Player Matchup

Baron Samedi
Baron Samedi
Bandasha l
Baron Samedi
Level 29
God Stats
20W - 7L
1,450 SR
Queue Stats
297W - 188L
1,510 Elo+
Party 1
Tiamat
Tiamat
Bersk l
Tiamat
Level 67
God Stats
6W - 4L
1,437 SR
Queue Stats
377W - 231L
1,584 Elo+
Party 1
Izanami
Izanami
Fatum I
Izanami
Level 17
God Stats
19W - 15L
1,523 SR
Queue Stats
135W - 120L
1,349 Elo+
Party 1
Team Averages
Level 38
1,470 SR
1,481 Elo+

VS

Team Averages
Level 38
1,460 SR
1,233 Elo+
Loki
Loki
MrFish6556
Loki
Level 57
God Stats
1W - 3L
1,424 SR
Queue Stats
37W - 35L
1,372 Elo+
Party 2
Jormungandr
Jormungandr
TinedP
Jormungandr
Level 28
God Stats
1W - 3L
1,501 SR
Queue Stats
29W - 24L
1,366 Elo+
Party 2
Aphrodite
Aphrodite
masterkid155
Aphrodite
Level 28
God Stats
1W - 2L
1,455 SR
Queue Stats
1W - 8L
960 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Bandasha l
Baron Samedi
14
3 / 2 / 13
10,657
666
11,810
10,910
10,717
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Tiamat
Bersk l
Tiamat
14
6 / 2 / 8
11,083
693
13,250
10,090
7,823
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
Fatum I
Izanami
15
6 / 5 / 6
10,673
667
8,697
12,484
4,521
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 7 / 6
10,778
674
12,840
11,752
3,609
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Jormungandr
TinedP
Jormungandr
14
3 / 4 / 5
10,635
665
9,432
18,688
22,773
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Aphrodite
masterkid155
Aphrodite
14
4 / 5 / 4
11,004
688
5,855
13,202
6,371
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
24
15
Kills
9
9
Deaths
16
27
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Bandasha l
Baron Samedi
3
2
13
4.75
W
Tiamat
Bersk l
Tiamat
6
2
8
5
W
Izanami
Fatum I
Izanami
6
5
6
1.8
L
2
7
6
0.71
L
Jormungandr
TinedP
Jormungandr
3
4
5
1.38
L
Aphrodite
masterkid155
Aphrodite
4
5
4
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,757
Damage
28,127
33,484
Taken
43,642
23,061
Mitigated
32,753
8,360
Healing
11,505
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Bandasha l
Baron Samedi
11,810
1,223
2,213
2,878
10,910
10,717
27
5,813
5,097
22,437
0
W
Tiamat
Bersk l
Tiamat
13,250
1,691
0
1,849
10,090
7,823
241
4,667
5,423
48,443
0
W
Izanami
Fatum I
Izanami
8,697
6,882
195
1,225
12,484
4,521
1,082
4,848
7,636
0
40,307
L
12,840
3,299
0
747
11,752
3,609
458
6,882
4,284
0
50,754
L
Jormungandr
TinedP
Jormungandr
9,432
2,875
0
1,089
18,688
22,773
408
8,228
9,924
27,696
0
L
Aphrodite
masterkid155
Aphrodite
5,855
975
5,116
4,553
13,202
6,371
372
8,085
4,334
35,929
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,413
Gold Earned
32,417
153
Minions Killed
161
0
Camps Cleared
0
657,378
Distance Traveled
862,322
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
10,657
666
23
1
0
212,233
1
W
Tiamat
11,083
693
67
4
0
210,793
2
W
Izanami
10,673
667
63
4
0
234,352
0
L
Loki
10,778
674
51
3
0
287,494
2
L
Jormungandr
10,635
665
39
2
0
304,283
0
L
Aphrodite
11,004
688
71
4
0
270,545
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role