Player Matchup

Hachiman
Hachiman
DANG3R Z3BRA
Hachiman
Level 12
God Stats
3W - 4L
1,419 SR
Queue Stats
4W - 5L
1,397 Elo+
Party 1
Bellona
Bellona
Pengy50
Bellona
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 7L
1,417 Elo+
Party 1
Tyr
Tyr
SVG Rock
Tyr
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 9L
1,375 Elo+
Party 1
Fenrir
Fenrir
SVGnitemare
Fenrir
Level 10
God Stats
1W - 2L
1,158 SR
Queue Stats
8W - 14L
1,335 Elo+
Party 1
Cthulhu
Cthulhu
WintryKnight
Cthulhu
Level 12
God Stats
7W - 9L
1,372 SR
Queue Stats
8W - 11L
1,354 Elo+
Party 1
Team Averages
Level 20
1,390 SR
1,376 Elo+

VS

Team Averages
Level 27
1,379 SR
1,500 Elo+
Cabrakan
Cabrakan
BavarianBucks
Cabrakan
Level 29
God Stats
0W - 3L
1,284 SR
Queue Stats
91W - 118L
1,506 Elo+
Solo
Neith
Neith
Hot PopTarts
Neith
Level 8
God Stats
9W - 8L
1,605 SR
Queue Stats
11W - 12L
1,512 Elo+
Party 2
Baron Samedi
Baron Samedi
TheCrazyCacti
Baron Samedi
Level 27
God Stats
4W - 5L
1,211 SR
Queue Stats
153W - 196L
1,461 Elo+
Solo
Sobek
Sobek
ThirstyCub7648
Sobek
Level 59
God Stats
9W - 13L
1,517 SR
Queue Stats
11W - 15L
1,510 Elo+
Party 2
Thor
Thor
e1d2x3n4
Thor
Level 11
God Stats
7W - 11L
1,276 SR
Queue Stats
169W - 186L
1,513 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
DANG3R Z3BRA
Hachiman
20
5 / 2 / 16
13,644
975
22,491
8,203
3,839
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bellona
Pengy50
Bellona
20
12 / 6 / 10
14,492
1,035
25,221
22,807
20,722
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

20
2 / 5 / 17
12,849
918
6,358
21,533
26,101
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Fenrir
19
10 / 5 / 13
13,851
989
12,178
16,361
10,520
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
WintryKnight
Cthulhu
20
1 / 0 / 20
13,588
971
15,452
16,868
22,677
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Team 1 Tickets

158

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
BavarianBucks
Cabrakan
19
4 / 6 / 10
13,267
948
15,855
23,276
45,249
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

19
3 / 5 / 11
13,185
942
17,913
14,026
8,626
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Baron Samedi
TheCrazyCacti
Baron Samedi
19
3 / 7 / 11
13,104
936
19,015
14,768
8,544
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

20
7 / 0 / 10
15,257
1,090
12,675
16,800
24,516
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Thor
18
1 / 12 / 9
12,416
887
10,505
20,174
13,693
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

106
Kill Participation
69
30
Kills
18
18
Deaths
30
76
Assists
51
Player
Kills
Deaths
Assists
KDA
L
Cabrakan
BavarianBucks
Cabrakan
4
6
10
1.5
W
Hachiman
DANG3R Z3BRA
Hachiman
5
2
16
6.5
L
3
5
11
1.7
W
Bellona
Pengy50
Bellona
12
6
10
2.83
W
2
5
17
2.1
W
Fenrir
10
5
13
3.3
L
Baron Samedi
TheCrazyCacti
Baron Samedi
3
7
11
1.21
L
7
0
10
12
W
Cthulhu
WintryKnight
Cthulhu
1
0
20
11
L
Thor
1
12
9
0.46

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,700
Damage
75,963
85,772
Taken
89,044
83,859
Mitigated
100,628
5,998
Healing
13,032
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cabrakan
BavarianBucks
Cabrakan
15,855
2,001
1,054
1,587
23,276
45,249
0
4,431
18,845
26,471
0
W
Hachiman
DANG3R Z3BRA
Hachiman
22,491
11,225
303
954
8,203
3,839
0
5,009
3,194
0
48,734
L
17,913
9,271
0
714
14,026
8,626
0
2,044
11,982
0
53,229
W
Bellona
Pengy50
Bellona
25,221
11,222
0
2,697
22,807
20,722
0
13,113
9,694
0
36,144
W
6,358
1,742
534
822
21,533
26,101
0
12,608
8,925
23
18,259
W
Fenrir
12,178
2,256
0
470
16,361
10,520
0
8,647
6,326
0
16,761
L
Baron Samedi
TheCrazyCacti
Baron Samedi
19,015
463
3,259
1,388
14,768
8,544
0
2,641
12,127
46,300
0
L
12,675
515
0
5,030
16,800
24,516
0
3,528
13,272
22,189
0
W
Cthulhu
WintryKnight
Cthulhu
15,452
1,019
218
0
16,868
22,677
0
8,230
8,638
60,157
0
L
Thor
10,505
3,182
0
0
20,174
13,693
0
2,831
17,343
428
29,721

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,424
Gold Earned
67,229
235
Minions Killed
223
3
Camps Cleared
8
1,317,516
Distance Traveled
1,220,573
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cabrakan
13,267
948
20
1
1
255,356
1
W
Hachiman
13,644
975
74
5
0
230,294
0
L
Neith
13,185
942
74
5
0
232,236
3
W
Bellona
14,492
1,035
31
2
1
246,361
0
W
Tyr
12,849
918
13
1
1
272,028
0
W
Fenrir
13,851
989
9
1
0
252,175
2
L
Baron Samedi
13,104
936
76
5
0
236,294
0
L
Sobek
15,257
1,090
22
2
1
302,094
0
W
Cthulhu
13,588
971
108
8
1
316,658
3
L
Thor
12,416
887
31
2
6
194,593
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role