Player Matchup

Aphrodite
Aphrodite
OBX2 Kook
Aphrodite
Level 27
God Stats
0W - 2L
1,263 SR
Queue Stats
3W - 4L
1,314 Elo+
Party 2
Izanami
Izanami
SolielLunaire
Izanami
Level 46
God Stats
21W - 17L
1,831 SR
Queue Stats
682W - 702L
1,383 Elo+
Solo
Anhur
Anhur
alltimewasted777
Anhur
Level 83
God Stats
54W - 88L
1,355 SR
Queue Stats
581W - 700L
1,399 Elo+
Solo
Mercury
Mercury
infamousfuzzy
Mercury
Level 123
God Stats
1W - 2L
1,500 SR
Queue Stats
31W - 27L
1,501 Elo+
Party 2
Tiamat
Tiamat
sniperxlockon
Tiamat
Level 104
God Stats
18W - 24L
1,510 SR
Queue Stats
184W - 208L
1,365 Elo+
Solo
Team Averages
Level 77
1,492 SR
1,392 Elo+

VS

Team Averages
Level 67
1,468 SR
1,344 Elo+
Medusa
Medusa
 
Medusa
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
CornflakesThe2nd
Cthulhu
Level 26
God Stats
8W - 9L
1,586 SR
Queue Stats
8W - 11L
1,350 Elo+
Party 1
Hun Batz
Hun Batz
Fluffalufacus
Hun Batz
Level 87
God Stats
1W - 2L
1,500 SR
Queue Stats
67W - 63L
1,426 Elo+
Solo
Ah Puch
Ah Puch
LegendLike2Pac
Ah Puch
Level 73
God Stats
4W - 2L
1,500 SR
Queue Stats
173W - 207L
1,359 Elo+
Solo
Hercules
Hercules
YachtBong
Hercules
Level 65
God Stats
4W - 13L
1,255 SR
Queue Stats
22W - 49L
1,088 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
OBX2 Kook
Aphrodite
10
1 / 4 / 3
6,563
469
2,738
7,122
4,221
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
13
3 / 3 / 1
7,869
562
6,630
9,331
2,731
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

12
0 / 3 / 3
7,156
511
3,248
7,823
2,841
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Mercury
14
6 / 5 / 4
8,494
607
6,583
11,989
4,445
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

13
5 / 4 / 4
8,050
575
9,343
9,550
8,101
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
11
4 / 3 / 4
7,158
511
6,375
7,364
2,130
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

12
3 / 1 / 7
8,057
576
4,693
7,308
5,804
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hun Batz
Fluffalufacus
Hun Batz
15
8 / 1 / 1
9,018
644
6,644
10,646
3,917
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

11
0 / 7 / 1
6,727
481
6,436
11,928
4,077
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hercules
YachtBong
Hercules
14
4 / 3 / 2
7,868
562
8,318
10,497
7,313
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
34
15
Kills
19
19
Deaths
15
15
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
4
3
4
2
W
3
1
7
6.5
W
Hun Batz
Fluffalufacus
Hun Batz
8
1
1
8.5
W
0
7
1
0.07
L
Aphrodite
OBX2 Kook
Aphrodite
1
4
3
0.63
L
Izanami
3
3
1
1.17
W
Hercules
YachtBong
Hercules
4
3
2
1.67
L
0
3
3
0.5
L
Mercury
6
5
4
1.6
L
5
4
4
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,542
Damage
32,466
45,815
Taken
47,743
22,339
Mitigated
23,241
13,651
Healing
15,495
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
6,375
1,497
0
580
7,364
2,130
1,831
698
6,666
0
33,350
W
4,693
43
270
1,449
7,308
5,804
388
1,259
6,038
19,889
0
W
Hun Batz
Fluffalufacus
Hun Batz
6,644
2,664
0
4,664
10,646
3,917
0
1,991
8,529
0
57,625
W
6,436
414
99
4,618
11,928
4,077
536
6,244
5,138
39,120
0
L
Aphrodite
OBX2 Kook
Aphrodite
2,738
238
1,404
3,183
7,122
4,221
0
1,298
5,824
12,550
0
L
Izanami
6,630
5,140
195
1,964
9,331
2,731
1,128
3,196
6,135
0
49,530
W
Hercules
YachtBong
Hercules
8,318
1,767
0
3,815
10,497
7,313
154
1,180
9,291
0
40,624
L
3,248
1,664
705
2,248
7,823
2,841
830
0
7,823
0
30,168
L
Mercury
6,583
2,570
0
240
11,989
4,445
0
2,091
9,898
0
46,484
L
9,343
1,990
99
3,613
9,550
8,101
484
4,544
5,006
36,029
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,132
Gold Earned
38,828
341
Minions Killed
355
0
Camps Cleared
0
1,211,746
Distance Traveled
1,252,725
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
7,158
511
54
4
0
235,345
1
W
Cthulhu
8,057
576
45
3
0
265,171
3
W
Hun Batz
9,018
644
107
8
0
272,599
0
W
Ah Puch
6,727
481
77
6
0
220,152
1
L
Aphrodite
6,563
469
24
2
0
259,974
0
L
Izanami
7,869
562
99
7
0
223,523
0
W
Hercules
7,868
562
72
5
0
259,458
3
L
Anhur
7,156
511
56
4
0
216,123
6
L
Mercury
8,494
607
80
6
0
276,547
2
L
Tiamat
8,050
575
82
6
0
235,579
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role