Player Matchup

Mercury
Mercury
All Spirit14
Mercury
Level 26
God Stats
15W - 9L
1,745 SR
Queue Stats
88W - 91L
1,407 Elo+
Party 2
Artemis
Artemis
Blind Rage
Artemis
Level 29
God Stats
2W - 2L
1,464 SR
Queue Stats
103W - 107L
1,377 Elo+
Party 1
Scylla
Scylla
MaxiMus YT6355
Scylla
Level 28
God Stats
14W - 15L
1,553 SR
Queue Stats
72W - 75L
1,384 Elo+
Party 2
Tyr
Tyr
Sparhawk8169
Tyr
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 15L
1,313 Elo+
Solo
Awilix
Awilix
Splewwsh
Awilix
Level 28
God Stats
13W - 9L
1,455 SR
Queue Stats
88W - 96L
1,341 Elo+
Party 1
Team Averages
Level 24
1,543 SR
1,364 Elo+

VS

Team Averages
Level 25
1,538 SR
1,456 Elo+
Ymir
Ymir
N3O x KILLER
Ymir
Level 29
God Stats
15W - 13L
1,557 SR
Queue Stats
438W - 385L
1,500 Elo+
Solo
Erlang Shen
Erlang Shen
kevin-sgs17
Erlang Shen
Level 26
God Stats
13W - 18L
1,423 SR
Queue Stats
59W - 58L
1,513 Elo+
Solo
Set
Set
lux1118
Set
Level 25
God Stats
12W - 7L
1,604 SR
Queue Stats
80W - 88L
1,387 Elo+
Solo
Izanami
Izanami
malhavik93
Izanami
Level 28
God Stats
111W - 112L
1,605 SR
Queue Stats
278W - 365L
1,409 Elo+
Solo
Ao Kuang
Ao Kuang
squarejail797
Ao Kuang
Level 19
God Stats
2W - 2L
1,500 SR
Queue Stats
26W - 26L
1,473 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
All Spirit14
Mercury
16
8 / 4 / 2
10,130
563
6,120
11,631
4,310
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Artemis
Blind Rage
Artemis
6
0 / 1 / 3
5,795
322
732
1,412
280
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

16
5 / 4 / 6
9,681
538
10,557
12,407
4,042
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
0 / 13 / 2
6,729
374
1,382
16,135
6,961
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Awilix
Splewwsh
Awilix
5
0 / 2 / 2
5,608
312
524
2,004
625
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 3 / 6
10,065
559
3,608
16,054
15,861
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Erlang Shen
kevin-sgs17
Erlang Shen
16
3 / 3 / 2
10,875
604
3,212
12,680
11,651
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Set
17
5 / 5 / 2
11,317
629
8,267
16,703
9,156
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Izanami
malhavik93
Izanami
16
8 / 3 / 1
10,701
595
7,091
6,777
2,408
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ao Kuang
squarejail797
Ao Kuang
17
6 / 2 / 2
11,778
654
7,436
10,911
3,968
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
36
13
Kills
23
24
Deaths
16
15
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Mercury
All Spirit14
Mercury
8
4
2
2.25
L
Artemis
Blind Rage
Artemis
0
1
3
1.5
L
5
4
6
2
W
1
3
6
1.33
L
0
13
2
0.08
L
Awilix
Splewwsh
Awilix
0
2
2
0.5
W
Erlang Shen
kevin-sgs17
Erlang Shen
3
3
2
1.33
W
Set
5
5
2
1.2
W
Izanami
malhavik93
Izanami
8
3
1
2.83
W
Ao Kuang
squarejail797
Ao Kuang
6
2
2
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,315
Damage
29,614
43,589
Taken
63,125
16,218
Mitigated
43,044
1,271
Healing
11,891
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
All Spirit14
Mercury
6,120
2,082
0
0
11,631
4,310
0
2,082
9,509
0
43,190
L
Artemis
Blind Rage
Artemis
732
368
0
494
1,412
280
0
288
1,124
0
5,669
L
10,557
937
0
0
12,407
4,042
0
4,879
7,280
43,429
0
W
3,608
360
0
2,381
16,054
15,861
1,120
2,798
13,256
37,111
0
L
1,382
529
0
427
16,135
6,961
0
3,910
11,997
0
19,521
L
Awilix
Splewwsh
Awilix
524
291
0
350
2,004
625
0
0
2,004
0
7,876
W
Erlang Shen
kevin-sgs17
Erlang Shen
3,212
1,043
0
953
12,680
11,651
1,839
3,205
9,475
5,883
50,636
W
Set
8,267
2,381
0
5,098
16,703
9,156
111
4,090
12,613
0
86,417
W
Izanami
malhavik93
Izanami
7,091
5,392
0
510
6,777
2,408
3,826
3,181
3,596
0
72,470
W
Ao Kuang
squarejail797
Ao Kuang
7,436
1,466
0
2,949
10,911
3,968
4,419
2,306
8,605
50,084
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,943
Gold Earned
54,736
222
Minions Killed
495
0
Camps Cleared
0
1,015,865
Distance Traveled
1,613,690
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
10,130
563
93
5
0
326,723
0
L
Artemis
5,795
322
11
1
0
50,719
0
L
Scylla
9,681
538
71
4
0
340,111
1
W
Ymir
10,065
559
33
2
0
285,080
1
L
Tyr
6,729
374
30
2
0
245,162
2
L
Awilix
5,608
312
17
1
0
53,150
0
W
Erlang Shen
10,875
604
114
6
0
363,840
2
W
Set
11,317
629
118
7
0
338,482
1
W
Izanami
10,701
595
131
7
0
286,937
0
W
Ao Kuang
11,778
654
99
6
0
339,351
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role