Player Matchup

Cerberus
Cerberus
GitanSorcerer
Cerberus
Level 25
God Stats
1W - 2L
1,459 SR
Queue Stats
47W - 55L
1,490 Elo+
Solo
Apollo
Apollo
Inhasz
Apollo
Level 28
God Stats
3W - 2L
1,782 SR
Queue Stats
33W - 13L
1,707 Elo+
Party 1
Nike
Nike
MaickOff
Nike
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,278 Elo+
Party 1
Nemesis
Nemesis
Wasquez17
Nemesis
Level 29
God Stats
13W - 10L
1,821 SR
Queue Stats
334W - 378L
1,584 Elo+
Solo
Nu Wa
Nu Wa
miilorde
Nu Wa
Level 23
God Stats
1W - 3L
1,557 SR
Queue Stats
36W - 22L
1,626 Elo+
Party 1
Team Averages
Level 22
1,624 SR
1,537 Elo+

VS

Team Averages
Level 20
1,509 SR
1,511 Elo+
Ymir
Ymir
Guiiiz3r4
Ymir
Level 17
God Stats
5W - 0L
1,500 SR
Queue Stats
34W - 16L
1,500 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Orkthi
Cu Chulainn
Level 26
God Stats
26W - 28L
1,466 SR
Queue Stats
115W - 89L
1,537 Elo+
Party 2
Zeus
Zeus
SteeeveNazona
Zeus
Level 14
God Stats
1W - 1L
1,489 SR
Queue Stats
16W - 14L
1,495 Elo+
Solo
Thanatos
Thanatos
WARNKE99
Thanatos
Level 24
God Stats
11W - 10L
1,439 SR
Queue Stats
399W - 289L
1,635 Elo+
Solo
Anhur
Anhur
elcrakeroxd
Anhur
Level 20
God Stats
2W - 0L
1,650 SR
Queue Stats
34W - 38L
1,386 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
GitanSorcerer
Cerberus
10
0 / 3 / 3
7,061
392
3,896
10,637
7,608
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Apollo
Inhasz
Apollo
13
4 / 4 / 1
8,253
459
6,047
11,117
3,834
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Nike
11
2 / 11 / 1
6,917
384
5,724
16,392
7,438
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Nemesis
Wasquez17
Nemesis
14
1 / 5 / 2
8,090
449
5,508
13,144
5,456
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Nu Wa
miilorde
Nu Wa
15
2 / 7 / 3
8,792
488
8,486
10,700
3,746
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
15
4 / 0 / 10
9,656
536
6,786
8,862
6,005
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Cu Chulainn
Orkthi
Cu Chulainn
18
19 / 1 / 5
12,162
676
19,561
16,965
12,675
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

15
3 / 1 / 7
9,278
515
9,308
7,843
2,280
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thanatos
WARNKE99
Thanatos
15
3 / 2 / 9
9,238
513
5,770
13,224
5,069
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

14
1 / 5 / 3
8,668
482
5,104
11,604
3,513
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
64
9
Kills
30
30
Deaths
9
10
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Cerberus
GitanSorcerer
Cerberus
0
3
3
0.5
W
Ymir
4
0
10
9
L
Apollo
Inhasz
Apollo
4
4
1
1.13
L
Nike
2
11
1
0.23
W
Cu Chulainn
Orkthi
Cu Chulainn
19
1
5
21.5
W
3
1
7
6.5
W
Thanatos
WARNKE99
Thanatos
3
2
9
3.75
L
Nemesis
Wasquez17
Nemesis
1
5
2
0.4
W
1
5
3
0.5
L
Nu Wa
miilorde
Nu Wa
2
7
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,661
Damage
46,529
61,990
Taken
58,498
28,082
Mitigated
29,542
9,600
Healing
25,302
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
GitanSorcerer
Cerberus
3,896
355
483
4,184
10,637
7,608
0
2,293
8,240
20,308
0
W
Ymir
6,786
242
0
1,698
8,862
6,005
454
2,368
6,265
37,634
0
L
Apollo
Inhasz
Apollo
6,047
3,064
0
2,124
11,117
3,834
898
4,252
6,687
0
44,083
L
Nike
5,724
1,701
0
1,485
16,392
7,438
0
5,350
10,822
0
20,071
W
Cu Chulainn
Orkthi
Cu Chulainn
19,561
3,354
0
4,648
16,965
12,675
1,326
3,340
13,089
10,055
71,381
W
9,308
843
110
4,631
7,843
2,280
1,324
1,811
5,902
56,037
0
W
Thanatos
WARNKE99
Thanatos
5,770
1,576
0
12,038
13,224
5,069
1,039
2,340
10,696
0
53,735
L
Nemesis
Wasquez17
Nemesis
5,508
1,266
0
824
13,144
5,456
0
2,889
10,155
0
54,562
W
5,104
3,218
0
2,177
11,604
3,513
1,333
1,807
9,689
0
43,946
L
Nu Wa
miilorde
Nu Wa
8,486
1,601
0
500
10,700
3,746
160
3,067
7,513
58,210
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,113
Gold Earned
49,002
400
Minions Killed
486
0
Camps Cleared
0
1,566,669
Distance Traveled
1,644,778
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
7,061
392
52
3
0
315,993
1
W
Ymir
9,656
536
45
3
0
364,708
5
L
Apollo
8,253
459
104
6
0
315,118
2
L
Nike
6,917
384
29
2
0
284,928
2
W
Cu Chulainn
12,162
676
155
9
0
349,795
0
W
Zeus
9,278
515
104
6
0
293,131
2
W
Thanatos
9,238
513
99
6
0
380,525
5
L
Nemesis
8,090
449
97
5
0
348,941
3
W
Anhur
8,668
482
83
5
0
256,619
0
L
Nu Wa
8,792
488
118
7
0
301,689
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role