Player Matchup

Tsukuyomi
Tsukuyomi
Gold II
MasterRDF
Tsukuyomi
Gold II
Level 116
God Stats
5W - 2L
1,766 SR
Queue Stats
131W - 121L
1,560 MMR
Solo
Rama
Rama
Gold V
RUSweaty
Rama
Gold V
Level 125
God Stats
3W - 3L
1,948 SR
Queue Stats
14W - 10L
1,691 MMR
Party 1
Tyr
Tyr
Bronze III
SilentHillProz
Tyr
Bronze III
Level 109
God Stats
1W - 0L
1,422 SR
Queue Stats
32W - 31L
1,534 MMR
Party 2
Yemoja
Yemoja
Silver III
ThePantz
Yemoja
Silver III
Level 153
God Stats
2W - 2L
1,566 SR
Queue Stats
13W - 16L
1,469 MMR
Party 1
Nu Wa
Nu Wa
Bronze III
WenerB
Nu Wa
Bronze III
Level 31
God Stats
3W - 4L
1,629 SR
Queue Stats
35W - 36L
1,600 MMR
Party 2
Team Averages
Silver III
Silver III
Average Tier
Level 107
1,666 SR
1,571 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 127
1,580 SR
1,570 MMR
Thanatos
Thanatos
Gold III
CryptoErmis
Thanatos
Gold III
Level 124
God Stats
32W - 30L
1,589 SR
Queue Stats
342W - 332L
1,575 MMR
Solo
Sol
Sol
Gold I
Drinkn0uttaCups
Sol
Gold I
Level 138
God Stats
0W - 1L
1,881 SR
Queue Stats
121W - 111L
1,578 MMR
Solo
Athena
Athena
Platinum V
JohanTheFirst
Athena
Platinum V
Level 156
God Stats
1W - 5L
1,313 SR
Queue Stats
298W - 298L
1,561 MMR
Solo
Heimdallr
Heimdallr
Gold II
LuhClip
Heimdallr
Gold II
Level 76
God Stats
38W - 28L
1,616 SR
Queue Stats
264W - 254L
1,585 MMR
Solo
King Arthur
King Arthur
Gold III
Noeesau
King Arthur
Gold III
Level 141
God Stats
1W - 5L
1,500 SR
Queue Stats
216W - 206L
1,551 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
MasterRDF
Tsukuyomi
20
2 / 7 / 9
13,300
493
20,626
23,230
14,460
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rama
20
6 / 3 / 10
15,632
579
18,542
19,373
8,075
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

18
1 / 7 / 9
12,826
475
7,938
25,677
29,288
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Yemoja
ThePantz
Yemoja
16
1 / 5 / 12
12,154
450
6,408
20,448
19,324
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Nu Wa
WenerB
Nu Wa
20
12 / 5 / 6
15,805
585
33,667
16,614
6,419
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
Guan YuDanzaburouScyllaTiamatSet

VS

Bans
NemesisSobekCu ChulainnGebFenrir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
CryptoErmis
Thanatos
20
9 / 5 / 3
13,612
504
12,052
23,604
13,703
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

19
5 / 3 / 10
13,129
486
21,072
21,114
8,736
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

19
6 / 6 / 13
13,101
485
13,265
30,572
38,469
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Heimdallr
LuhClip
Heimdallr
20
4 / 1 / 4
13,194
489
12,504
22,051
10,138
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

King Arthur
Noeesau
King Arthur
19
3 / 7 / 11
12,895
478
17,510
28,757
33,729
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
68
22
Kills
27
27
Deaths
22
46
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Thanatos
CryptoErmis
Thanatos
9
5
3
2.1
L
5
3
10
3.33
L
6
6
13
2.08
L
Heimdallr
LuhClip
Heimdallr
4
1
4
6
W
Tsukuyomi
MasterRDF
Tsukuyomi
2
7
9
0.93
L
King Arthur
Noeesau
King Arthur
3
7
11
1.21
W
Rama
6
3
10
3.67
W
1
7
9
0.79
W
Yemoja
ThePantz
Yemoja
1
5
12
1.4
W
Nu Wa
WenerB
Nu Wa
12
5
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

87,181
Damage
76,403
105,342
Taken
126,098
77,566
Mitigated
104,775
43,682
Healing
50,251
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
CryptoErmis
Thanatos
12,052
1,376
0
21,372
23,604
13,703
812
5,780
17,522
0
93,844
L
21,072
5,704
0
12,056
21,114
8,736
1,365
7,733
13,081
112,545
0
L
13,265
3,239
0
1,765
30,572
38,469
145
10,383
19,733
43,169
0
L
Heimdallr
LuhClip
Heimdallr
12,504
5,177
0
10,735
22,051
10,138
672
6,487
15,190
0
118,134
W
Tsukuyomi
MasterRDF
Tsukuyomi
20,626
5,226
0
7,267
23,230
14,460
0
9,379
13,848
0
123,537
L
King Arthur
Noeesau
King Arthur
17,510
2,163
0
4,323
28,757
33,729
382
7,963
20,497
0
94,179
W
Rama
18,542
12,403
0
8,933
19,373
8,075
3,840
4,980
14,393
0
126,656
W
7,938
946
0
7,235
25,677
29,288
615
5,652
19,839
0
68,202
W
Yemoja
ThePantz
Yemoja
6,408
2,008
7,497
7,646
20,448
19,324
406
11,066
9,382
17,557
0
W
Nu Wa
WenerB
Nu Wa
33,667
4,038
633
4,471
16,614
6,419
973
5,574
11,040
133,941
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,717
Gold Earned
65,931
695
Minions Killed
705
0
Camps Cleared
0
2,670,620
Distance Traveled
2,597,421
38
Wards Purchased
38
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
13,612
504
129
5
0
555,445
1
L
Sol
13,129
486
190
7
0
497,651
6
L
Athena
13,101
485
48
2
0
586,422
9
L
Heimdallr
13,194
489
177
7
0
496,161
12
W
Tsukuyomi
13,300
493
159
6
0
580,442
3
L
King Arthur
12,895
478
161
6
0
461,742
10
W
Rama
15,632
579
199
7
0
505,208
8
W
Tyr
12,826
475
138
5
0
570,532
14
W
Yemoja
12,154
450
15
1
0
511,067
8
W
Nu Wa
15,805
585
184
7
0
503,371
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role