Player Matchup

Cerberus
Cerberus
Gold V
EarlyJawn
Cerberus
Gold V
Level 64
God Stats
47W - 36L
1,645 SR
Queue Stats
187W - 175L
1,286 MMR
Party 1
Izanami
Izanami
Gold V
HowsYourBush
Izanami
Gold V
Level 87
God Stats
9W - 7L
1,653 SR
Queue Stats
60W - 55L
1,368 MMR
Solo
Janus
Janus
Silver IV
OMGitsDirtyDan69
Janus
Silver IV
Level 82
God Stats
8W - 8L
1,521 SR
Queue Stats
167W - 184L
1,373 MMR
Solo
Ao Kuang
Ao Kuang
Gold II
TheRealRetroBran
Ao Kuang
Gold II
Level 129
God Stats
10W - 9L
1,772 SR
Queue Stats
422W - 412L
1,481 MMR
Party 1
Tyr
Tyr
Silver II
xDropinBodies
Tyr
Silver II
Level 84
God Stats
5W - 4L
1,311 SR
Queue Stats
87W - 90L
1,368 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 89
1,581 SR
1,375 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 103
1,512 SR
1,466 MMR
Anhur
Anhur
Gold IV
 
Anhur
Gold IV
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Silver IV
 
Cthulhu
Silver IV
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Hel
Hel
Silver I
Itz_Cashboy
Hel
Silver I
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
34W - 39L
1,372 MMR
Solo
King Arthur
King Arthur
Gold III
Mac_trillion
King Arthur
Gold III
Level 67
God Stats
2W - 1L
1,316 SR
Queue Stats
37W - 32L
1,572 MMR
Party 2
Arachne
Arachne
Gold IV
MysT-AgaiN
Arachne
Gold IV
Level 109
God Stats
4W - 2L
1,742 SR
Queue Stats
311W - 310L
1,385 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
EarlyJawn
Cerberus
14
2 / 5 / 10
10,214
444
8,326
19,558
17,915
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Izanami
HowsYourBush
Izanami
16
2 / 4 / 3
10,444
454
13,176
17,647
5,542
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
1 / 8 / 5
9,817
427
8,770
16,102
5,184
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

20
18 / 1 / 2
13,806
600
23,139
18,145
7,851
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
0 / 6 / 4
10,735
467
8,726
21,237
20,981
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bans
SetTsukuyomiGaneshaDanzaburouScylla

VS

Bans
VamanaMedusaApolloAh Muzen CabChang'e
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
18
3 / 4 / 9
11,668
507
15,042
17,451
6,359
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cthulhu
 
Cthulhu
17
2 / 3 / 10
11,023
479
11,413
17,615
13,156
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

19
6 / 9 / 10
13,242
576
17,885
23,290
8,393
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

King Arthur
Mac_trillion
King Arthur
18
5 / 3 / 5
11,885
517
11,559
19,102
19,122
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Arachne
MysT-AgaiN
Arachne
19
7 / 4 / 6
12,700
552
12,882
16,856
6,671
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
63
23
Kills
23
24
Deaths
23
24
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
3
4
9
1.88
W
Cthulhu
 
Cthulhu
2
3
10
2.33
L
Cerberus
EarlyJawn
Cerberus
2
5
10
1.4
L
Izanami
HowsYourBush
Izanami
2
4
3
0.88
W
6
9
10
1.22
W
King Arthur
Mac_trillion
King Arthur
5
3
5
2.5
W
Arachne
MysT-AgaiN
Arachne
7
4
6
2.5
L
1
8
5
0.44
L
18
1
2
19
L
0
6
4
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,137
Damage
68,781
92,689
Taken
94,314
57,473
Mitigated
53,701
22,120
Healing
27,527
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
15,042
7,719
0
4,219
17,451
6,359
1,389
5,233
12,176
0
79,655
W
Cthulhu
 
Cthulhu
11,413
280
1,164
2,577
17,615
13,156
376
9,901
7,561
50,298
0
L
Cerberus
EarlyJawn
Cerberus
8,326
585
0
5,221
19,558
17,915
73
5,640
13,768
39,542
0
L
Izanami
HowsYourBush
Izanami
13,176
8,307
0
5,246
17,647
5,542
902
5,155
12,392
0
76,432
W
17,885
873
4,267
9,490
23,290
8,393
2,512
13,517
9,611
76,422
0
W
King Arthur
Mac_trillion
King Arthur
11,559
1,196
0
3,448
19,102
19,122
312
4,319
14,550
0
71,398
W
Arachne
MysT-AgaiN
Arachne
12,882
9,044
0
2,362
16,856
6,671
1,267
6,845
9,839
0
93,177
L
8,770
893
0
620
16,102
5,184
532
7,308
8,619
64,616
0
L
23,139
6,147
0
6,818
18,145
7,851
2,852
5,319
12,626
92,798
0
L
8,726
1,090
0
4,215
21,237
20,981
0
5,401
15,211
0
68,043

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,016
Gold Earned
60,518
573
Minions Killed
572
0
Camps Cleared
0
2,035,415
Distance Traveled
2,236,900
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
11,668
507
119
5
0
390,738
4
W
Cthulhu
11,023
479
77
3
0
475,205
2
L
Cerberus
10,214
444
56
2
0
415,947
2
L
Izanami
10,444
454
139
6
0
366,132
4
W
Hel
13,242
576
125
5
0
427,724
3
W
King Arthur
11,885
517
131
6
0
450,057
2
W
Arachne
12,700
552
120
5
0
493,176
1
L
Janus
9,817
427
110
5
0
358,486
2
L
Ao Kuang
13,806
600
131
6
0
464,687
3
L
Tyr
10,735
467
137
6
0
430,163
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role