Player Matchup

Fenrir
Fenrir
Hey Im Diesel
Fenrir
Level 27
God Stats
1W - 2L
1,301 SR
Queue Stats
265W - 244L
1,509 Elo+
Party 2
Sobek
Sobek
Hey Im Skrillex
Sobek
Level 108
God Stats
7W - 7L
1,501 SR
Queue Stats
524W - 505L
1,493 Elo+
Party 2
Baron Samedi
Baron Samedi
smetot
Baron Samedi
Level 126
God Stats
13W - 3L
1,758 SR
Queue Stats
253W - 231L
1,615 Elo+
Party 2
Team Averages
Level 87
1,520 SR
1,539 Elo+

VS

Team Averages
Level 40
1,430 SR
1,376 Elo+
Osiris
Osiris
Malachai799
Osiris
Level 8
God Stats
13W - 13L
1,581 SR
Queue Stats
87W - 110L
1,384 Elo+
Party 1
Thanatos
Thanatos
Tra_uts
Thanatos
Level 69
God Stats
1W - 7L
1,213 SR
Queue Stats
305W - 380L
1,373 Elo+
Party 1
Kukulkan
Kukulkan
ethanbuchhh
Kukulkan
Level 42
God Stats
72W - 89L
1,497 SR
Queue Stats
72W - 92L
1,371 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
7 / 2 / 7
9,401
783
6,383
10,976
7,653
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

12
7 / 1 / 6
9,882
824
8,070
13,413
15,085
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Baron Samedi
smetot
Baron Samedi
12
2 / 3 / 10
8,317
693
8,100
8,314
6,003
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
12
3 / 4 / 3
8,084
674
8,499
9,500
4,830
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thanatos
Tra_uts
Thanatos
11
2 / 5 / 3
7,817
651
4,409
9,657
3,752
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Kukulkan
ethanbuchhh
Kukulkan
9
1 / 7 / 3
7,110
593
6,321
8,085
2,738
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
15
16
Kills
6
6
Deaths
16
23
Assists
9
Player
Kills
Deaths
Assists
KDA
W
7
2
7
5.25
W
7
1
6
10
L
Osiris
3
4
3
1.13
L
Thanatos
Tra_uts
Thanatos
2
5
3
0.7
L
Kukulkan
ethanbuchhh
Kukulkan
1
7
3
0.36
W
Baron Samedi
smetot
Baron Samedi
2
3
10
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,553
Damage
19,229
32,703
Taken
27,242
28,741
Mitigated
11,320
12,757
Healing
5,666
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,383
1,453
667
2,967
10,976
7,653
261
1,716
9,260
0
19,239
W
8,070
521
1,289
2,591
13,413
15,085
0
2,020
11,393
15,765
0
L
Osiris
8,499
2,066
0
284
9,500
4,830
0
5,603
3,797
0
34,152
L
Thanatos
Tra_uts
Thanatos
4,409
1,335
0
4,503
9,657
3,752
0
6,370
3,137
0
12,381
L
Kukulkan
ethanbuchhh
Kukulkan
6,321
325
284
595
8,085
2,738
0
4,227
3,687
23,829
0
W
Baron Samedi
smetot
Baron Samedi
8,100
1,070
2,043
3,200
8,314
6,003
329
2,601
5,713
38,185
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,600
Gold Earned
23,011
98
Minions Killed
98
0
Camps Cleared
0
654,301
Distance Traveled
632,336
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,401
783
26
2
0
255,093
2
W
Sobek
9,882
824
19
2
0
212,141
1
L
Osiris
8,084
674
46
4
0
229,312
1
L
Thanatos
7,817
651
14
1
0
213,461
1
L
Kukulkan
7,110
593
38
3
0
189,563
0
W
Baron Samedi
8,317
693
53
4
0
187,067
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role