Player Matchup

Kuzenbo
Kuzenbo
Mannon90
Kuzenbo
Level 39
God Stats
9W - 5L
1,433 SR
Queue Stats
228W - 203L
1,438 Elo+
Party 1
Merlin
Merlin
UltimAteChaoS53
Merlin
Level 17
God Stats
0W - 1L
1,242 SR
Queue Stats
27W - 47L
1,192 Elo+
Party 1
Amaterasu
Amaterasu
xxxMcFluffleNut
Amaterasu
Level 118
God Stats
1W - 4L
1,280 SR
Queue Stats
344W - 243L
1,573 Elo+
Party 1
Team Averages
Level 58
1,318 SR
1,401 Elo+

VS

Team Averages
Level 77
1,445 SR
1,449 Elo+
He Bo
He Bo
AXEL7W7
He Bo
Level 138
God Stats
1W - 0L
1,500 SR
Queue Stats
91W - 76L
1,565 Elo+
Solo
Bakasura
Bakasura
Sevreth
Bakasura
Level 78
God Stats
13W - 8L
1,500 SR
Queue Stats
312W - 367L
1,497 Elo+
Party 2
Yemoja
Yemoja
gaussharvester
Yemoja
Level 15
God Stats
14W - 22L
1,335 SR
Queue Stats
33W - 45L
1,285 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Mannon90
Kuzenbo
13
2 / 3 / 4
10,587
706
9,099
15,130
14,159
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

13
2 / 9 / 3
9,874
658
7,826
11,970
4,480
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Amaterasu
xxxMcFluffleNut
Amaterasu
13
3 / 8 / 3
10,291
686
12,505
18,457
11,167
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
AXEL7W7
He Bo
15
9 / 4 / 8
11,645
776
17,758
13,622
5,458
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bakasura
Sevreth
Bakasura
16
10 / 2 / 4
12,151
810
13,298
15,740
6,911
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

15
1 / 1 / 17
10,698
713
5,877
10,061
7,847
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
49
7
Kills
20
20
Deaths
7
10
Assists
29
Player
Kills
Deaths
Assists
KDA
W
He Bo
AXEL7W7
He Bo
9
4
8
3.25
L
Kuzenbo
Mannon90
Kuzenbo
2
3
4
1.33
W
Bakasura
Sevreth
Bakasura
10
2
4
6
L
2
9
3
0.39
W
1
1
17
9.5
L
Amaterasu
xxxMcFluffleNut
Amaterasu
3
8
3
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,430
Damage
36,933
45,557
Taken
39,423
29,806
Mitigated
20,216
11,263
Healing
15,514
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
AXEL7W7
He Bo
17,758
1,545
344
2,700
13,622
5,458
982
5,372
7,904
54,903
0
L
Kuzenbo
Mannon90
Kuzenbo
9,099
2,805
0
3,571
15,130
14,159
150
8,918
5,389
33,216
0
W
Bakasura
Sevreth
Bakasura
13,298
9,923
0
8,269
15,740
6,911
1,106
6,162
9,351
0
56,481
L
7,826
970
0
1,170
11,970
4,480
42
6,516
4,634
29,625
0
W
5,877
1,063
2,841
1,360
10,061
7,847
663
4,545
5,049
21,450
0
L
Amaterasu
xxxMcFluffleNut
Amaterasu
12,505
6,056
1,437
5,085
18,457
11,167
140
8,265
8,691
0
51,604

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,752
Gold Earned
34,494
144
Minions Killed
212
0
Camps Cleared
0
792,711
Distance Traveled
815,869
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
11,645
776
79
5
0
232,552
0
L
Kuzenbo
10,587
706
32
2
0
305,309
0
W
Bakasura
12,151
810
94
6
0
316,367
6
L
Merlin
9,874
658
41
3
0
219,498
0
W
Yemoja
10,698
713
39
3
0
266,950
0
L
Amaterasu
10,291
686
71
5
0
267,904
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role