Player Matchup

Chang'e
Chang'e
CashoutSinai
Chang'e
Level 49
God Stats
37W - 32L
1,589 SR
Queue Stats
577W - 569L
1,446 Elo+
Solo
Bakasura
Bakasura
TarathTheKilla
Bakasura
Level 28
God Stats
17W - 11L
1,478 SR
Queue Stats
45W - 43L
1,387 Elo+
Party 2
Izanami
Izanami
Vicious Way
Izanami
Level 49
God Stats
5W - 7L
1,747 SR
Queue Stats
63W - 96L
1,297 Elo+
Party 2
Cerberus
Cerberus
carRAMrodunit91
Cerberus
Level 47
God Stats
15W - 7L
1,799 SR
Queue Stats
110W - 143L
1,363 Elo+
Party 2
Anhur
Anhur
iRaTe BoBCaT
Anhur
Level 60
God Stats
19W - 18L
1,477 SR
Queue Stats
157W - 199L
1,366 Elo+
Party 2
Team Averages
Level 47
1,618 SR
1,372 Elo+

VS

Team Averages
Level 46
1,688 SR
1,646 Elo+
Nike
Nike
De-Gooseman
Nike
Level 42
God Stats
1W - 0L
1,847 SR
Queue Stats
14W - 8L
1,674 Elo+
Party 1
Anhur
Anhur
LusTrouZ
Anhur
Level 66
God Stats
6W - 3L
1,603 SR
Queue Stats
27W - 11L
1,696 Elo+
Party 1
Bellona
Bellona
iGUARDiATTACKi
Bellona
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 6L
1,696 Elo+
Party 1
Chang'e
Chang'e
laurentien
Chang'e
Level 29
God Stats
4W - 1L
1,664 SR
Queue Stats
19W - 13L
1,658 Elo+
Party 1
Baron Samedi
Baron Samedi
zlClydeBarrow
Baron Samedi
Level 87
God Stats
12W - 5L
1,826 SR
Queue Stats
249W - 231L
1,507 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
CashoutSinai
Chang'e
14
4 / 8 / 0
9,499
475
11,028
19,212
5,735
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Bakasura
15
1 / 10 / 3
9,407
470
8,160
18,979
6,298
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hidden Dagger

Hidden Dagger

+15
Physical Power

Izanami
Vicious Way
Izanami
13
1 / 14 / 2
8,373
419
3,438
16,344
4,600
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cerberus
13
1 / 9 / 2
8,555
428
6,388
23,822
18,062
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

13
1 / 13 / 2
8,645
432
6,423
16,083
3,562
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 3 / 20
11,675
584
7,871
13,711
10,972
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Anhur
LusTrouZ
Anhur
20
25 / 3 / 8
14,490
725
33,059
19,797
10,307
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

18
13 / 0 / 15
12,597
630
17,383
16,853
14,088
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chang'e
laurentien
Chang'e
15
3 / 2 / 11
10,094
505
5,708
8,463
6,007
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magic Focus

Magic Focus

+20
Magical Power

Baron Samedi
zlClydeBarrow
Baron Samedi
19
6 / 3 / 5
12,521
626
12,237
10,700
4,788
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
112
8
Kills
53
54
Deaths
11
9
Assists
59
Player
Kills
Deaths
Assists
KDA
L
Chang'e
CashoutSinai
Chang'e
4
8
0
0.5
W
6
3
20
5.33
W
Anhur
LusTrouZ
Anhur
25
3
8
9.67
L
Bakasura
1
10
3
0.25
L
Izanami
Vicious Way
Izanami
1
14
2
0.14
L
Cerberus
1
9
2
0.22
W
13
0
15
20.5
L
1
13
2
0.15
W
Chang'e
laurentien
Chang'e
3
2
11
4.25
W
Baron Samedi
zlClydeBarrow
Baron Samedi
6
3
5
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,437
Damage
76,258
94,440
Taken
69,524
38,257
Mitigated
46,162
15,822
Healing
25,864
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
CashoutSinai
Chang'e
11,028
452
1,294
4,557
19,212
5,735
203
4,096
14,789
49,193
0
W
7,871
1,825
0
1,770
13,711
10,972
807
2,574
10,701
0
25,169
W
Anhur
LusTrouZ
Anhur
33,059
19,938
0
9,112
19,797
10,307
7,710
5,604
13,828
0
114,128
L
Bakasura
8,160
6,484
0
5,211
18,979
6,298
248
3,693
15,047
0
50,384
L
Izanami
Vicious Way
Izanami
3,438
2,894
0
0
16,344
4,600
706
2,052
14,172
0
36,327
L
Cerberus
6,388
809
0
3,624
23,822
18,062
347
5,077
18,484
33,822
0
W
17,383
9,508
0
4,288
16,853
14,088
4,797
3,363
13,124
0
76,391
L
6,423
2,121
0
1,136
16,083
3,562
373
1,918
14,003
0
41,271
W
Chang'e
laurentien
Chang'e
5,708
491
1,007
3,015
8,463
6,007
987
2,383
5,914
27,057
0
W
Baron Samedi
zlClydeBarrow
Baron Samedi
12,237
727
2,384
4,288
10,700
4,788
636
2,764
7,326
89,099
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,479
Gold Earned
61,377
410
Minions Killed
495
0
Camps Cleared
0
1,626,541
Distance Traveled
1,877,030
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
9,499
475
91
5
0
323,267
7
W
Nike
11,675
584
32
2
0
376,356
1
W
Anhur
14,490
725
150
8
0
346,458
2
L
Bakasura
9,407
470
109
5
0
361,559
0
L
Izanami
8,373
419
72
4
0
244,149
0
L
Cerberus
8,555
428
58
3
0
377,923
2
W
Bellona
12,597
630
125
6
0
441,591
2
L
Anhur
8,645
432
80
4
0
319,643
0
W
Chang'e
10,094
505
40
2
0
336,321
7
W
Baron Samedi
12,521
626
148
7
0
376,304
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role