Player Matchup

Janus
Janus
Gold I
Buck twentyfive
Janus
Gold I
Level 155
God Stats
65W - 63L
1,721 SR
Queue Stats
912W - 909L
1,583 MMR
Solo
Tsukuyomi
Tsukuyomi
Gold V
I MUNCH I
Tsukuyomi
Gold V
Level 128
God Stats
1W - 2L
1,559 SR
Queue Stats
13W - 11L
1,586 MMR
Solo
King Arthur
King Arthur
Silver I
MufFiN_MaN_34
King Arthur
Silver I
Level 143
God Stats
44W - 27L
1,639 SR
Queue Stats
251W - 235L
1,533 MMR
Solo
Kuzenbo
Kuzenbo
Gold II
PyroGho-st
Kuzenbo
Gold II
Level 108
God Stats
31W - 35L
1,539 SR
Queue Stats
437W - 417L
1,545 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Gold II
SZND-SaltyBalls
Ah Muzen Cab
Gold II
Level 142
God Stats
2W - 1L
1,500 SR
Queue Stats
626W - 621L
1,581 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 135
1,592 SR
1,565 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 107
1,512 SR
1,565 MMR
Baron Samedi
Baron Samedi
Gold II
Ghostxens
Baron Samedi
Gold II
Level 111
God Stats
2W - 2L
1,500 SR
Queue Stats
351W - 335L
1,483 MMR
Solo
Thanatos
Thanatos
Gold IV
ImawsomeKILLA
Thanatos
Gold IV
Level 122
God Stats
0W - 3L
1,148 SR
Queue Stats
66W - 67L
1,446 MMR
Party 1
Rama
Rama
Platinum IV
Kluuute
Rama
Platinum IV
Level 106
God Stats
1W - 2L
1,722 SR
Queue Stats
93W - 90L
1,810 MMR
Party 1
Fenrir
Fenrir
Bronze III
TOONCHIEBABY
Fenrir
Bronze III
Level 128
God Stats
0W - 1L
1,689 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Hera
Hera
Silver I
dusk_deos
Hera
Silver I
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,587 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
7 / 4 / 9
12,852
559
16,055
13,732
5,725
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Tsukuyomi
I MUNCH I
Tsukuyomi
20
9 / 5 / 8
13,461
585
11,644
17,192
6,925
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

King Arthur
MufFiN_MaN_34
King Arthur
20
13 / 4 / 6
13,673
594
19,793
22,460
22,890
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Kuzenbo
PyroGho-st
Kuzenbo
17
1 / 3 / 21
12,068
525
8,871
17,278
23,593
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ah Muzen Cab
SZND-SaltyBalls
Ah Muzen Cab
20
11 / 5 / 4
14,448
628
17,907
18,853
8,536
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
CthulhuDanzaburouCu ChulainnNemesisRa

VS

Bans
ScyllaCupidChaacAthenaBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Ghostxens
Baron Samedi
17
2 / 8 / 5
11,386
495
6,779
17,781
17,056
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thanatos
ImawsomeKILLA
Thanatos
19
11 / 8 / 5
13,034
567
15,672
26,459
14,107
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Rama
Kluuute
Rama
18
0 / 8 / 7
11,503
500
8,128
18,980
7,385
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Fenrir
17
7 / 8 / 3
11,745
511
9,123
19,108
7,016
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Hera
17
1 / 9 / 5
11,022
479
7,496
16,137
5,624
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

89
Kill Participation
46
41
Kills
21
21
Deaths
41
48
Assists
25
Player
Kills
Deaths
Assists
KDA
W
7
4
9
2.88
L
Baron Samedi
Ghostxens
Baron Samedi
2
8
5
0.56
W
Tsukuyomi
I MUNCH I
Tsukuyomi
9
5
8
2.6
L
Thanatos
ImawsomeKILLA
Thanatos
11
8
5
1.69
L
Rama
Kluuute
Rama
0
8
7
0.44
W
King Arthur
MufFiN_MaN_34
King Arthur
13
4
6
4
W
Kuzenbo
PyroGho-st
Kuzenbo
1
3
21
3.83
W
Ah Muzen Cab
SZND-SaltyBalls
Ah Muzen Cab
11
5
4
2.6
L
Fenrir
7
8
3
1.06
L
Hera
1
9
5
0.39

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,270
Damage
47,198
89,515
Taken
98,465
67,669
Mitigated
51,188
23,267
Healing
29,850
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,055
234
0
2,222
13,732
5,725
82
934
12,728
93,193
0
L
Baron Samedi
Ghostxens
Baron Samedi
6,779
566
1,230
4,949
17,781
17,056
0
3,661
13,938
54,628
0
W
Tsukuyomi
I MUNCH I
Tsukuyomi
11,644
2,524
0
6,215
17,192
6,925
2,820
2,127
14,003
0
73,606
L
Thanatos
ImawsomeKILLA
Thanatos
15,672
3,945
0
14,748
26,459
14,107
0
7,289
18,817
0
71,590
L
Rama
Kluuute
Rama
8,128
6,771
0
4,586
18,980
7,385
1,564
2,646
16,290
0
90,851
W
King Arthur
MufFiN_MaN_34
King Arthur
19,793
1,690
0
5,159
22,460
22,890
337
4,722
17,662
0
82,430
W
Kuzenbo
PyroGho-st
Kuzenbo
8,871
2,716
0
2,207
17,278
23,593
313
4,894
12,227
36,177
0
W
Ah Muzen Cab
SZND-SaltyBalls
Ah Muzen Cab
17,907
8,685
0
7,464
18,853
8,536
7,005
1,536
17,277
0
130,862
L
Fenrir
9,123
1,591
0
1,440
19,108
7,016
0
5,816
13,198
0
34,055
L
Hera
7,496
2,208
120
2,777
16,137
5,624
466
5,379
10,615
72,962
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,502
Gold Earned
58,690
672
Minions Killed
560
0
Camps Cleared
0
2,150,450
Distance Traveled
1,860,665
11
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
12,852
559
186
8
0
462,681
2
L
Baron Samedi
11,386
495
99
4
0
347,893
9
W
Tsukuyomi
13,461
585
119
5
0
420,200
0
L
Thanatos
13,034
567
120
5
0
403,621
2
L
Rama
11,503
500
182
8
0
327,562
5
W
King Arthur
13,673
594
153
7
0
411,367
1
W
Kuzenbo
12,068
525
24
1
0
490,678
3
W
Ah Muzen Cab
14,448
628
190
8
0
365,524
5
L
Fenrir
11,745
511
27
1
0
407,626
2
L
Hera
11,022
479
132
6
0
373,963
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role