Player Matchup

Chaac
Chaac
 
Chaac
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bastet
Bastet
Ganhalen
Bastet
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
137W - 133L
1,454 Elo+
Party 2
Hou Yi
Hou Yi
JET13AV10
Hou Yi
Level 88
God Stats
4W - 3L
1,459 SR
Queue Stats
62W - 66L
1,414 Elo+
Party 2
Ra
Ra
JousisWithDMousi
Ra
Level 84
God Stats
9W - 6L
1,555 SR
Queue Stats
192W - 176L
1,484 Elo+
Party 2
Hel
Hel
Majoraskx
Hel
Level 77
God Stats
5W - 7L
1,429 SR
Queue Stats
127W - 117L
1,504 Elo+
Solo
Team Averages
Level 88
1,489 SR
1,471 Elo+

VS

Team Averages
Level 109
1,559 SR
1,500 Elo+
Ares
Ares
Jun_Wayne
Ares
Level 126
God Stats
3W - 5L
1,294 SR
Queue Stats
326W - 337L
1,539 Elo+
Solo
Neith
Neith
SIM_GOD
Neith
Level 124
God Stats
8W - 9L
1,523 SR
Queue Stats
115W - 117L
1,502 Elo+
Party 1
Chaac
Chaac
Zeratul666Reaper
Chaac
Level 68
God Stats
0W - 2L
1,807 SR
Queue Stats
20W - 17L
1,527 Elo+
Party 1
Hades
Hades
crazyclownsam666
Hades
Level 102
God Stats
7W - 5L
1,613 SR
Queue Stats
90W - 93L
1,443 Elo+
Party 1
Tsukuyomi
Tsukuyomi
kiddyskill
Tsukuyomi
Level 123
God Stats
32W - 32L
1,560 SR
Queue Stats
99W - 106L
1,488 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
19
3 / 5 / 10
12,959
480
17,386
27,699
39,405
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Bastet
Ganhalen
Bastet
20
7 / 4 / 5
13,023
482
15,813
21,767
10,118
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Hou Yi
JET13AV10
Hou Yi
18
2 / 2 / 9
11,640
431
13,176
22,464
9,856
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Evolved Rage

Evolved Rage

+55
Physical Power
+45
Critical Strike Chance

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

20
7 / 5 / 9
13,974
518
27,511
22,744
10,918
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

17
1 / 3 / 9
11,864
439
7,187
19,023
14,627
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
17
3 / 2 / 7
10,991
407
10,707
21,423
25,565
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Neith
SIM_GOD
Neith
19
5 / 1 / 4
12,177
451
17,825
15,837
6,658
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Heavy Mace

Heavy Mace

+30
Physical Power

18
2 / 5 / 7
11,824
438
17,311
24,596
24,885
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

18
3 / 6 / 10
11,847
439
17,959
26,970
18,088
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Tsukuyomi
kiddyskill
Tsukuyomi
19
6 / 6 / 9
12,714
471
18,898
21,923
10,094
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
56
20
Kills
19
19
Deaths
20
42
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
3
5
10
1.6
W
Bastet
Ganhalen
Bastet
7
4
5
2.38
W
Hou Yi
JET13AV10
Hou Yi
2
2
9
3.25
W
7
5
9
2.3
L
Ares
3
2
7
3.25
W
1
3
9
1.83
L
Neith
SIM_GOD
Neith
5
1
4
7
L
2
5
7
1.1
L
3
6
10
1.33
L
Tsukuyomi
kiddyskill
Tsukuyomi
6
6
9
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,073
Damage
82,700
113,697
Taken
110,749
84,924
Mitigated
85,290
60,083
Healing
28,523
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
17,386
3,778
0
9,423
27,699
39,405
1,934
3,554
24,145
1,578
80,022
W
Bastet
Ganhalen
Bastet
15,813
6,375
0
5,815
21,767
10,118
782
3,468
18,299
0
93,640
W
Hou Yi
JET13AV10
Hou Yi
13,176
7,518
0
5,053
22,464
9,856
1,024
7,394
15,070
0
69,608
W
27,511
1,737
7,827
6,846
22,744
10,918
1,592
6,835
15,909
117,002
0
L
Ares
10,707
393
0
1,500
21,423
25,565
193
5,280
15,799
36,313
0
W
7,187
703
13,922
11,197
19,023
14,627
572
7,415
11,608
36,007
0
L
Neith
SIM_GOD
Neith
17,825
5,843
0
6,471
15,837
6,658
2,083
8,179
7,431
0
90,185
L
17,311
3,388
0
7,445
24,596
24,885
152
5,433
18,459
0
79,027
L
17,959
626
779
5,805
26,970
18,088
177
8,829
17,537
71,439
0
L
Tsukuyomi
kiddyskill
Tsukuyomi
18,898
3,188
0
6,523
21,923
10,094
1,585
6,592
15,017
0
87,880

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,460
Gold Earned
59,553
623
Minions Killed
533
0
Camps Cleared
0
2,601,561
Distance Traveled
2,431,300
10
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
12,959
480
149
6
0
484,640
0
W
Bastet
13,023
482
130
5
0
576,857
0
W
Hou Yi
11,640
431
119
4
0
474,367
5
W
Ra
13,974
518
178
7
0
529,778
2
L
Ares
10,991
407
46
2
0
507,480
14
W
Hel
11,864
439
47
2
0
535,919
3
L
Neith
12,177
451
157
6
0
473,237
2
L
Chaac
11,824
438
115
4
0
515,988
3
L
Hades
11,847
439
103
4
0
441,343
3
L
Tsukuyomi
12,714
471
112
4
0
493,252
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role