Player Matchup

Achilles
Achilles
JavaLurker
Achilles
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
176W - 182L
1,518 Elo+
Party 2
Izanami
Izanami
MSJ2226
Izanami
Level 38
God Stats
0W - 3L
1,127 SR
Queue Stats
257W - 296L
1,490 Elo+
Party 2
Cerberus
Cerberus
Miggle04
Cerberus
Level 29
God Stats
5W - 10L
1,277 SR
Queue Stats
223W - 251L
1,475 Elo+
Party 2
Neith
Neith
RSJ18
Neith
Level 22
God Stats
5W - 5L
1,500 SR
Queue Stats
139W - 152L
1,434 Elo+
Party 2
Ra
Ra
scwurt
Ra
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
115W - 109L
1,397 Elo+
Party 2
Team Averages
Level 26
1,381 SR
1,463 Elo+

VS

Team Averages
Level 21
1,545 SR
1,502 Elo+
Sobek
Sobek
AllFatherGuideMe
Sobek
Level 14
God Stats
6W - 2L
1,580 SR
Queue Stats
125W - 153L
1,459 Elo+
Solo
Tsukuyomi
Tsukuyomi
FinickyPluto
Tsukuyomi
Level 11
God Stats
18W - 12L
1,573 SR
Queue Stats
34W - 35L
1,508 Elo+
Party 1
Vamana
Vamana
Kadunkadunk
Vamana
Level 44
God Stats
158W - 133L
1,625 SR
Queue Stats
174W - 161L
1,524 Elo+
Party 1
Hou Yi
Hou Yi
KingBekko
Hou Yi
Level 9
God Stats
2W - 1L
1,245 SR
Queue Stats
10W - 12L
1,453 Elo+
Solo
Skadi
Skadi
NgaForestHam
Skadi
Level 29
God Stats
44W - 25L
1,703 SR
Queue Stats
148W - 145L
1,567 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
JavaLurker
Achilles
18
11 / 5 / 5
12,687
507
15,733
22,129
29,161
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Izanami
MSJ2226
Izanami
20
6 / 7 / 7
12,834
513
18,045
22,975
9,690
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cerberus
Miggle04
Cerberus
16
7 / 8 / 10
12,252
490
16,514
29,570
33,405
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Neith
RSJ18
Neith
14
0 / 9 / 11
9,873
395
9,635
19,142
6,746
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Ra
15
1 / 15 / 8
10,547
422
6,985
19,186
7,106
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 8 / 14
12,324
493
11,889
27,679
23,571
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Tsukuyomi
FinickyPluto
Tsukuyomi
20
5 / 1 / 17
13,908
556
12,468
12,215
5,609
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Vamana
20
12 / 6 / 5
14,779
591
26,264
22,989
15,238
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hou Yi
KingBekko
Hou Yi
20
8 / 6 / 14
13,425
537
18,103
13,291
4,855
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

20
13 / 5 / 4
14,827
593
23,681
19,114
7,088
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
97
25
Kills
43
44
Deaths
26
41
Assists
54
Player
Kills
Deaths
Assists
KDA
W
5
8
14
1.5
W
Tsukuyomi
FinickyPluto
Tsukuyomi
5
1
17
13.5
L
Achilles
JavaLurker
Achilles
11
5
5
2.7
W
Vamana
12
6
5
2.42
W
Hou Yi
KingBekko
Hou Yi
8
6
14
2.5
L
Izanami
MSJ2226
Izanami
6
7
7
1.36
L
Cerberus
Miggle04
Cerberus
7
8
10
1.5
W
13
5
4
3
L
Neith
RSJ18
Neith
0
9
11
0.61
L
Ra
1
15
8
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,912
Damage
92,405
113,002
Taken
95,288
86,108
Mitigated
56,361
25,220
Healing
23,694
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,889
680
1,673
5,580
27,679
23,571
155
6,100
21,301
31,778
0
W
Tsukuyomi
FinickyPluto
Tsukuyomi
12,468
3,542
0
4,421
12,215
5,609
2,704
1,941
10,191
0
110,416
L
Achilles
JavaLurker
Achilles
15,733
5,495
0
1,821
22,129
29,161
220
2,694
18,823
70
41,145
W
Vamana
26,264
17,726
0
5,784
22,989
15,238
2,555
4,581
17,873
0
102,921
W
Hou Yi
KingBekko
Hou Yi
18,103
12,148
866
1,964
13,291
4,855
371
5,386
7,836
0
64,651
L
Izanami
MSJ2226
Izanami
18,045
10,932
0
9,315
22,975
9,690
1,176
1,490
21,410
0
88,885
L
Cerberus
Miggle04
Cerberus
16,514
498
0
6,701
29,570
33,405
154
4,375
25,066
50,494
0
W
23,681
10,436
0
3,406
19,114
7,088
7,842
5,115
13,736
668
121,729
L
Neith
RSJ18
Neith
9,635
4,733
0
4,669
19,142
6,746
426
2,387
16,538
0
46,635
L
Ra
6,985
2,006
1,325
1,389
19,186
7,106
528
1,514
17,622
57,708
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,193
Gold Earned
69,263
467
Minions Killed
625
0
Camps Cleared
0
2,227,132
Distance Traveled
2,317,020
0
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
12,324
493
35
1
0
413,712
3
W
Tsukuyomi
13,908
556
163
7
0
559,089
5
L
Achilles
12,687
507
63
3
0
476,100
0
W
Vamana
14,779
591
159
6
0
464,399
0
W
Hou Yi
13,425
537
103
4
0
454,525
3
L
Izanami
12,834
513
118
5
0
437,231
0
L
Cerberus
12,252
490
98
4
0
494,608
0
W
Skadi
14,827
593
165
7
0
425,295
3
L
Neith
9,873
395
70
3
0
424,296
0
L
Ra
10,547
422
118
5
0
394,897
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role