
0
56,777
L
Cthulhu
RuNiTsBiG
Cthulhu
4,445
216
0
1,178
10,752
6,270
297
3,489
7,164
11,793
0
W
5,696
692
0
2,097
8,392
2,762
27
3,735
4,329
45,981
0
W
Hercules
StuffedBeaver
Hercules
1,059
169
0
775
5,028
4,886
1,701
1,330
3,631
0
42,831
W
13,543
8,085
52
7,757
13,394
4,846
2,907
3,249
9,848
0
77,981
W
1,260
79
0
725
4,795
2,754
17
2,076
2,662
17,172
0
L
10,279
829
0
1,443
10,177
3,352
0
1,472
8,492
39,960
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,319
Gold Earned
34,489
468
Minions Killed
274
0
Camps Cleared
0
1,393,920
Distance Traveled
1,047,493
16
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
4,314
288
0
0
0
0
0
L
Loki
8,518
568
120
8
0
313,110
3
L
Izanami
6,977
465
60
4
0
234,010
0
W
Hun Batz
9,352
623
110
7
0
304,715
3
L
Cthulhu
6,333
422
22
1
0
243,429
0
W
Zeus
8,437
562
87
6
0
253,282
8
W
Hercules
8,553
570
116
8
0
287,270
0
W
Cupid
10,279
685
134
9
0
230,218
0
W
Khepri
7,698
513
21
1
0
318,435
5
L
Eset
8,347
556
72
5
0
256,944
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role