Player Matchup

Ganesha
Ganesha
Silver II
 
Ganesha
Silver II
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Set
Set
Gold V
Benimaru--san97
Set
Gold V
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
61W - 60L
1,537 MMR
Solo
Osiris
Osiris
Silver III
Elasboytoy
Osiris
Silver III
Level 124
God Stats
2W - 1L
1,714 SR
Queue Stats
7W - 7L
1,497 MMR
Party 1
Rama
Rama
Silver III
NoeIIeSiIva
Rama
Silver III
Level 135
God Stats
1W - 0L
1,285 SR
Queue Stats
7W - 7L
1,497 MMR
Party 1
Merlin
Merlin
Gold IV
Thund3rDrag0n9
Merlin
Gold IV
Level 148
God Stats
105W - 102L
1,566 SR
Queue Stats
416W - 405L
1,488 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 127
1,513 SR
1,504 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 113
1,476 SR
1,502 MMR
Cupid
Cupid
Bronze III
 
Cupid
Bronze III
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hun Batz
Hun Batz
Silver III
Camelsutra7
Hun Batz
Silver III
Level 156
God Stats
2W - 6L
1,560 SR
Queue Stats
104W - 124L
1,483 MMR
Solo
Cthulhu
Cthulhu
Bronze III
Solar Arc5154
Cthulhu
Bronze III
Level 105
God Stats
1W - 1L
1,749 SR
Queue Stats
2W - 3L
1,644 MMR
Party 2
Hercules
Hercules
Bronze III
SolarSharkx
Hercules
Bronze III
Level 93
God Stats
0W - 1L
1,414 SR
Queue Stats
2W - 5L
1,398 MMR
Party 2
Baba Yaga
Baba Yaga
Gold IV
skennygod
Baba Yaga
Gold IV
Level 147
God Stats
0W - 4L
1,159 SR
Queue Stats
54W - 45L
1,484 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
8
0 / 0 / 6
5,378
489
1,883
6,224
2,592
Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

11
2 / 1 / 4
6,270
570
4,355
6,439
2,218
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Osiris
Elasboytoy
Osiris
12
4 / 1 / 3
6,890
626
7,393
6,497
4,575
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

10
1 / 0 / 2
5,756
523
4,971
5,427
1,478
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

11
3 / 0 / 3
6,007
546
4,966
2,482
897
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Bans
ScyllaHeraNemesisCu ChulainnDanzaburou

VS

Bans
FenrirNu WaKing ArthurPersephoneTiamat
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
10
1 / 1 / 0
5,568
506
3,375
6,394
1,524
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hun Batz
Camelsutra7
Hun Batz
10
1 / 2 / 0
5,454
496
2,068
6,004
1,888
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cthulhu
7
0 / 3 / 1
4,588
417
6,061
9,643
4,313
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hercules
SolarSharkx
Hercules
9
0 / 3 / 0
4,705
428
1,839
7,499
3,982
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Baba Yaga
skennygod
Baba Yaga
10
0 / 1 / 0
5,497
500
2,567
5,166
1,539
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
3
10
Kills
2
2
Deaths
10
18
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Ganesha
 
Ganesha
0
0
6
3
L
Cupid
 
Cupid
1
1
0
1
W
2
1
4
4
L
Hun Batz
Camelsutra7
Hun Batz
1
2
0
0.5
W
Osiris
Elasboytoy
Osiris
4
1
3
5.5
W
1
0
2
2
L
Cthulhu
0
3
1
0.17
L
Hercules
SolarSharkx
Hercules
0
3
0
0
W
3
0
3
4.5
L
Baba Yaga
skennygod
Baba Yaga
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,568
Damage
15,910
27,069
Taken
34,706
11,760
Mitigated
13,246
11,388
Healing
13,208
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
 
Ganesha
1,883
94
0
2,494
6,224
2,592
0
2,039
4,020
10,351
0
L
Cupid
 
Cupid
3,375
2,445
65
3,891
6,394
1,524
0
529
5,865
0
32,048
W
4,355
1,897
0
2,501
6,439
2,218
0
1,728
4,494
0
33,905
L
Hun Batz
Camelsutra7
Hun Batz
2,068
359
0
2,519
6,004
1,888
0
1,235
4,769
0
26,952
W
Osiris
Elasboytoy
Osiris
7,393
3,032
0
1,751
6,497
4,575
0
1,588
4,616
0
37,410
W
4,971
3,837
0
2,883
5,427
1,478
0
1,427
3,760
0
36,764
L
Cthulhu
6,061
418
28
2,562
9,643
4,313
0
2,795
6,848
16,401
0
L
Hercules
SolarSharkx
Hercules
1,839
452
0
1,887
7,499
3,982
0
1,226
6,273
0
15,892
W
4,966
503
0
1,759
2,482
897
172
1,032
1,292
35,446
0
L
Baba Yaga
skennygod
Baba Yaga
2,567
271
0
2,256
5,166
1,539
0
1,064
4,102
33,415
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,301
Gold Earned
25,812
331
Minions Killed
266
0
Camps Cleared
0
1,021,280
Distance Traveled
974,639
14
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
5,378
489
4
0
0
205,861
6
L
Cupid
5,568
506
69
6
0
176,834
3
W
Set
6,270
570
71
6
0
211,332
1
L
Hun Batz
5,454
496
62
6
0
208,220
4
W
Osiris
6,890
626
88
8
0
210,990
3
W
Rama
5,756
523
97
9
0
191,095
3
L
Cthulhu
4,588
417
22
2
0
185,280
2
L
Hercules
4,705
428
34
3
0
203,433
0
W
Merlin
6,007
546
71
6
0
202,002
1
L
Baba Yaga
5,497
500
79
7
0
200,872
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role