Player Matchup

Jing Wei
Jing Wei
Azurelanz
Jing Wei
Level 23
God Stats
26W - 30L
1,396 SR
Queue Stats
121W - 128L
1,339 Elo+
Solo
Cerberus
Cerberus
Bromati
Cerberus
Level 27
God Stats
4W - 1L
1,655 SR
Queue Stats
46W - 32L
1,446 Elo+
Solo
Scylla
Scylla
HapkaTravka
Scylla
Level 7
God Stats
5W - 4L
1,519 SR
Queue Stats
15W - 20L
1,238 Elo+
Solo
Bellona
Bellona
LordLongBeard
Bellona
Level 27
God Stats
9W - 14L
1,384 SR
Queue Stats
47W - 77L
1,272 Elo+
Solo
Chronos
Chronos
不舞之鹤
Chronos
Level 16
God Stats
7W - 6L
1,474 SR
Queue Stats
25W - 32L
1,319 Elo+
Solo
Team Averages
Level 20
1,485 SR
1,323 Elo+

VS

Team Averages
Level 16
1,413 SR
1,301 Elo+
Janus
Janus
BlippiTractor
Janus
Level 29
God Stats
7W - 15L
1,198 SR
Queue Stats
127W - 126L
1,325 Elo+
Solo
Ares
Ares
StiwiGG
Ares
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Apollo
Apollo
THiRSTYSHARKiE
Apollo
Level 17
God Stats
2W - 2L
1,422 SR
Queue Stats
34W - 58L
1,117 Elo+
Solo
Set
Set
goranisterl
Set
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,144 Elo+
Solo
Amaterasu
Amaterasu
mvlegs91
Amaterasu
Level 25
God Stats
4W - 4L
1,446 SR
Queue Stats
81W - 78L
1,421 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Azurelanz
Jing Wei
15
7 / 4 / 3
10,940
497
10,064
14,362
6,159
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cerberus
Bromati
Cerberus
13
3 / 3 / 5
10,372
471
4,072
15,404
12,766
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Scylla
16
3 / 3 / 5
10,951
498
6,566
9,434
2,753
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Bellona
16
4 / 4 / 6
11,404
518
4,812
14,974
10,816
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Chronos
不舞之鹤
Chronos
20
7 / 1 / 2
12,921
587
15,899
19,081
7,750
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
4 / 4 / 3
12,095
550
9,577
12,877
4,369
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Ares
StiwiGG
Ares
6
2 / 5 / 2
7,215
328
2,973
7,305
3,815
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
1 / 5 / 4
8,868
403
4,236
10,857
5,561
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

14
4 / 6 / 2
9,832
447
8,329
15,497
5,522
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Amaterasu
mvlegs91
Amaterasu
16
2 / 4 / 3
10,064
457
9,750
19,971
13,077
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
27
24
Kills
13
15
Deaths
24
21
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
Azurelanz
Jing Wei
7
4
3
2.13
L
4
4
3
1.38
W
Cerberus
Bromati
Cerberus
3
3
5
1.83
W
Scylla
3
3
5
1.83
W
Bellona
4
4
6
1.75
L
Ares
StiwiGG
Ares
2
5
2
0.6
L
1
5
4
0.6
L
4
6
2
0.83
L
Amaterasu
mvlegs91
Amaterasu
2
4
3
0.88
W
Chronos
不舞之鹤
Chronos
7
1
2
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,413
Damage
34,865
73,255
Taken
66,507
40,244
Mitigated
32,344
15,585
Healing
13,848
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
Azurelanz
Jing Wei
10,064
8,122
0
3,470
14,362
6,159
3,750
3,387
10,975
0
62,212
L
9,577
1,332
0
546
12,877
4,369
534
6,518
6,359
82,114
0
W
Cerberus
Bromati
Cerberus
4,072
814
0
2,507
15,404
12,766
0
5,007
10,397
35,155
0
W
Scylla
6,566
567
532
3,241
9,434
2,753
1,301
2,409
7,025
44,997
0
W
Bellona
4,812
1,400
0
1,154
14,974
10,816
521
2,856
12,118
0
73,418
L
Ares
StiwiGG
Ares
2,973
503
0
512
7,305
3,815
0
1,232
6,073
4,863
0
L
4,236
2,991
0
0
10,857
5,561
750
3,697
7,160
0
45,368
L
8,329
4,102
0
3,502
15,497
5,522
0
6,350
9,147
0
51,370
L
Amaterasu
mvlegs91
Amaterasu
9,750
5,612
0
9,288
19,971
13,077
792
8,813
11,158
0
57,095
W
Chronos
不舞之鹤
Chronos
15,899
6,515
0
4,681
19,081
7,750
3,206
3,045
16,036
108,581
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,588
Gold Earned
48,074
523
Minions Killed
369
0
Camps Cleared
0
2,013,117
Distance Traveled
1,786,136
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
10,940
497
80
4
0
419,531
1
L
Janus
12,095
550
142
6
0
417,247
3
W
Cerberus
10,372
471
95
4
0
370,480
0
W
Scylla
10,951
498
71
3
0
406,435
5
W
Bellona
11,404
518
102
5
0
416,531
3
L
Ares
7,215
328
2
0
0
213,367
1
L
Apollo
8,868
403
59
3
0
358,091
2
L
Set
9,832
447
73
3
0
403,171
3
L
Amaterasu
10,064
457
93
4
0
394,260
3
W
Chronos
12,921
587
175
8
0
400,140
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role