Player Matchup

Geb
Geb
KILLTACULAR-_-
Geb
Level 133
God Stats
25W - 30L
1,580 SR
Queue Stats
197W - 153L
1,557 Elo+
Party 2
Odin
Odin
Nahngoop6560
Odin
Level 44
God Stats
1W - 2L
1,486 SR
Queue Stats
219W - 166L
1,514 Elo+
Party 2
Tiamat
Tiamat
Osette
Tiamat
Level 66
God Stats
0W - 2L
1,161 SR
Queue Stats
34W - 30L
1,534 Elo+
Party 2
Team Averages
Level 81
1,409 SR
1,535 Elo+

VS

Team Averages
Level 87
1,620 SR
1,555 Elo+
Hercules
Hercules
AlmightySosa03
Hercules
Level 97
God Stats
19W - 12L
1,614 SR
Queue Stats
662W - 534L
1,551 Elo+
Party 1
Jormungandr
Jormungandr
MadPineapple487
Jormungandr
Level 57
God Stats
15W - 10L
1,686 SR
Queue Stats
546W - 427L
1,592 Elo+
Party 1
Neith
Neith
Squanch787
Neith
Level 108
God Stats
71W - 52L
1,561 SR
Queue Stats
458W - 384L
1,522 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 1
7,438
620
4,069
11,173
7,012
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

9
0 / 2 / 0
6,696
558
1,327
6,924
4,034
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Tiamat
Osette
Tiamat
10
1 / 4 / 1
7,315
610
5,246
8,621
4,136
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
12
5 / 0 / 3
8,763
730
8,677
7,992
3,679
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Jormungandr
MadPineapple487
Jormungandr
11
1 / 1 / 8
8,212
684
5,070
5,943
4,573
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Neith
11
3 / 1 / 4
8,452
704
6,417
6,220
2,057
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
24
1
Kills
9
9
Deaths
2
2
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Hercules
5
0
3
6.5
L
0
3
1
0.17
W
Jormungandr
MadPineapple487
Jormungandr
1
1
8
5
L
0
2
0
0
L
Tiamat
Osette
Tiamat
1
4
1
0.38
W
Neith
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,642
Damage
20,164
26,718
Taken
20,155
15,182
Mitigated
10,309
2,910
Healing
6,143
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
8,677
2,335
0
2,831
7,992
3,679
331
2,945
4,865
0
19,809
L
4,069
239
0
1,520
11,173
7,012
0
2,428
8,745
14,012
0
W
Jormungandr
MadPineapple487
Jormungandr
5,070
1,200
0
306
5,943
4,573
53
2,297
3,308
20,766
0
L
1,327
258
0
197
6,924
4,034
0
1,217
5,707
0
8,841
L
Tiamat
Osette
Tiamat
5,246
147
0
1,193
8,621
4,136
0
1,465
7,156
22,580
0
W
Neith
6,417
2,210
0
3,006
6,220
2,057
1,592
3,405
2,561
0
35,291

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,449
Gold Earned
25,427
62
Minions Killed
122
0
Camps Cleared
0
624,349
Distance Traveled
658,618
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
8,763
730
26
2
0
248,952
2
L
Geb
7,438
620
12
1
0
212,015
1
W
Jormungandr
8,212
684
31
3
0
211,220
1
L
Odin
6,696
558
15
1
0
207,313
0
L
Tiamat
7,315
610
35
3
0
205,021
1
W
Neith
8,452
704
65
5
0
198,446
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role