Player Matchup

Khepri
Khepri
Junctional
Khepri
Level 107
God Stats
7W - 3L
1,604 SR
Queue Stats
29W - 29L
1,523 Elo+
Solo
Nemesis
Nemesis
MilesDraco
Nemesis
Level 145
God Stats
4W - 1L
1,715 SR
Queue Stats
220W - 205L
1,530 Elo+
Party 2
Chiron
Chiron
Skady19
Chiron
Level 159
God Stats
2W - 2L
1,640 SR
Queue Stats
256W - 234L
1,530 Elo+
Party 2
Discordia
Discordia
SwordmanHell
Discordia
Level 89
God Stats
14W - 12L
1,713 SR
Queue Stats
85W - 89L
1,492 Elo+
Party 2
Tsukuyomi
Tsukuyomi
XavierWarfield22
Tsukuyomi
Level 129
God Stats
7W - 3L
1,500 SR
Queue Stats
436W - 431L
1,443 Elo+
Solo
Team Averages
Level 126
1,634 SR
1,503 Elo+

VS

Team Averages
Level 123
1,669 SR
1,547 Elo+
Danzaburou
Danzaburou
DoubtfulYeti857
Danzaburou
Level 98
God Stats
5W - 2L
1,846 SR
Queue Stats
192W - 211L
1,482 Elo+
Party 1
Fenrir
Fenrir
FreezingDragon6
Fenrir
Level 141
God Stats
8W - 11L
1,577 SR
Queue Stats
425W - 426L
1,612 Elo+
Party 1
Terra
Terra
KxngK
Terra
Level 149
God Stats
5W - 6L
1,505 SR
Queue Stats
199W - 183L
1,538 Elo+
Solo
Merlin
Merlin
armymonkey
Merlin
Level 75
God Stats
3W - 2L
1,825 SR
Queue Stats
82W - 95L
1,575 Elo+
Party 1
Mercury
Mercury
jersonRR
Mercury
Level 154
God Stats
7W - 7L
1,593 SR
Queue Stats
97W - 103L
1,529 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
Junctional
Khepri
11
0 / 1 / 6
6,870
491
3,387
6,852
3,747
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Nemesis
MilesDraco
Nemesis
12
3 / 2 / 3
7,264
519
4,724
8,930
3,391
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chiron
Skady19
Chiron
14
7 / 2 / 2
8,040
574
13,254
12,718
4,455
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Discordia
SwordmanHell
Discordia
12
1 / 0 / 1
7,282
520
5,500
3,907
1,292
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Tsukuyomi
15
9 / 3 / 1
9,198
657
12,867
11,125
6,533
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DoubtfulYeti857
Danzaburou
10
0 / 5 / 4
6,159
440
5,940
11,207
3,468
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

12
3 / 5 / 0
7,322
523
7,256
14,159
7,844
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Terra
KxngK
Terra
11
4 / 2 / 0
7,346
525
5,733
10,826
5,688
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Merlin
armymonkey
Merlin
10
0 / 4 / 1
6,059
433
4,422
6,761
2,219
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Mercury
jersonRR
Mercury
12
1 / 4 / 3
6,879
491
4,335
11,628
4,056
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
16
20
Kills
8
8
Deaths
20
13
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
DoubtfulYeti857
Danzaburou
0
5
4
0.4
L
3
5
0
0.6
W
Khepri
Junctional
Khepri
0
1
6
3
L
Terra
KxngK
Terra
4
2
0
2
W
Nemesis
MilesDraco
Nemesis
3
2
3
2.25
W
Chiron
Skady19
Chiron
7
2
2
4
W
Discordia
SwordmanHell
Discordia
1
0
1
1.5
W
Tsukuyomi
9
3
1
3.17
L
Merlin
armymonkey
Merlin
0
4
1
0.13
L
Mercury
jersonRR
Mercury
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,732
Damage
27,686
43,532
Taken
54,581
19,418
Mitigated
23,275
16,167
Healing
18,307
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
DoubtfulYeti857
Danzaburou
5,940
1,996
564
4,155
11,207
3,468
0
1,191
10,010
0
41,809
L
7,256
2,910
0
5,956
14,159
7,844
0
595
13,484
0
36,369
W
Khepri
Junctional
Khepri
3,387
167
0
1,751
6,852
3,747
0
2,750
4,102
17,361
0
L
Terra
KxngK
Terra
5,733
674
371
2,643
10,826
5,688
0
2,228
8,516
16,941
0
W
Nemesis
MilesDraco
Nemesis
4,724
1,868
0
4,003
8,930
3,391
0
2,072
6,858
0
39,972
W
Chiron
Skady19
Chiron
13,254
6,447
240
6,555
12,718
4,455
2,197
2,948
9,770
0
53,824
W
Discordia
SwordmanHell
Discordia
5,500
105
0
578
3,907
1,292
326
1,270
2,637
43,137
0
W
Tsukuyomi
12,867
3,562
0
3,040
11,125
6,533
69
1,115
10,010
0
52,091
L
Merlin
armymonkey
Merlin
4,422
183
0
804
6,761
2,219
0
2,820
3,529
33,122
0
L
Mercury
jersonRR
Mercury
4,335
2,208
0
3,814
11,628
4,056
0
1,371
10,155
0
41,604

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,654
Gold Earned
33,765
407
Minions Killed
335
0
Camps Cleared
0
1,345,967
Distance Traveled
1,274,041
16
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
6,159
440
62
4
0
225,636
2
L
Fenrir
7,322
523
87
6
0
227,226
2
W
Khepri
6,870
491
19
1
0
261,307
6
L
Terra
7,346
525
28
2
0
279,022
9
W
Nemesis
7,264
519
75
5
0
306,103
1
W
Chiron
8,040
574
102
7
0
216,681
1
W
Discordia
7,282
520
107
8
0
276,321
2
W
Tsukuyomi
9,198
657
104
7
0
285,555
6
L
Merlin
6,059
433
74
5
0
251,008
5
L
Mercury
6,879
491
84
6
0
291,149
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role