Player Matchup

Nemesis
Nemesis
GodModz101
Nemesis
Level 66
God Stats
0W - 3L
1,661 SR
Queue Stats
86W - 96L
1,427 Elo+
Party 1
Ne Zha
Ne Zha
KnrgY
Ne Zha
Level 18
God Stats
1W - 3L
1,735 SR
Queue Stats
130W - 128L
1,413 Elo+
Solo
Baron Samedi
Baron Samedi
PBK Splash
Baron Samedi
Level 18
God Stats
3W - 5L
1,453 SR
Queue Stats
50W - 60L
1,489 Elo+
Party 1
Kuzenbo
Kuzenbo
fire9746000
Kuzenbo
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 9L
1,274 Elo+
Solo
Apollo
Apollo
lI Miami Il
Apollo
Level 6
God Stats
16W - 20L
1,540 SR
Queue Stats
20W - 24L
1,382 Elo+
Party 1
Team Averages
Level 22
1,578 SR
1,397 Elo+

VS

Team Averages
Level 24
1,540 SR
1,513 Elo+
Merlin
Merlin
Bjornsang
Merlin
Level 29
God Stats
70W - 62L
1,472 SR
Queue Stats
239W - 246L
1,466 Elo+
Solo
Kuzenbo
Kuzenbo
Kardot
Kuzenbo
Level 35
God Stats
4W - 6L
1,835 SR
Queue Stats
423W - 346L
1,558 Elo+
Party 2
Ra
Ra
Moltev
Ra
Level 21
God Stats
3W - 8L
1,351 SR
Queue Stats
182W - 137L
1,600 Elo+
Party 2
Bellona
Bellona
Raldim
Bellona
Level 16
God Stats
136W - 107L
1,636 SR
Queue Stats
136W - 108L
1,583 Elo+
Party 2
Medusa
Medusa
SwenTu
Medusa
Level 18
God Stats
18W - 11L
1,406 SR
Queue Stats
182W - 174L
1,359 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
GodModz101
Nemesis
17
3 / 9 / 2
11,684
974
16,226
30,692
13,182
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ne Zha
KnrgY
Ne Zha
18
7 / 9 / 6
14,012
1,168
18,459
21,990
9,859
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Baron Samedi
PBK Splash
Baron Samedi
18
2 / 8 / 8
11,673
973
13,585
22,586
10,000
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kuzenbo
fire9746000
Kuzenbo
16
0 / 6 / 7
10,431
869
89
10,029
5,546
Apollo
16
4 / 6 / 2
11,465
955
9,424
18,649
7,287
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Team 1 Tickets

0

VS

Team 2 Tickets

246

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Bjornsang
Merlin
20
7 / 1 / 19
13,397
1,116
27,331
8,530
4,051
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kuzenbo
Kardot
Kuzenbo
20
8 / 2 / 28
14,670
1,223
15,994
15,833
20,589
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ra
19
12 / 3 / 17
14,073
1,173
21,199
11,095
5,332
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bellona
Raldim
Bellona
19
4 / 5 / 28
12,457
1,038
16,487
19,688
16,978
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Medusa
SwenTu
Medusa
19
7 / 5 / 19
12,851
1,071
17,421
10,051
4,954
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
149
16
Kills
38
38
Deaths
16
25
Assists
111
Player
Kills
Deaths
Assists
KDA
W
Merlin
Bjornsang
Merlin
7
1
19
16.5
L
Nemesis
GodModz101
Nemesis
3
9
2
0.44
W
Kuzenbo
Kardot
Kuzenbo
8
2
28
11
L
Ne Zha
KnrgY
Ne Zha
7
9
6
1.11
W
Ra
12
3
17
6.83
L
Baron Samedi
PBK Splash
Baron Samedi
2
8
8
0.75
W
Bellona
Raldim
Bellona
4
5
28
3.6
W
Medusa
SwenTu
Medusa
7
5
19
3.3
L
Kuzenbo
fire9746000
Kuzenbo
0
6
7
0.58
L
Apollo
4
6
2
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,783
Damage
98,432
103,946
Taken
65,197
45,874
Mitigated
51,904
10,097
Healing
9,235
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
Bjornsang
Merlin
27,331
1,025
0
0
8,530
4,051
0
1,827
6,559
52,042
0
L
Nemesis
GodModz101
Nemesis
16,226
8,477
0
4,936
30,692
13,182
0
19,203
11,063
0
40,515
W
Kuzenbo
Kardot
Kuzenbo
15,994
4,897
0
1,188
15,833
20,589
0
3,441
11,990
24,958
0
L
Ne Zha
KnrgY
Ne Zha
18,459
9,866
0
2,219
21,990
9,859
0
13,161
8,595
0
39,791
W
Ra
21,199
4,027
3,864
2,206
11,095
5,332
0
2,577
8,334
42,213
0
L
Baron Samedi
PBK Splash
Baron Samedi
13,585
1,541
1,304
1,638
22,586
10,000
0
13,206
9,095
25,376
0
W
Bellona
Raldim
Bellona
16,487
6,906
0
1,015
19,688
16,978
0
3,748
15,638
0
24,376
W
Medusa
SwenTu
Medusa
17,421
9,356
0
962
10,051
4,954
0
993
9,002
0
31,411
L
Kuzenbo
fire9746000
Kuzenbo
89
89
0
0
10,029
5,546
0
6,224
3,608
688
0
L
Apollo
9,424
8,106
0
0
18,649
7,287
0
11,252
7,061
0
25,955

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,265
Gold Earned
67,448
172
Minions Killed
181
11
Camps Cleared
5
989,511
Distance Traveled
1,167,027
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
13,397
1,116
58
5
0
229,220
0
L
Nemesis
11,684
974
46
4
5
251,252
0
W
Kuzenbo
14,670
1,223
13
1
2
254,933
0
L
Ne Zha
14,012
1,168
46
4
4
224,275
0
W
Ra
14,073
1,173
48
4
1
219,895
0
L
Baron Samedi
11,673
973
37
3
0
200,307
0
W
Bellona
12,457
1,038
16
1
1
244,602
0
W
Medusa
12,851
1,071
46
4
1
218,377
0
L
Kuzenbo
10,431
869
1
0
0
106,701
0
L
Apollo
11,465
955
42
4
2
206,976
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role