Player Matchup

Osiris
Osiris
Ch1n08899
Osiris
Level 88
God Stats
19W - 9L
1,805 SR
Queue Stats
155W - 161L
1,447 Elo+
Solo
Neith
Neith
Elber27
Neith
Level 66
God Stats
4W - 7L
1,369 SR
Queue Stats
18W - 15L
1,496 Elo+
Party 1
Kukulkan
Kukulkan
Fairatharn
Kukulkan
Level 61
God Stats
8W - 1L
1,802 SR
Queue Stats
69W - 72L
1,383 Elo+
Party 1
Ymir
Ymir
TheChurrazo
Ymir
Level 117
God Stats
60W - 42L
1,505 SR
Queue Stats
157W - 180L
1,386 Elo+
Party 1
Tsukuyomi
Tsukuyomi
champisa
Tsukuyomi
Level 85
God Stats
25W - 18L
1,688 SR
Queue Stats
187W - 189L
1,472 Elo+
Party 1
Team Averages
Level 83
1,634 SR
1,437 Elo+

VS

Team Averages
Level 117
1,565 SR
1,529 Elo+
Danzaburou
Danzaburou
BORREGA 132
Danzaburou
Level 154
God Stats
5W - 6L
1,335 SR
Queue Stats
193W - 174L
1,481 Elo+
Solo
Fenrir
Fenrir
KillswitchAaron
Fenrir
Level 105
God Stats
3W - 4L
1,446 SR
Queue Stats
138W - 122L
1,542 Elo+
Party 2
Vulcan
Vulcan
MiNiBaMf22
Vulcan
Level 86
God Stats
1W - 1L
1,795 SR
Queue Stats
9W - 5L
1,588 Elo+
Party 2
Artio
Artio
jacobb400
Artio
Level 97
God Stats
1W - 1L
1,601 SR
Queue Stats
146W - 120L
1,552 Elo+
Party 2
Cthulhu
Cthulhu
rere426
Cthulhu
Level 143
God Stats
11W - 10L
1,649 SR
Queue Stats
370W - 362L
1,482 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Ch1n08899
Osiris
15
2 / 5 / 3
9,445
497
11,702
14,551
11,240
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Neith
Elber27
Neith
15
9 / 5 / 1
9,949
524
16,423
15,187
5,104
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kukulkan
Fairatharn
Kukulkan
16
2 / 1 / 7
10,169
535
4,902
7,843
2,592
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

10
0 / 8 / 7
7,433
391
6,295
17,441
11,765
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Tsukuyomi
champisa
Tsukuyomi
19
12 / 4 / 7
11,694
615
17,793
16,016
6,116
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BORREGA 132
Danzaburou
15
6 / 4 / 5
10,374
546
15,473
14,413
5,860
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

15
4 / 6 / 4
9,443
497
6,060
16,902
6,872
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Vulcan
MiNiBaMf22
Vulcan
15
4 / 5 / 2
9,758
514
9,284
9,778
3,873
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artio
jacobb400
Artio
14
4 / 5 / 5
9,051
476
6,560
18,533
13,218
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cthulhu
rere426
Cthulhu
16
5 / 5 / 0
9,930
523
10,707
20,147
13,579
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
39
25
Kills
23
23
Deaths
25
25
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
BORREGA 132
Danzaburou
6
4
5
2.13
W
Osiris
Ch1n08899
Osiris
2
5
3
0.7
W
Neith
Elber27
Neith
9
5
1
1.9
W
Kukulkan
Fairatharn
Kukulkan
2
1
7
5.5
L
4
6
4
1
L
Vulcan
MiNiBaMf22
Vulcan
4
5
2
1
W
0
8
7
0.44
W
Tsukuyomi
champisa
Tsukuyomi
12
4
7
3.88
L
Artio
jacobb400
Artio
4
5
5
1.3
L
Cthulhu
rere426
Cthulhu
5
5
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,115
Damage
48,084
71,038
Taken
79,773
36,817
Mitigated
43,402
18,128
Healing
29,173
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
BORREGA 132
Danzaburou
15,473
8,395
0
7,325
14,413
5,860
912
1,987
12,346
0
62,739
W
Osiris
Ch1n08899
Osiris
11,702
5,406
0
3,110
14,551
11,240
260
8,925
4,877
0
50,450
W
Neith
Elber27
Neith
16,423
9,993
0
7,071
15,187
5,104
946
3,389
11,784
0
57,827
W
Kukulkan
Fairatharn
Kukulkan
4,902
413
255
1,957
7,843
2,592
818
2,924
4,596
54,762
0
L
6,060
1,130
0
5,343
16,902
6,872
0
1,895
14,863
0
58,347
L
Vulcan
MiNiBaMf22
Vulcan
9,284
2,357
0
1,050
9,778
3,873
0
2,099
7,516
50,309
0
W
6,295
188
0
1,478
17,441
11,765
29
4,963
12,401
26,942
0
W
Tsukuyomi
champisa
Tsukuyomi
17,793
4,024
0
4,257
16,016
6,116
0
5,045
10,829
0
83,692
L
Artio
jacobb400
Artio
6,560
1,809
831
6,157
18,533
13,218
0
4,749
13,704
31,260
0
L
Cthulhu
rere426
Cthulhu
10,707
2,194
116
8,351
20,147
13,579
0
0
20,147
60,339
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,690
Gold Earned
48,556
456
Minions Killed
443
0
Camps Cleared
0
1,670,792
Distance Traveled
1,631,366
18
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
10,374
546
98
5
0
307,186
2
W
Osiris
9,445
497
94
5
0
344,925
3
W
Neith
9,949
524
77
4
0
296,206
0
W
Kukulkan
10,169
535
128
7
0
371,937
5
L
Fenrir
9,443
497
83
4
0
347,231
3
L
Vulcan
9,758
514
102
5
0
319,396
2
W
Ymir
7,433
391
34
2
0
284,487
8
W
Tsukuyomi
11,694
615
123
6
0
373,237
2
L
Artio
9,051
476
30
2
0
343,897
6
L
Cthulhu
9,930
523
130
7
0
313,656
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role