Player Matchup

Achilles
Achilles
 
Achilles
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tiamat
Tiamat
Eddybettz
Tiamat
Level 88
God Stats
22W - 20L
1,543 SR
Queue Stats
195W - 231L
1,463 Elo+
Party 4
Ares
Ares
Muzzduck
Ares
Level 13
God Stats
5W - 9L
1,601 SR
Queue Stats
10W - 17L
1,456 Elo+
Party 4
Ne Zha
Ne Zha
TTouka
Ne Zha
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ullr
Ullr
ZackAttack26
Ullr
Level 23
God Stats
3W - 5L
1,327 SR
Queue Stats
113W - 96L
1,333 Elo+
Party 2
Team Averages
Level 53
1,494 SR
1,450 Elo+

VS

Team Averages
Level 74
1,686 SR
1,679 Elo+
Olorun
Olorun
AoAZappy
Olorun
Level 63
God Stats
1W - 4L
1,279 SR
Queue Stats
493W - 548L
1,439 Elo+
Party 3
Thanatos
Thanatos
DaddyDarkAura
Thanatos
Level 159
God Stats
7W - 1L
1,917 SR
Queue Stats
300W - 180L
1,788 Elo+
Party 1
Tyr
Tyr
SenorCarne
Tyr
Level 102
God Stats
12W - 3L
2,082 SR
Queue Stats
187W - 109L
1,783 Elo+
Party 1
Cerberus
Cerberus
TweePlaysRanked
Cerberus
Level 24
God Stats
3W - 0L
1,500 SR
Queue Stats
130W - 46L
1,922 Elo+
Party 1
Artemis
Artemis
steamyburro
Artemis
Level 21
God Stats
21W - 14L
1,654 SR
Queue Stats
315W - 288L
1,464 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
10
1 / 4 / 0
5,844
487
3,072
10,318
9,479
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tiamat
Eddybettz
Tiamat
11
1 / 4 / 1
6,199
517
5,926
8,572
4,501
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Ares
10
1 / 0 / 1
5,895
491
965
5,696
2,779
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ne Zha
TTouka
Ne Zha
11
4 / 4 / 2
7,362
614
6,077
9,060
3,016
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

9
0 / 4 / 0
5,450
454
2,789
6,899
1,721
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
AoAZappy
Olorun
10
0 / 4 / 4
6,099
508
2,386
5,823
1,711
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Thanatos
DaddyDarkAura
Thanatos
14
8 / 1 / 4
7,929
661
9,801
8,793
3,231
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
3 / 0 / 4
7,863
655
5,090
6,888
4,103
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cerberus
10
1 / 1 / 3
6,558
547
4,255
9,543
6,193
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Artemis
steamyburro
Artemis
11
4 / 1 / 1
6,358
530
6,567
5,192
1,670
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
32
7
Kills
16
16
Deaths
7
4
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
1
4
0
0.25
W
Olorun
AoAZappy
Olorun
0
4
4
0.5
W
Thanatos
DaddyDarkAura
Thanatos
8
1
4
10
L
Tiamat
Eddybettz
Tiamat
1
4
1
0.38
L
Ares
1
0
1
1.5
W
3
0
4
5
L
Ne Zha
TTouka
Ne Zha
4
4
2
1.25
W
Cerberus
1
1
3
2.5
L
0
4
0
0
W
Artemis
steamyburro
Artemis
4
1
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,829
Damage
28,099
40,545
Taken
36,239
21,496
Mitigated
16,908
12,480
Healing
19,973
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
3,072
905
0
2,943
10,318
9,479
0
0
10,318
0
25,185
W
Olorun
AoAZappy
Olorun
2,386
366
141
1,291
5,823
1,711
1,856
1,954
3,592
22,907
0
W
Thanatos
DaddyDarkAura
Thanatos
9,801
3,847
0
9,131
8,793
3,231
0
675
7,999
0
55,722
L
Tiamat
Eddybettz
Tiamat
5,926
611
317
3,680
8,572
4,501
518
3,008
5,323
34,028
0
L
Ares
965
38
0
2,430
5,696
2,779
216
1,167
4,501
13,825
0
W
5,090
1,123
0
3,417
6,888
4,103
0
75
6,488
0
51,540
L
Ne Zha
TTouka
Ne Zha
6,077
3,218
0
1,210
9,060
3,016
0
1,070
7,916
0
34,932
W
Cerberus
4,255
165
0
3,766
9,543
6,193
0
2,304
7,167
35,829
0
L
2,789
836
99
1,801
6,899
1,721
732
1,053
5,846
0
27,643
W
Artemis
steamyburro
Artemis
6,567
3,585
0
2,227
5,192
1,670
436
1,399
3,727
0
26,234

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,750
Gold Earned
34,807
282
Minions Killed
374
0
Camps Cleared
0
1,096,016
Distance Traveled
1,148,503
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
5,844
487
53
4
0
185,845
2
W
Olorun
6,099
508
50
4
0
208,505
0
W
Thanatos
7,929
661
105
9
0
262,027
3
L
Tiamat
6,199
517
68
6
0
229,192
3
L
Ares
5,895
491
39
3
0
244,755
3
W
Tyr
7,863
655
103
9
0
273,306
4
L
Ne Zha
7,362
614
65
5
0
236,936
2
W
Cerberus
6,558
547
58
5
0
216,678
1
L
Ullr
5,450
454
57
5
0
199,288
2
W
Artemis
6,358
530
58
5
0
187,987
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role