Player Matchup

Susano
Susano
IlLuukciilI
Susano
Level 98
God Stats
0W - 2L
1,275 SR
Queue Stats
100W - 88L
1,507 Elo+
Party 1
Cerberus
Cerberus
Majin-Buckeye
Cerberus
Level 84
God Stats
5W - 3L
1,516 SR
Queue Stats
91W - 144L
1,386 Elo+
Party 1
Vulcan
Vulcan
XTEDDIxBEHRX
Vulcan
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 76L
1,390 Elo+
Party 1
Team Averages
Level 84
1,430 SR
1,428 Elo+

VS

Team Averages
Level 100
1,467 SR
1,447 Elo+
Ra
Ra
 
Ra
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
FrankWest6969
Sylvanus
Level 68
God Stats
13W - 8L
1,632 SR
Queue Stats
31W - 41L
1,449 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
FredShotEmUp
Ah Muzen Cab
Level 104
God Stats
3W - 4L
1,270 SR
Queue Stats
111W - 143L
1,391 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
9
1 / 9 / 2
8,227
588
9,385
13,979
5,702
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Cerberus
Majin-Buckeye
Cerberus
11
1 / 6 / 1
8,962
640
4,755
23,191
21,898
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Vulcan
11
1 / 7 / 2
8,301
593
11,509
12,978
5,464
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
14
11 / 3 / 10
11,583
827
15,112
13,234
6,187
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sylvanus
FrankWest6969
Sylvanus
14
3 / 0 / 18
10,904
779
9,844
13,971
14,983
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ah Muzen Cab
FredShotEmUp
Ah Muzen Cab
14
8 / 0 / 12
10,626
759
15,826
10,773
4,336
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
62
3
Kills
22
22
Deaths
3
5
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
11
3
10
5.33
W
Sylvanus
FrankWest6969
Sylvanus
3
0
18
12
W
Ah Muzen Cab
FredShotEmUp
Ah Muzen Cab
8
0
12
14
L
Susano
1
9
2
0.22
L
Cerberus
Majin-Buckeye
Cerberus
1
6
1
0.25
L
Vulcan
1
7
2
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,649
Damage
40,782
50,148
Taken
37,978
33,064
Mitigated
25,506
11,623
Healing
22,023
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
15,112
2,318
1,766
6,164
13,234
6,187
891
5,742
7,492
71,493
0
W
Sylvanus
FrankWest6969
Sylvanus
9,844
1,635
2,722
6,334
13,971
14,983
290
6,981
6,990
15,354
0
W
Ah Muzen Cab
FredShotEmUp
Ah Muzen Cab
15,826
10,469
246
4,791
10,773
4,336
385
4,202
6,571
0
45,243
L
Susano
9,385
1,220
0
539
13,979
5,702
0
7,221
6,606
0
23,153
L
Cerberus
Majin-Buckeye
Cerberus
4,755
348
171
7,424
23,191
21,898
0
9,595
13,367
21,044
0
L
Vulcan
11,509
3,042
159
3,330
12,978
5,464
0
7,619
5,167
37,205
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,490
Gold Earned
33,113
143
Minions Killed
159
0
Camps Cleared
0
660,090
Distance Traveled
752,851
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
11,583
827
105
8
0
231,293
0
W
Sylvanus
10,904
779
8
1
0
262,373
6
W
Ah Muzen Cab
10,626
759
46
3
0
259,185
0
L
Susano
8,227
588
34
2
0
245,891
0
L
Cerberus
8,962
640
51
4
0
207,752
0
L
Vulcan
8,301
593
58
4
0
206,447
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role