Player Matchup

Ymir
Ymir
AttAckchOppEr51
Ymir
Level 27
God Stats
6W - 3L
1,336 SR
Queue Stats
72W - 49L
1,458 Elo+
Solo
Izanami
Izanami
Road2urLife
Izanami
Level 29
God Stats
2W - 0L
1,500 SR
Queue Stats
5W - 2L
1,500 Elo+
Solo
Loki
Loki
RostanX
Loki
Level 26
God Stats
4W - 3L
1,544 SR
Queue Stats
149W - 126L
1,422 Elo+
Party 2
Cthulhu
Cthulhu
Spindaa
Cthulhu
Level 29
God Stats
27W - 13L
1,667 SR
Queue Stats
68W - 58L
1,514 Elo+
Party 2
Hel
Hel
meowmeow4301
Hel
Level 23
God Stats
7W - 8L
1,591 SR
Queue Stats
12W - 17L
1,426 Elo+
Solo
Team Averages
Level 27
1,528 SR
1,464 Elo+

VS

Team Averages
Level 17
1,401 SR
1,419 Elo+
Danzaburou
Danzaburou
Arquma
Danzaburou
Level 29
God Stats
5W - 12L
1,500 SR
Queue Stats
47W - 54L
1,438 Elo+
Party 1
Fenrir
Fenrir
BLACKRAUM
Fenrir
Level 10
God Stats
26W - 29L
1,500 SR
Queue Stats
246W - 277L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
CrossDnS
Cthulhu
Level 4
God Stats
6W - 4L
1,334 SR
Queue Stats
7W - 4L
1,500 Elo+
Party 1
Discordia
Discordia
Egirl mercy8077
Discordia
Level 21
God Stats
1W - 3L
1,172 SR
Queue Stats
22W - 35L
1,137 Elo+
Solo
King Arthur
King Arthur
Ubolo
King Arthur
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
98W - 74L
1,519 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 1 / 14
12,637
527
9,325
17,745
19,959
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Izanami
Road2urLife
Izanami
16
11 / 3 / 6
11,157
465
17,928
13,521
6,919
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Loki
RostanX
Loki
20
12 / 5 / 7
13,366
557
19,437
16,201
9,287
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
Spindaa
Cthulhu
18
7 / 3 / 14
12,146
506
25,993
21,494
28,210
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

19
8 / 7 / 9
12,531
522
14,101
19,647
8,147
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Arquma
Danzaburou
17
4 / 8 / 7
11,297
471
14,099
18,891
6,837
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Fenrir
BLACKRAUM
Fenrir
17
9 / 9 / 3
11,723
488
13,388
22,974
12,504
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cthulhu
CrossDnS
Cthulhu
11
0 / 13 / 2
7,995
333
3,202
25,410
21,463
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Discordia
Egirl mercy8077
Discordia
13
0 / 6 / 5
8,456
352
8,278
10,360
3,490
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
Ubolo
King Arthur
18
4 / 5 / 6
11,873
495
17,717
31,400
28,588
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
40
41
Kills
17
19
Deaths
41
50
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Arquma
Danzaburou
4
8
7
0.94
W
3
1
14
10
L
Fenrir
BLACKRAUM
Fenrir
9
9
3
1.17
L
Cthulhu
CrossDnS
Cthulhu
0
13
2
0.08
L
Discordia
Egirl mercy8077
Discordia
0
6
5
0.42
W
Izanami
Road2urLife
Izanami
11
3
6
4.67
W
Loki
RostanX
Loki
12
5
7
3.1
W
Cthulhu
Spindaa
Cthulhu
7
3
14
4.67
L
King Arthur
Ubolo
King Arthur
4
5
6
1.4
W
8
7
9
1.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,784
Damage
56,684
88,608
Taken
109,035
72,522
Mitigated
72,882
30,234
Healing
17,350
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Arquma
Danzaburou
14,099
7,984
0
5,159
18,891
6,837
0
8,290
10,501
0
49,169
W
9,325
2,680
1,560
2,584
17,745
19,959
640
2,159
15,490
33,490
0
L
Fenrir
BLACKRAUM
Fenrir
13,388
3,354
443
3,015
22,974
12,504
0
7,807
15,042
0
58,151
L
Cthulhu
CrossDnS
Cthulhu
3,202
465
0
512
25,410
21,463
0
12,529
12,706
16,367
0
L
Discordia
Egirl mercy8077
Discordia
8,278
597
0
2,144
10,360
3,490
525
5,040
5,295
38,902
0
W
Izanami
Road2urLife
Izanami
17,928
13,768
0
1,735
13,521
6,919
2,753
1,669
11,782
0
67,743
W
Loki
RostanX
Loki
19,437
12,095
0
2,858
16,201
9,287
3,323
1,144
14,951
0
95,060
W
Cthulhu
Spindaa
Cthulhu
25,993
2,099
170
6,750
21,494
28,210
819
1,535
19,773
63,760
0
L
King Arthur
Ubolo
King Arthur
17,717
2,766
0
6,077
31,400
28,588
0
14,629
16,072
597
55,007
W
14,101
428
5,109
9,468
19,647
8,147
2,077
4,498
14,587
70,395
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,837
Gold Earned
51,344
482
Minions Killed
348
0
Camps Cleared
0
2,090,728
Distance Traveled
1,738,266
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
11,297
471
87
4
0
326,805
2
W
Ymir
12,637
527
46
2
0
367,608
1
L
Fenrir
11,723
488
95
4
0
394,128
0
L
Cthulhu
7,995
333
19
1
0
325,949
2
L
Discordia
8,456
352
58
2
0
282,112
0
W
Izanami
11,157
465
117
5
0
429,623
0
W
Loki
13,366
557
121
5
0
417,113
0
W
Cthulhu
12,146
506
86
4
0
438,236
0
L
King Arthur
11,873
495
89
4
0
409,272
2
W
Hel
12,531
522
112
5
0
438,148
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role